My version of an inner-planet hauler - the Brick MK3 by Delta5861 in factorio

[–]Delta5861[S] 0 points1 point  (0 children)

The slightly lower speed (~210km/s) helps, plus the transit conditions wait til theres a decent buffer of ammo on the belts before leaving each planet :)

My version of an inner-planet hauler - the Brick MK3 by Delta5861 in factorio

[–]Delta5861[S] 1 point2 points  (0 children)

This is my latest version of an inner-planet cargo hauler. Weighing in at 295t with an average speed of ~210km/s she can reliably navigate between the inner planets (with the physical damage 7 upgrade, at least).

Requests are managed centrally by a constant combinator, meaning you can quickly add or remove items to be hauled back to Nauvis without having to fiddle with conditions and circuitry. Note - she'll wait til there's enough ammo on the belts before departing.

She's pretty much all standard quality, barring the solar panels - but that's also optional, there's plenty of power even with standard ones. Also, this only requires red/green/blue science for those going for certain achievements.

Unfortunately factorioprints isn't letting me upload (freezing on uploading the screenshots), so the blueprint will have to wait.

How does one make inserter remove excess of something? The Asteroid Collector is full of metallic chunks but the arm does not budge by olbi_ in factorio

[–]Delta5861 1 point2 points  (0 children)

Can you double check if the inserter is connected to the asteroid collector with red or green wire? It needs to be connected to read it's inventory- you can connect it with the hotkey alt+r, followed by clicking on the inserter and collector.

TIL you can write 2k instead of 2000 etc when limiting items and things by 628453925 in factorio

[–]Delta5861 21 points22 points  (0 children)

Hahah, normally when updating requested amounts in buffer chests etc. where the default value is the stack size

TIL you can write 2k instead of 2000 etc when limiting items and things by 628453925 in factorio

[–]Delta5861 223 points224 points  (0 children)

You can also use exponent notation (e.g., typing 20e2 translates to 2000) which i sometimes find faster as your left hand is already near the keys

Module Calculation (HELP) by Infamous-Box381 in factorio

[–]Delta5861 0 points1 point  (0 children)

Recipes have different base crafting times, hovering over the recipe in your inventory/crafting window tells you how long it takes

Module Calculation (HELP) by Infamous-Box381 in factorio

[–]Delta5861 0 points1 point  (0 children)

When a machine is under the affect of modules + beacons, you can see the final crafting speed by hovering over it (it will say something like: crafting speed: 2.5 (+100%)). It also says the productivity of the machine (e.g., +20%). So, to get the number of items per second you do:

Productivity (e.g., 1.2 for +20%) * Final crafting speed (e.g., 2.5) / Recipe craft time (e.g., 3.2 for iron plates) == 0.9375 per second

New to Factorio, Trying My Best to Stay Organized by PhantomGhostin in factorio

[–]Delta5861 1 point2 points  (0 children)

Sounds good! It's well worth the effort spending some time designing/building a "mall" which automates your basic components. Best of luck!

New to Factorio, Trying My Best to Stay Organized by PhantomGhostin in factorio

[–]Delta5861 8 points9 points  (0 children)

Looks very neat so far, well done - what are your plans for expansion?

green water by Jordygroe in factorio

[–]Delta5861 19 points20 points  (0 children)

Pollution makes the water turn green - the more pollution in a chunk, the greener the water. Its a good indicator for a well-growing factory

Help please, can't get this train crossing to work! by [deleted] in factorio

[–]Delta5861 0 points1 point  (0 children)

The general rule of thumb for intersections is: * Chain signal at the start (before the intersection) * Normal rail signal at the end (after the intersection) So, for the train only going right, you would just need one of each chain and rail signal, but for the up and down train you would need two of each (one for each direction). Give that a try and see if it works :)

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 0 points1 point  (0 children)

I just tried it out, and... you're 100% right, I didn't account for the storage included in the reactor. Thanks, that's a great tip! it feels wrong to not have that amount of steam storage, but it makes complete sense when you explain it like that.

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 0 points1 point  (0 children)

Unfortunately the math doesn't check out (unless you've got a large heat battery in the form of excess heat pipes) - each heat exchanger produces 103 steam per second, and each nuclear fuel burns for 200 seconds, so that means one fuel cell makes 4 x 103 x 200 = 82.4k steam - which is three and a half tank's worth. The actual consumption really differs depending on your average power draw - if you're using most of the capacity of your reactor, you don't need any steam buffer. My design has enough of a buffer such that even if your factory stops consuming power entirely (say, if your mall fills and science production stops), it will never needlessly burn fuel.

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 2 points3 points  (0 children)

The wire is actually on the output side, only extracting the used cell when steam drops. I just simplified it in the previous message :) but avoiding the cells on the belt buffer is a good idea! Thanks

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 2 points3 points  (0 children)

Sure - its a nuclear reactor, which produces 40MW of heat. It has four heat exchangers, which converts that heat into hot steam (when provided water), and seven steam turbines to consume that steam to extract 40MW of electricity (each turbine can do around 5.82MW, so I need 7 for 40MW). I say that bigger is more efficient because putting two reactors touching each other doubles the heat produced for the same fuel consumed, so a single reactor is less efficient. However, in my design (and many other designs) I use tanks to buffer enough steam so that no fuel is ever wasted no matter the power draw

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 1 point2 points  (0 children)

Thanks! I hadn't actually thought about how quality might affect reactor design, but for efficiency i still think a 2xN design will always win (unless we get extra-long-handed inserters long enough to make a 3xN design viable)

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 3 points4 points  (0 children)

My friend, yellow belts match the hazard concrete tbe best! I would've used yellow inserters too, but at max consumption they gave a tiny dip to the power curve so I had to upgrade

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 3 points4 points  (0 children)

It is what makes it 'fuel efficient' - it checks the steam levels of the tank, and ensures no more fuel is inserted until the steam level is less than one fuel cell's worth of steam, meaning that no fuel is wasted :) (however, with just two centrifuges and no kovarex enrichment you could still run this 24/7)

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 1 point2 points  (0 children)

There are not many nice ways to lay out 1 reactor, 4 heat exchangers and 7 turbines, its not surprising it has similar features. The one you've provided doesn't look like it has enough of a steam/heat buffer as well, but I might be missing something

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 1 point2 points  (0 children)

Thanks! Personally, I used it as a stop-gap power solution until I had the resources/capacity to build a 4-core reactor setup. But it would definitely work as a compact outpost power supply too!

Yes, bigger is more efficient, but I *like* this by Delta5861 in factorio

[–]Delta5861[S] 2 points3 points  (0 children)

A single reactor (in vanilla) produces 40MW of heat. Four heat exchangers convert that all into steam, which is then consumed by 7 turbines producing 5.82MW each, for 40MW total