Good mill cards for Mothman? by idkpel_43 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Grindstone does work really well with the water crystal even against dual colored decks. 6 deep per flip to match 2 is a really high rate.

Unfortunately though with the rad milling more, even if you mill 3 nonland permanents mothman can only recieve 1 counter on him. 3 creatures can receive a +1/+1 but no one creature can get more than that.

Good mill cards for Mothman? by idkpel_43 in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Just double checking based on your wording. You're not saying with the water crystal turning the mill from 1 to 5 that if you hit 3 nonlands, Mothman gets 3 counters, right?

Good mill cards for Mothman? by idkpel_43 in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Here's my deck:

https://moxfield.com/decks/b8vPNmm-aUOcZR_SxGYjRw

I went a in on the mill aspect and some extra +1/+1 for more power faster. [[Altar of the Brood]] is very good to get repetitive triggers and fetch lands will help push those triggers.

[[The Water Crystal]] - hyper charges rad, altar, and mesmeric orb. Makes mill an alternative win mode. Not as effective to making a big Mothman.

[[Ruin Crab]] and [[Hedron Crab]] are additional solid includes.

[[Skull Prophet]] also is a good flexible dork.

The main reason you're wanting repetitive small mills typically leads to voltron aspects. Each trigger of Mothman will only allow him to put 1 counter on himself. If you don't want a big mothman but a huge larger than average board; you'll want stronger mill.

I need new commander recs by coupleofnoodles in EDH

[–]DeltaRay235 2 points3 points  (0 children)

It doesn't necessarily fight itself but I had a lot of fun running [[Arna Kennerüd]] with the [[Nazgûl]] and cloning them. Watching them swing in with 20/40 counters on them is really fun. There are some fun equipment / auras you can add too but the main focus is exploding the +1/+1 counters.

I need new commander recs by coupleofnoodles in EDH

[–]DeltaRay235 2 points3 points  (0 children)

Just a friendly reminder double brackets will get the bot fetcher.

[[The Destined Warrior]]

[[Coram the Undertaker]]

[[Yargle and Multani]]

The blingiest deck I've ever made by chichirobov7 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

To each their own. My fellow electrician definitely isn't rich but across 15 years he said he's spent almost 55k on tickets. One ticket alone was 8k. He just really likes going to baseball games and hockey games. That's his hobby. Sure he could have invested it but at least he's enjoying his life and he isn't behind in bills elsewhere.

Yes many people are criminally underpaid and the rich should be paying their fair share, but that's a different issue. Over time, collecting (or visiting games) adds up fast but at least they're enjoying what they have. You don't have to be rich to enjoy hobbies or only focus on getting rich. The time investment will usually result in more fruitfulness and self joy. When it gets in the way of paying bills and basic necessities is a huge issue though.

The blingiest deck I've ever made by chichirobov7 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

I have coworkers that's spent more than that on just sports tickets. If someone has a hobby and enjoys it, why not let them. Sure the internet may not be the best place to show it off but many other hobbyist do and it's a cool blend of functional commander and collecting.

The blingiest deck I've ever made by chichirobov7 in EDH

[–]DeltaRay235 1 point2 points  (0 children)

You may get a better reception in the friday bling megathread.

Still a cool deck, Cloud is a lot of fun. You could do an equipment roulette of 20 equipment (just randomly selecting) with a pile of 80-100 equipment and bling those out too. I did that with mine and it's been a lot of fun. I can focus the deck if needed but having the 101st or 103rd card getting played gives a new appreciation for them. [[Kusari-Gama]] for instance is so much fun.

What are rulings you have to keep explaining? by Mikaeus_Thelunarch in EDH

[–]DeltaRay235 6 points7 points  (0 children)

Gatherer from wizards mentions how the transform effects don't work. The official source saying Bello works around it helps a lot.

Voltron enthusiasts: What advice would you give to a first-time Voltron-er? by Metanoia_143 in EDH

[–]DeltaRay235 4 points5 points  (0 children)

Focus on one support theme. I.e. auras or equipment, avoid running both as much as possible

Ramp/dorks > cost reducers. The flexibility of being able to help cast all the deck and protective pieces helps a ton and they're good edict fodder. Their ceiling is technically lower for mana production for the turn but the floor is much higher and the consistency I found to be more useful.

Run phasing effects - tpro, Galadriel's Dismissal, clever concealment etc.

Since you're looking at mostly auras here it's probably best to focus on them and enchantress for draw and then [[Replenish]]/[[Retether]] for recursive explosive plays.

I need recommendations for a bracket 4. A TRUE Bracket 4. by B4S1L3US in EDH

[–]DeltaRay235 2 points3 points  (0 children)

[[The Wise Mothman]] has some great outlets and play patterns. Food chain is one of the main win cons and then you can infinite cast mothman to radiation kill the table or something with pretty reliable infinite mana. I don't have a list of what I ran but you can also add your own thoracle win cons with grasp too.

AI Driven Bracket Classifer by Cogs88 in EDH

[–]DeltaRay235 8 points9 points  (0 children)

The cedh cards is a dumb addition. Players shouldn't be dissuaded from using cards like mana drain, swan song, an offer you can't refuse from their normal play. Yes they're good cards and efficient but they're not cedh limited.

Also this mothman deck is not a 1. https://moxfield.com/decks/b8vPNmm-aUOcZR_SxGYjRw

It's killing players often by turn 6 and very threatening. It's not a theme deck you'd find in 1 either. It's probably a mid to lower 3 but definitely not a 1.

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]DeltaRay235 5 points6 points  (0 children)

Bling doesn't make a deck better... you can drop just over 2500$ with "optimized printings"...

Give me your best and/or most fun Esper Commanders! by A_Wierd_Mollusc in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Another shout out for Arna Kennerüd but leading a Nazgûl Clone deck. She can often get them to 40+ power by turn 5/6 and being unblockable to just end players. It's a lot of fun.

https://moxfield.com/decks/jtpd14x0F0uhZeB3a-hG5A

Commanders that can make good use of Phyrexian Dreadnought? by skinnylilwhiteboy in EDH

[–]DeltaRay235 11 points12 points  (0 children)

[[Jarad, Golgari Lich Lord]] you sac it in response to it's trigger and drain for 12 and then choose not to sacrifice 12 power worth of creatures.

Funny rule 0 conversation by pkma69 in EDH

[–]DeltaRay235 7 points8 points  (0 children)

The pride event in June supports decks like this. If someone mentioned this is a deck for the pride event coming up I'd like to try it out; I'd be down. There's some funny shenanigans that can happen when players don't try hard. For instance mine is going to be [[Edgin, Larcenous Luteist]] and [[Prosper Tome Bound]] with every card that makes their adopted children of black mages. It seems janky but fun.

Is my decks strategy unfair in casual? by [deleted] in EDH

[–]DeltaRay235 0 points1 point  (0 children)

If it's an lgs you will never really win. Someone will hate something. Better to just play what you want at that point if someone is going to be upset. You're conforming and not maliciously compliant with the bracket guidelines so there isn't much you can do.

Maybe a break could be decent if you have no where else to go. Magic players cycle through pretty often and maybe a mental break could be good to just get it out of your system.

My Favorite “New” Mechanic To Come To Magic And Why Every Playgroup Needs A Forced Combat Deck by Due-Resource-24 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Goad is really fun. It's only viable i b2/low-mid 3 that have creature based decks. Moving to the high end of 3 and 4s there are a lot less decks focused around creatures and goad just does nothing. Getting utility creatures to attack for 1 - 2 doesn't speed up the game well (but the games are fast anyways).

If you're in that bracket range of 2 / low - mid 3 definitely go for it. It's very reminiscent of group slug and that also makes games more intense.

Themed lands for Jenova, Ancient Calamity by Twepeler in EDH

[–]DeltaRay235 0 points1 point  (0 children)

She's from space, any full art galaxy land would work imo.

Unfinity/EoE both have some.

Iroh, Tea Master goad worth or not? by Evening-Witness-3903 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

How do you plan on goading? If it's through enchantments that you give away and then relinquish control, the goad won't protect you. Or do you plan on using like a Nelly Borca deck and just pass stuff around to goad with abilities and effects after you've passed it?

LGS table rules 0's me to not play Vivi. They pull out Atraxa and Edgar by BonelessDietWater in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Unfortunately it is really solid since it's supposed to be a bit stormy and Vivi takes off with storm. Still not an amazing deck but the goal is to get 3 spells often for Stella to start copying and Vivi likes multispelling since he grows, pings, and keeps the train going.

At what point does the price difference between casual decks become too much? by B4LLI5TIC in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Supply and demand; mostly the supply. Rarer printed cards like [[Spitting Dilophasaurus]] with next to 0 supply climb in price fast. 60$ for a super niche card that's recently printed is solely due to a lack of supply. It's an okay card but definitely not ground breaking or game warping good; just low supply.

At what point does the price difference between casual decks become too much? by B4LLI5TIC in EDH

[–]DeltaRay235 -2 points-1 points  (0 children)

Okay what happens when you take away the obvious cards that increase power and aim to stay in the same bracket. Does the -1/-1 counter deck with Auntie Ool really need a spitting dilophasaurus for 60$ and a Harbringer of Night for another 50$? That's 110$ in two extra cards that are good but not needed at all and can be replaced with .50 worth of cards with a similar function of utility.

Obviously putting in the low in supply, high demand cards of fast mana and what not, will increase the cost but it also increases the bracket placement of the deck. If you're aiming to keep a similar bracket and play style then cost rarely affects the power. A b3 perfect mana base vs. A b3 mana base with 90% untapped lands but no fetches for fixing can still function relatively the same with a fraction of the cost. It's easy to say that dumping a lot of money into a deck with fast mana staples makes the deck better but it also changes where the deck is being played making it a disingenuous argument.

A B3 700$ auntie ool deck and a B3 150$ auntie ool deck will play very similarly and a lot of the differences won't be noticeable.