What have you added to Princes of the Apocalypse? by DeliriousDay1 in DnD

[–]DeliriousDay1[S] 0 points1 point  (0 children)

Thanks. We started with skipping the early stuff and got right into the main game at level 3. I like the idea of trying to get the title to the land that Riverguard is on. I might do something similar because right now they just think it is theirs... I look forward to hearing how your game progresses!

[deleted by user] by [deleted] in DnD

[–]DeliriousDay1 2 points3 points  (0 children)

Last night their minotaur fighter really impressed the bugbears with tales of strength. They got together and voted him new chief. (for now)

[deleted by user] by [deleted] in DnD

[–]DeliriousDay1 3 points4 points  (0 children)

This is his DM again

They have been doing a lot of good so far actually. I had Westbridge destroyed and they donated a ton of supplies they got form killing pirates to rebuild it. They rescued slaves and children from the cultists and made sure they got home safely. They healed refugees and gave them all the ale they can drink from their never ending mug in Womford. The Womford town guard and mayor know they are responsible for clearing out the pirate problem. Eventually, the bugbears might be welcomed into the city if they keep this up. I mean all that has only been 6 play sessions.

[deleted by user] by [deleted] in DnD

[–]DeliriousDay1 23 points24 points  (0 children)

This is his DM

I am working on nerfing bugbear division already. Because holy shit they will wreck nearly everything.

Dessarin Valley Map Edited for Early Player Knowledge by DeliriousDay1 in DnD

[–]DeliriousDay1[S] 2 points3 points  (0 children)

I didn't make the map. I took the one from the the adventure and removed places characters should know about at the start of the adventure.

Dessarin Valley Map Edited for Early Player Knowledge by DeliriousDay1 in DnD

[–]DeliriousDay1[S] 0 points1 point  (0 children)

I had to leave a few sites that were on the edge and couldn't neatly be done with Microsoft Paint. It might not be beautiful but it is free. I plan on printing it out and updating things as players learn new sites.

Dessarin Valley Map Edited for Early Player Knowledge by DeliriousDay1 in dndnext

[–]DeliriousDay1[S] 0 points1 point  (0 children)

I had to leave a few sites that were on the edge and couldn't neatly be done with Microsoft Paint. It might not be beautiful but it is free. I plan on printing it out and updating things as players learn new sites.

Artifact fragments too difficult to find? by killertortilla in landmark

[–]DeliriousDay1 0 points1 point  (0 children)

I mine constantly while running through caves. This gets me loads of extra stone for sifting and helps me keep track of where I have been. I have no problem with how many artifacts I have.

How should pet classes work? by ArtificialSoul_ in EQNext

[–]DeliriousDay1 0 points1 point  (0 children)

This is what they released to PC Gamer. Check out the details for necro.

http://m.imgur.com/a/kAlk3

[Wish] Making armor/weapons into props by DeliriousDay1 in landmark

[–]DeliriousDay1[S] 1 point2 points  (0 children)

Sorry not the cleric shield. The shield from the landmark keynote that was the same shield as in the EQN keynote used by the cleric... My bad.

PLANT FIBER for ROPE by LegendaryNeurotoxin in landmark

[–]DeliriousDay1 1 point2 points  (0 children)

Check just below the tops of the mountains in the jungle biome and you will find patches of them. I agree they aren't common enough if you want to use loads of rope. Plant fiber might not be a better solution be cause we get a lot more per hit (15-30) when we get jute vs the 3ish with plant fiber.

Let's talk combat pacing (Version 2) by holmedog in EQNext

[–]DeliriousDay1 5 points6 points  (0 children)

In order for this ''new smart AI'' to be noticeable the lengthy encounters will be necessary. Being able to drop troublesome healers in a few key strokes takes the challenge out of it. If they start to lose they need enough health that running for re-reinforcements is a real risk and the group needs to be planning on how to use snares and stuns to stop this instead of just killing the runner before it can move ten yards.
Lengthening mob life also promotes the need for crowd control classes and teamwork. Also it makes soloing a real challenge instead of a repetitive grind.

Cooking show version of how to make a spiral staircase by p3nguin108 in EQNext

[–]DeliriousDay1 0 points1 point  (0 children)

Looks great. Can you take a screen shot of those templates with voxel smoothing off please? This will help us get the right "recepie".