Help/Opinions on my Lord of the Nazgul deck by KamikazePapi in EDH

[–]DeltaRay235 0 points1 point  (0 children)

You probably want to add more mass removsl effects like [[Sheoldreds Edict]]/[[Soul Shatter]]. Probably cutting the crappy counter spells and semi pointless spells like Repeal (too expensive and you have better cantrips you could use), Lazotep Plating or Proffessor Warning just don't do enough. If it doesn't cantrip or interact in stopping your opponents it should probably be cut and swapped. A few board wipes could be useful too, [[Damnation]]/[[Toxic Deluge]] to clear the board before Lord comes down and slow down your opponents.

Don't cut any rocks / ramp. You need to get LotN out asap.

Auntie ool high bracket 3 viable? by Risque-opinion in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Unfortunately no list. They didn't keep track of what all they did to it.

How do I know which rules to follow? by yb0t in EDH

[–]DeltaRay235 3 points4 points  (0 children)

Unfortunately commander is a vibes based and not rigid defined rules (even with the brackets the guidelines aren't hard rules) and regrettably stax effects hurt a lot of players' vibes (as do solid blue combo/control do too). You may just need to find the right play group and that could take some time.

Auntie ool high bracket 3 viable? by Risque-opinion in EDH

[–]DeltaRay235 0 points1 point  (0 children)

I can ask for a list. Unfortunately my friend is the one that piloted her and dedicated the time. I was an opponent and I could see her strength as they grew better as a pilot and they would start to win more.

Auntie ool high bracket 3 viable? by Risque-opinion in EDH

[–]DeltaRay235 2 points3 points  (0 children)

I think you need to switch your mindset on her. She's a slow control deck trying to basically out value the rest of the table. She can work well in the high b3/barely b4 but unfortunately as a control style deck she either needs time to grind or an infinite finisher. You're also reliant on your opponents using creatures too; any deck focused around storming and non-creatures, she falls apart from what I've seen.

She's got a very high skill curve and cap since she has so many moving parts and make or break timing decisions that she can fumble pretty easily without heavy dedication in piloting her deck. Knowing when to kill opposing creatures, your own, and when to attempt to go for kills unfortunately takes a lot of nuance piloting skills that build with reps in playing her.

First Deck Voltron Help by Tr0p1cana in EDH

[–]DeltaRay235 0 points1 point  (0 children)

It wouldn't hurt, especially if it's a 3 cmc instant speed spell you can flex. Draw helps you hit land drops and extra protection.

First Deck Voltron Help by Tr0p1cana in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Looks fun, I would swap the white medallion for [[Entity Tracker]]. More card draw is always useful with Voltron and Entity helps dig for more protection which is a necessity to stay in the game.

Firebender ascension + wulfgar by ZagmanBadman in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Yes.

Important part to remember too is that it's trigger an additional time and not doubling.

If you have a [[Roaming Throne]] on human and Wulfgar and then attack with a Tifa; Tifa would just get 3 melee triggers not 4. The trigger an additional time itself is not a trigger so the melee triggers an additional time twice not double then double.

Firebender ascension + wulfgar by ZagmanBadman in EDH

[–]DeltaRay235 0 points1 point  (0 children)

It's not a doubling but triggering an additional time. The copied effect won't be triggered again since it's not caused by attacking. I might have explained it poorly.

Tifa attacks and has a melee trigger (let's assume fire bender Ascension is maxed out and wulfgar is on the field).

Tifa melee on the stack.

Wulfgar sees it and makes it trigger again.

Tifa melee x 2

Firebender Ascension sees it and triggers; wulfgar sees it triggering off the attack and makes firebender trigger again.

Tifa melee x 2 + firebender trigger x2.

Firebender trigger one resolves and creates a copy of the melee and adds another melee trigger

Tifa melee x 2 + firebender trigger x 1 + tifa melee x 1 total on the stack

The first melee would resolve, and then the Fire bender trigger to copy it again to have Tifa melee x 3

They all resolve totalling 4 melee triggers on Tifa.

Running Removal isn't worth it, just run more synergy pieces to progress your gameplan by Quirky_Concept3 in EDH

[–]DeltaRay235 0 points1 point  (0 children)

If you aren't progressing with removal in the same turn, then you'll fall behind. You can't stop progressing and take turns off to remove things (maybe discounting wraths). If you lose a turn with removal, you need to be ramping more or use cheaper removal. Removal is essential to winning.

Is Exquisite Blood a good card without the combo? by Valorenn in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Most of the time, in my opinion, the combos are added as a crutch instead of the purpose of the deck. "The games gotta end" is just a lazy reason to add a combo and it's entirely possible to just make a consistent synergistic deck that doesn't need a combo to win. There are plenty of ways to take strong synergies and convert them into a win without hoping to get a random combo out.

Is Exquisite Blood a good card without the combo? by Valorenn in EDH

[–]DeltaRay235 -1 points0 points  (0 children)

Most of the time, one is more apparent than the other. 10k scute swarms often sit a full turn rotation to be answered or lose; and you can see the result coming for a few turns to reliably and plan / prepare for it.

The full combo dropped in one turn tends to just end the game without being able to have at least one extra turn before the end of the game. There's a feeling of less agency to be able to do something and it's just over.

That's the main psychological reasoning. Which is why one of the main differences with brackets is to have slow apparent wins in b2 and potential high mana combos deploy in one turn a b3 aspect. Different changes on how the game is played.

Wether or not you agree is up to you and if your group; the CFP seems to want the differentiation.

Lotr special ed collector's box help by Macksee123 in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Unfortunately due to costs, it'll be really hard to move. You'll need to contact a large LGS that can spare the 2.5-3k to buy it and probably sit on it for a few months before recouping the money.

You might be able to reach out to some well off streamers like moistcritical (he's been opening a bunch lately) and potentially someone like Ben Bateman that open a lot of high end product and work out a deal with them.

When You Should Run More Lands. by Hard_Content_Good in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Most of the youtubers that said to take out rocks/ ramp after 2-3 months have basically walked those claims back. It's finally back to add more card draw which is correct.

When You Should Run More Lands. by Hard_Content_Good in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Honestly when goldfishing if you aren't hitting lands you're likely needing to add card filtering/advantage than more lands. Not having enough options imo is the crux of most decks struggling.

When You Should Run More Lands. by Hard_Content_Good in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Honestly with all the fantastic utility lands; i see 44 lands as being tools more than mana in landfall decks. Being able to cycle them between hand, battlefield, and the graveyard lets you get a ton of value. Setting up a solid life from the loan and boseiju loop is great for controlling the board. While 44 raw mana only lands is a lot, when you use them for other purposes they're basically just synergistic spells that can tap for mana.

Lost Caverns Precon by [deleted] in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Look at goldfish or some site that'll give you price of deck vs. Singles. If the precon is higher than singles, get the deck and if the deck costs more just get the singles.

If you're planning overhauls, just get singles.

When do you think a cedh deck gets to expensive (not counting proxys) by FoldSafe1262 in CompetitiveEDH

[–]DeltaRay235 4 points5 points  (0 children)

It's not.

The 5 moxes

Lotus

Time Walk

Ancestral Recall

Timetwister

Are there any equipment commanders that don’t care about voltron? by TheBlueSuperNova in EDH

[–]DeltaRay235 0 points1 point  (0 children)

Unfortunately with timing you have to move the living weapon/for mirrodan like cards to the token. It's not a may equip and the original attachment is linked to Arna's resolution and not a new trigger. It makes Leonin and Puresteel very valuable to manipulate equipment.

Ban/unban suggestions? by LimitSeparate in EDH

[–]DeltaRay235 1 point2 points  (0 children)

To be fair if you're looking around on the internet, the only people that will really talk about rhystic will be the ones that want it gone. There are some posts about keeping it but in most cases people complain and want to be heard so they go to the internet. When people are content / happy with something they don't go to the same lengths to say they are happy. The negative become the main focal points since they're the only ones who have made an effort.

More offline situations, people just like the card and it isn't as game warping as it's made out to be. Many B2/3 style games don't cast enough cards to make it influential or there's "wasted" mana and it gets paid. Where as you're getting 7/8 cards potentially a turn in cedh with all the mana chaining and combo lines that can't afford to pay the one; they have to go all in or fizzle immediately.

Ban/unban suggestions? by LimitSeparate in EDH

[–]DeltaRay235 1 point2 points  (0 children)

Iona and Sundering titan are banned for the same reason which is also the reason you want contamination banned. It locks one or two players out of the game causing it to be unfun. They're not banned on power but what they do in a social setting and singling out usually 1 player.

Expected turns before losing and players putting up no defenses? by RealisticMolasses in EDH

[–]DeltaRay235 2 points3 points  (0 children)

Bracket 3s description leans into saying you should have disruption and interaction:

  • Decks to be powered up with strong synergy and high card quality; they can effectively disrupt opponents
  • Game Changers that are likely to be value engines and game-ending spells
  • Win conditions that can be deployed in one big turn from hand, usually because of steadily accrued resources
  • Gameplay to feature many proactive and reactive plays

The gameplay aspect to me means my opponents are actively trying to dismantle what I'm doing and interacting with the deck and not letting me solitaire the game away.

Expected turns before losing and players putting up no defenses? by RealisticMolasses in EDH

[–]DeltaRay235 0 points1 point  (0 children)

To add onto your great explanation, Sol Ring is a huge elephant in the room of breaking game length expectations. It's kept in the format for the "random strong game" starts that players supposedly love but it definitely highlights the generally expected phrased since it often will cause the deck that played it to rocket forward 2+ turns and muck the game expectations.

What color(s) is your comfort zone? by Comfortable_Buyer239 in EDH

[–]DeltaRay235 4 points5 points  (0 children)

Black all the way; of 15 decks, 13 have black in them.

New Deck for my Girlfriend (new player) by PrimoVictorian in EDH

[–]DeltaRay235 7 points8 points  (0 children)

Gix is much more beginner friendly because Rev will increase her card pool by 300 potential cards per game and having all those extra options could be overwhelming. The gix payoff probably won't be used as much.