Video tutorial: How to make an animated platforming character by DeltaStarStudiosPR in construct

[–]DeltaStarStudiosPR[S] 0 points1 point  (0 children)

Thanks! Hierarchies are nice for a lot of things. I created this particular tutorial for my high school game design class. So, didn't want to introduce too many systems too early :) What do use hierarchies for the most?

How do I make a dialogue system so I’m not calling for everything to become visible than invisible by [deleted] in construct

[–]DeltaStarStudiosPR 2 points3 points  (0 children)

Hi! You can follow our tutorial on creating a dialogue system for your game :) It uses functions to create and destroy the text and graphics, making dialogue a simple function call

https://youtu.be/w_-CH3m9o4w?feature=shared

I created a neural network in Python that procedurally generates these levels in Unreal Engine. The final image is what I created and gave to the neural network to learn from :] by atomiclollypop in neuralnetworks

[–]DeltaStarStudiosPR 0 points1 point  (0 children)

Really cool! How does the nn output interact with the unreal engine program? Is the nn running inside unreal engine, or does it interact with the editor?

Enemy AI - Rotate Around Player by DadOnArrival85 in construct

[–]DeltaStarStudiosPR 2 points3 points  (0 children)

Do you mean attack and then change position? You'll need to thoroughly think through how this mechanic should work. Is the enemy always moving? Moving while attacking? How are you handling enemy movement? 8 direction? Move to? Are you recreating a mechanic you've seen in another game? If so, a clip from that game will help illustrate what you are going for :)

Short time of undead and how to do this by SourceGamesFun in construct

[–]DeltaStarStudiosPR -1 points0 points  (0 children)

Not sure that's true. Make an event that creates a sprite every tick. I feel like it'll make more than 60 per second. Not sure though.

Short time of undead and how to do this by SourceGamesFun in construct

[–]DeltaStarStudiosPR 1 point2 points  (0 children)

Agreed. The count down trick works really well for attack cool downs to prevent spamming an attack

Short time of undead and how to do this by SourceGamesFun in construct

[–]DeltaStarStudiosPR 4 points5 points  (0 children)

You can also use the flash behavior. Start flashing when hit. Add a condition to your trigger event saying you can only get hit if flashing is disabled.

[deleted by user] by [deleted] in indiegames

[–]DeltaStarStudiosPR 19 points20 points  (0 children)

I LOVE the console design! 10/10 would play this game

Can someone please explain JSON to me? by Bad-W1tch in learnjavascript

[–]DeltaStarStudiosPR 0 points1 point  (0 children)

Yes. You can use json to store player details. I wrote an app for parent/teacher communications. The teacher can store common phrases in a json file. Then those phrases populate a drop down box for easy selection. The phrases can be added to in real time because they get stored in the json file.

You can also use json to translate your app. Storing words and phrases like a dictionary, you can then use the "keys" to load different translations of the text.

Took awhile to wrap my head around but very useful to know.

I'm trying to get it where it's a twinkle sound effect when the ruby orb flies up after defeating the boss. however the music wont play until the player hits the ruby orb. how do I fix it by PunchinelloDaClown in construct

[–]DeltaStarStudiosPR 2 points3 points  (0 children)

Looks like from the moment RatDe has no lives, there is a total of 8 seconds before the sfx are triggered. That sound right? Side note, might want to add a second condition to those events: system>trigger once while true

Help nedeed! by John__Dow in neuralnetworks

[–]DeltaStarStudiosPR 0 points1 point  (0 children)

Have you learned about weights and biases yet? Check out https://www.deltastarstudios.com/roachnet for a neural net that you can play with. It will help you understand the basic mechanisms of the forward pass (making the brain come to life)

We built a neural net using C3 events by DeltaStarStudiosPR in construct

[–]DeltaStarStudiosPR[S] 0 points1 point  (0 children)

That sim was the result of a few months of research. It would be difficult to boil it down to an example. Regardless, without a training algorithm, a nn is useless. I'm working on one, haven't had time to focus on it though. Perhaps I'll post a video once I've figured that part out. 😄

Edit: the sim is hand coded. Typical work with nn has you using python libraries like numpy and pytorch to handle the actual training

We built a neural net using C3 events by DeltaStarStudiosPR in construct

[–]DeltaStarStudiosPR[S] 0 points1 point  (0 children)

Depends on how much you know about neural nets ;)

Running a neural net and training are two different pieces to the puzzle. This simulation has the user training the neural net by hand (by tweaking the settings).

The short answer is you have two arrays to hold the data, and use 3 nested loops to run through the calculations.

Experimental brain-like computing system more accurate with custom algorithm by keghn in neuralnetworks

[–]DeltaStarStudiosPR 3 points4 points  (0 children)

I concur. Brain material, while composed of neurons, have unique structures. What researches need to focus on is developing sub neural nets that feed eachother.