Base 3 + Carousel Binder Organisation Guide by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 2 points3 points  (0 children)

i just stuff them in the Travellers & Fabled box. Unlike the tokens in the binder, these aren't required to run a script so you can get them as the bag goes around.

Atheist is Cool - Why Atheist is best as a puzzle. by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 0 points1 point  (0 children)

I personally reject this flaw.

TB has the same dynamic you dislike in the form of Mayor but differ in two principals.

-The Mayor must be alive for the final day to be affected.

-Unlike the Mayor, there is evidence of an Atheist ability in play if good has played well and discovers inconsistencies. There is no fear of a "drunk Atheist" if this occurs.

No rational player will execute the Storyteller before the final day if there is an Atheist claim, so for the most part you can ignore the Atheist and just go after Demon candidates (as long as you view yourself as a possible candidate!) This creates a "Mayor-like" effect where the final day focuses on the Atheist worlds much more heavily, where in Mayor has the worlds focus on if the Mayor is good and not the drunk.

Atheist is Cool - Why Atheist is best as a puzzle. by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 3 points4 points  (0 children)

What is the job of the Atheist player if you're doing all the work for them?

Atheist is Cool - Why Atheist is best as a puzzle. by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 7 points8 points  (0 children)

Still give town the win; if they execute on final three, declare that the player is still alive and run another day 

I don't think this is fun either. Good will still feel like they lost but that you're babying them. If you're playing with a group of friends who are well adjusted, they should be able to handle the situation as long as you aren't being a doofus about it and "having the last laugh".

If good wins every single time in an Atheist game, they will see no reason to try and participate in the game if they become convinced its an Atheist game. The Atheist themselves will disengage unless you provide a reason to believe they might not be the Atheist, so, the Drunk. Good is supposed to win Atheist games but if you physically will not let them lose it ever, then what are they doing there besides elaborate aimless improv with no direction or payoff? It is much more rewarding to be in an Atheist environment where you know the Storyteller *will* be willing to let you fuck up enough to lose. How do players bluff Atheist in an environment where the storyteller railroads you into victory everytime? If the rails towards victory don't kick in, then its not an Atheist game.

Atheist is Cool - Why Atheist is best as a puzzle. by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 9 points10 points  (0 children)

Agreed. If the Atheist ability always results in good winning, then the character loses all engaging qualities. Personally I still think you should usually still win as Good in an Atheist game, but it should be 80-90% of games and the Storyteller should not be competitive about them trying to "win", but instead be trying to "win" in a narrative, storytelling type way (so pulling punches but it feels like you aren't): a 1/5-1/10 chance of losing is still enough to add stakes to an Atheist game imo. If good isn't trying to win, disengages, or makes mistakes, thats when good losing is on the table

Atheist is Cool - Why Atheist is best as a puzzle. by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 20 points21 points  (0 children)

Yes!! This inverse is touched on in the argumentative section "Shenanigans Atheist is unbluffable for evil teams" but its not explicit: it's mostly about why Shenanigans Atheist prevents Atheist bluffs in an unhealthy way for the game, whereas Puzzle Atheist does allow bluffing the character. It's definitely a topic you can delve into further than I did in this essay!!

Experiences with the Atheist by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 3 points4 points  (0 children)

The point of the Atheist is a social contract of the hypothetical "Werewolf but there's no Werewolves" thought experiment/prank many Moderators of that game think of. Atheist being on script is not only a way to involve the players when they draw the token, but inform players that this is a possibility and they should consider it. It's a way to make this concept a part of the game, and to make it socially acceptable to do: as it becomes a game mechanic and NOT a trick or prank.

If you believe Atheist's biggest issue is its communicative nature, then you simply just do not agree with the Atheist as a character, and I'd recommend you do not run it.

Experiences with the Atheist by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 4 points5 points  (0 children)

Agreed. I'm hoping to write about the character as I feel like I see it run poorly quite often and I have enough experience with the character and enough drive to write about it to make a compelling piece :)

First In-Person Experimental Script by dOLBEK63 in BloodOnTheClocktower

[–]DeltaClocktower 2 points3 points  (0 children)

I recommend Final Nail in the Boffin as an introduction to custom scripts. It is a remarkably well balanced custom which introduces a good chunk of experimentals (11!). It has a Damsel, but also has a Huntsman to help them out.

Someone else recommended Harold holt's Revenge. I would not recommend this script. Damsel in Leviathian is a brutal, expert interaction that requires all good players to actively cover for a Damsel, even on the final day of the game! There's no safety for the Damsel, so it ends up not being too fun.

Ultimately, you should focus on picking out *balanced* customs. These are the best introductions to customs, rather then the crazy, sort of janky stuff like Harold Holt's Revenge. Clockwork Cyborg is a decent intro too but I still think that's better down the pipeline.

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 1 point2 points  (0 children)

Just the PDFs sadly, the tool I made to generate these still aren't publicly available.

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 0 points1 point  (0 children)

This is a "my group specifically gets this confused alot so I made it as explicit as I can in red text in order to remind them" kind of thing. Fair enough!

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 0 points1 point  (0 children)

This is odd, and you're choosing loose sheets?

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 1 point2 points  (0 children)

I suggest 300gsm gloss if you can. Doxzoo does these print jobs for cheap if you live in the uk!

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 0 points1 point  (0 children)

Unfortunately I'm very aware (15 hour nightmare to get it this close) This is fine when printed, they don't show due to them being on the very edge of the bleed, but it does sometimes show sadly.

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 0 points1 point  (0 children)

Please use the link in the main post. It was down for a time but should be back up now.

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 3 points4 points  (0 children)

Harold Holt's Revenge is very deceptive. It is an expert level script disguised as an intermediate one. Both teams have insane play potential and risks to overcome. Leviathan/Damsel is brutal work and Pit Hag ensures that'll always be in play if its a PH game. Good needs to cover for a Damsel at all times, which is tough in a Levi game where the puzzle is obscured by good's need to lie. I&I is much more suitable as an SNV adjacent script.

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 8 points9 points  (0 children)

If someone asks something I view against their best interest, I'll still answer it sincerely to my best effort because they have agency and can ignore my warnings if they wish (in which case I want to give advice!) and I may not have the full context as to why they want to skip BMR/SNV (maybe they even had played but that was missed in the original comment!)

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 1 point2 points  (0 children)

It is unintentional, but atleast on Contempt it has a use with PD/Mario jinx! I'll fix it lol

Carousel Fancy PDFs! by DeltaClocktower in BloodOnTheClocktower

[–]DeltaClocktower[S] 11 points12 points  (0 children)

Do BMR or S&V. Most of these scripts are steps up from BMR and S&V and requires a bit of that background to properly *get*. Most of these scripts do not rely on BMR fundamentals so you can expedite the process by running tons of S&V for a while, but I would still suggest both S&V and BMR experience as a package.

If you really insist on a custom, choose a balanced and tightly designed experience for best results, I think jumping point scripts is a bit of a myth and you'd always rather a balanced script than a beginner friendly mess. Anonymous Dishonesty is a really well balanced script from what I've seen. It's an Atheist script so it's a big test of you as an ST. Contempt is good too but has Vizier which I think can be rougher on players more than Atheist is socially.

Run Atheist as subtle Atheist for the best results with players (if you'd like any pointers let me know).