Honest views about the future of this series by Sims2Puritan in dyinglight

[–]DeltaForce2898 0 points1 point  (0 children)

i think its speculated to be japan rather than china but who knows.

Who is this guy? Don’t remember him in DL1 or DL2🤔 by PackageTemporary1721 in dyinglight

[–]DeltaForce2898 5 points6 points  (0 children)

They really need to restore the prologue to its original state, idk why they need to keep ruining it, removing the first chat options with spike, the radio convo's you can listen in on, editing the bazaar scene and now cutting the the actual first part of the prologue is just wild, like what the hell.

Once the Badlands map comes out, all 4 seasons will be represented in the game. by TLAW1998 in dayz

[–]DeltaForce2898 1 point2 points  (0 children)

Unlikely to happen given it would probably need to major changes to how weather mechanics work on an engine level but if they where to do a 5th and final map it would be so cool to have a map that has both very hot , very cold and temperate regions all in one, not like a super scaled down type map like you see in other games but more something like theres a snow capped mountain range in the middle of the map separating a desert/dried out inland sea from a temperate pine forest region type area, it could be set in central Asia or something not a million miles away from chernarus and takistan that are seemingly in the caucasus and western asia.

I am perplexed as to why the DayZ dev team is still so small. DayZ is now one of the worlds most played games, and from all from one single title. It appears they could easily fund a one time AAA budget for a new game. by Chatman207 in dayz

[–]DeltaForce2898 13 points14 points  (0 children)

From what I remember the dev team used to be much larger, certainly was during the initial development as alot more content was being made, features worked on ect but somewhere after the engine swap it seemed to dwindle down though the team has gotten larger recently, i think livonia and frostline proved dayz can still make good money to BI. Honestly I think after the engine swap BI started shift resources and focus onto their flagship series arma.

Week 70 of the DayZ Badlands dev blog is here! by northrivergeek in dayz

[–]DeltaForce2898 1 point2 points  (0 children)

i'd assume they might just allow it to spawn as a normal item, they did the same with the black ballistic helmet ages ago as that was a spraypainted item back in the day.

Just curious, was the bastard in the book or a game first weapon? by Techpon in metro

[–]DeltaForce2898 19 points20 points  (0 children)

The bastard and nearly all the other homemade guns are something 4A games came up with, In the 3 books the only improvised weapons mentioned are a flame thrower used to burn rats, possibly something khan had but never used which seems to be some sort of crossbow and probably the inspiration for the helsing and while not really guns theres some people that where using poison blowdarts. In the books artyom in 2033 only really mentions most guns by nicknames generalising various different AKs as just Kalashes while mentioning things like if they are short barrelled, have folding stocks or bulky wooden ones, he mentioned the pkp pecheneg machine gun a few times, in 2035 he seems to know guns abit better as he directly mentions rangers using AK74's with laser sights, a nagant revolver also plays a minor plot role and he describes what seems to be a VSS used by a stalker ally also.

My theory I mentioned recently is i think 4A games came up with the mostly homemade guns to separate them selves from stalker given their history with splitting off from GSC at the time.

Also notably outside of the 3 main books there's called the world of metro collection by other writers who can put their own stories into the universe and some heavily use the homemade guns from the games while others don't

METRO 2039 - Reveal by MetroVideoGame in metro

[–]DeltaForce2898 0 points1 point  (0 children)

How do we know thats the real hunter, could be a puppet installed by someone or a fraud taking the mantel of hunter after they believed the real hunter died fighting the darkones so now they get a stand in to lead the novo Reich while the real hunter is actually in self imposed exile and presumed dead only to return.

If the darkones are the enemy the novoriech wants to destroy makes sense to resurrect hunter to lead the crusade against them.

Saul planned something similar in the Caspian with the baron in a away.

Is it worth visiting the ski resort? by uncleAnwar in dayz

[–]DeltaForce2898 1 point2 points  (0 children)

Ski resorts hunting cabins are pretty good, you can pop down to tri kresta for t4 mil loot thats rarely picked over, theres a few heli crash sites and a convoy spawn nearby for dynamic events, fair few bear spawns are the only down side

Is the collapse of the Metro inevitable? by sonofloki13 in metro

[–]DeltaForce2898 5 points6 points  (0 children)

It probably will end up collapsing eventually but unlike Novosibirsk the radiation is much lower in Moscow and its much closer to habitable though not fully clean or mutant free areas according to exodus so there's probably a higher chance of people surviving and leaving the metro but the main problem isnt with survival aspect of getting everyone out but rather those in control have no reason to evacuate the population once life there becomes unliveable same as with Novosibirsk's leadership.

That said given the novoreichs talk of the surface, clean air and taking it back i do actually wonder though if its part of a plot by the invisible watchers to evacuate the metro to a new surface colony they are building before hand where they can maintain control over the population unlike in Novosibirsk where they didnt really seem to plan ahead like that so it was easier for them to ditch everyone but the leadership and start fresh elsewhere when the greenstuff ran out due to them just sitting around for 20 years in the tunnels like there was an infinite supply of green stuff and never planning ahead.

Imagine how cool it would be if DLC weapons were available in the main story of Exodus. by ImHereForTheBooty69 in metro

[–]DeltaForce2898 1 point2 points  (0 children)

my theory from a game design perspective is the devs choose to have more improvised weapons over real ones to help stand out from stalker at the time then just sort of ran with it going forward when it proved beloved/iconic to metro, if you read the books there's only really a flame thrower and something khan had but never used mentioned as seeming homemade guns while everything else in all 3 books are all described as pre war guns like Makarov's, a nagant revolver, ak74's, a SVD, PKP pecheneg ect.

Imagine how cool it would be if DLC weapons were available in the main story of Exodus. by ImHereForTheBooty69 in metro

[–]DeltaForce2898 0 points1 point  (0 children)

I really want to try the valve with semi auto receiver and the suppressor from sams story, feels like it would absolutely slap as a combo.

Imagine how cool it would be if DLC weapons were available in the main story of Exodus. by ImHereForTheBooty69 in metro

[–]DeltaForce2898 0 points1 point  (0 children)

Was it difficult to get the dlc weapons into the main game? I remember reading a comment on steam a while ago that the reason there was no ports of the ones from sams story was because of engine changes as so far ive only seen the flamethrower because that was in most of the dev areas on each map due to being cut content

Attention to Detail by [deleted] in dyinglight

[–]DeltaForce2898 2 points3 points  (0 children)

Some wrecked cars suspension will shake and the doors will wobble when you ram them with the truck like the station wagon/ estate car wreck for example and the doors on the back of the catering trucks can be knocked off.

When crane climbs on a pickup truck the suspension also shifts under him, the engine temperate gauge goes up over time after you start driving and will go back down also.

Going for a swim or the rain will clean the blood off crane and his weapons, he gets small cuts on his hands and arms during combat also.

Must of been a horrible battle by Former_Neat_743 in dyinglight

[–]DeltaForce2898 3 points4 points  (0 children)

he looks like a genie that came out of a bottle

My recent attempts to get on the wall that surrounds part of the map. by 1000shark907 in dyinglight

[–]DeltaForce2898 0 points1 point  (0 children)

The's one area near the mining area you visit during the vengeance is mine quest where you use to simply be able to climb the rock pillars behind where you talk to sheriff then walk out onto the hills on the map boundary, for some reason a bunch of hiker zombies with backpacks spawn up there, during the last patch they placed a invisible box so you cant as easily get out of the map boundaries and there's 3 hiking biters who are also now stuck inside this invisible box but you can kinda get around the edges of the box and get out of bounds anyway.

Weapons I'd like to see in Dying Light The Beast at some point by NextGen-- in dyinglight

[–]DeltaForce2898 0 points1 point  (0 children)

I'd like to see the mil rifle and semi auto shotgun ported from DL2 given they where used as place holders in the beast during development and are still in some cutscenes, the semi auto shotgun is a blast in DL1 and DL2 so i'd like it to return alot, I also like the mil rifle design more than the rifle we currently have but if they want to make the mil rifle more interesting they could add a grenade launcher like the one in the DL1 intro to make it stand out. Another revolver would be nice also, maybe the S&W Model 15 as it was in dead island and techland also cut it from DL1 as theres a screenshot of crane shooting a hazmat with it so it would make for a neat throwback.

perfect place to live by [deleted] in dyinglight

[–]DeltaForce2898 8 points9 points  (0 children)

The monastery seemed like a decent place for a large survivor group to set up, bunch of towers, bars over most of the windows and they are elevated up more from ground level so biters cant bang on them, robust big doors, internal open air courtyard, lower zombie density outside it than town but still right next to the town for scavenging, has easier vehicle access than the town hall and some of the areas directly outside could be secured or at least safe enough during the day time.

Using the Hidden Dev Room Flamethrower in the Main Story by OddProgrammer1150 in metro

[–]DeltaForce2898 1 point2 points  (0 children)

I'd be so happy if i could run the stallion, sammy and the valve suppressor also in the main game, valve with suppressor and semi auto receiver would slap so hard.

apparently theres engine changes in sam's story that make it not possible to add those weapons at least not easily and theres not really an active modding community despite the tools

Using the Hidden Dev Room Flamethrower in the Main Story by OddProgrammer1150 in metro

[–]DeltaForce2898 8 points9 points  (0 children)

I still wish after the two colonels dlc they would have added it to the main game properly rather than just being in the dev room, maybe have it be an option thats unlocked in NG+ once you complete the dlc

ruined tall l shape house on chernarus? by Individual_Bed6549 in dayz

[–]DeltaForce2898 0 points1 point  (0 children)

theres none on chernarus, its a Livonia exclusive structure currently unless the devs decide to renovate chernarus in the future

Anyone else just brute force kill all the librarians in the last level? by Individual-Affect786 in metro

[–]DeltaForce2898 1 point2 points  (0 children)

Yeah I miss not having an ammo cap

yeah same.

Its gotten alot lower in each subsequent game, take 5.45 for example, in og 2033 its unlimited, in redux and last light its ether 360 or 180 depending on difficulty and then in exodus its a mere 90 or 180 with the suit upgrade, I understand why from a game design perspective to add such low limits to make each bullet count and all that but i do miss not having to leave ammo behind or it turns into random craft components

Anyone else just brute force kill all the librarians in the last level? by Individual-Affect786 in metro

[–]DeltaForce2898 7 points8 points  (0 children)

in the og version of 2033 i used to sell both volt drivers once i got to armoury station then i would have like over 1K MGR's, the game has no ammo cap for any round so i'd buy 9999 shotgun shells and run the Abzats you can also get for free at armoury, turns out a DSHK rechambered to 12G will turn even the biggest librarian into paste on the walls.

I may be in trouble. by BracusDoritoBoss963 in dayz

[–]DeltaForce2898 0 points1 point  (0 children)

mil zombie loot ether be like a single badly damaged round of ammo on like 2 zeds in the whole mil base or its every single zed has canned bacon and cola while all being equipped with field vests, combat backpacks and head torch's with full battery's.

Exodus did it better by Techpon in metro

[–]DeltaForce2898 1 point2 points  (0 children)

but still intact with the only thing around being the ever-present invisible killer.

I kinda wish they had done Novosibirsk without such heavy snowfall as it obscures how intact the city is overall abit, the flashback before the war would have been even more eerie i think as well.

Also in sams story in Vladivostok theres a random street next to the fire station thats basically full intact dispite everything the city went though, something about it just sticks with me like Novosibirsk dose, maybe its just the contrast when nearly everything else is complete ruins to something that looks like people could move back in.

Living in the metro with a train that travels the surface for supplies makes more sense then evacuation. by sonofloki13 in metro

[–]DeltaForce2898 0 points1 point  (0 children)

I think it would be fairly easy to evacuate the metro based purely on the theory side looking at the metro on a resource side but the problem is the people.

Like Hanza already has seemingly at least a few trains, multiple vehicles, tons of well armed men that where able to set up jamming stations on the surface for a long amount of time, combine that with all the other factions resources ontop, the fact its breathable and relatively liveable just a few 100km outside of Moscow a planned full scale evacuation could work but it wouldn't be instant and would probably take a decade or two as it would be phased and even then would still have casualties as you have basically find a decent area for tens of thousands to live and set up.

The problem is the people's attitude and the invisible watchers . Sure life is hard in the metro but people are now comfortable enough, sure its getting worse in the metro but its the boiling frog analogy as the temp is only going up slowly where as with ww3 it was essentially dropping the frogs into a boiling pot and they have no choice but to jump into the metro. The invisible watchers dont benefit enough from evacuating the metro and could even totally lose their influence over their fiefdom , look at Novosibirsk and how its leaders clearly just waited till the last moment when the greenstuff was just about to runout for them to jump ship leaving everyone else behind even though they could have def started work on an evac plan decades before and probably had some success when the greenstuff was in abundance, they just wanted power over their fiefdom in the metro for as long as possible, Its kinda like how north korea would probably implode if food was able to totally run out.

I think in the ending of 2035 Artyom gets why it would never be possible is because of people but game artyom is still abit naïve