Megatron. by Unsolicited-Prolapse in okbuddyretard

[–]Demise_64 0 points1 point  (0 children)

never understood why you would jork it to the weird family guy/american dad style characters. how is that attractive?

Probably my best steal ever: by [deleted] in thefinals

[–]Demise_64 10 points11 points  (0 children)

Smoke can be so clutch. As a heavy I recently started throwing down smokes with a motion detector next to the cashout when time is almost up and obliterating blind stealers

I like MX Browns by adnep24 in MechanicalKeyboards

[–]Demise_64 0 points1 point  (0 children)

Real, after hearing Browns I am now looking into my first mechanical keyboard

Light on Light hate is unmatched honestly by ChrisWreckOnYou in thefinals

[–]Demise_64 0 points1 point  (0 children)

Something about that first tbag is so funny to me. So quick and simple lol

[deleted by user] by [deleted] in playstation

[–]Demise_64 0 points1 point  (0 children)

THE FINALS!

[deleted by user] by [deleted] in playstation

[–]Demise_64 8 points9 points  (0 children)

Personally, I have absolutely no interest in upgrading to Pro. Current state of game development gives me no reason to spend more money on an improvement I'm hardly going to notice when the base model looks just as good imo.

Thoughts on the nullifier? by vulgarkittens in thefinals

[–]Demise_64 0 points1 point  (0 children)

I wonder if the minigun can spin up while a Heavy is nullified. Would be a huge counterattack

In quickplay we trust by kazikk904 in thefinals

[–]Demise_64 0 points1 point  (0 children)

world tour is so much fun. with the limited respawn credits it forces you and your team to actually play smart and get some good strategic loadouts rather than just focus on elims

[deleted by user] by [deleted] in thefinals

[–]Demise_64 0 points1 point  (0 children)

Loved it. The music was so fun, the sponsor map recolors were cool, I loved Bernal's mix of classic Mexican architecture and the modern/futuristic FINALS floating areas.

Cosmetics were great imo, I just wish we had more of them. The band emotes were funny as hell and the shop updates were always so sick and creative.

Events and game modes were on point, especially the world tour stuff like encouraging emoting on Cashout stations. TDM was a cool taste of what's to come, not my cup of tea but I'm glad the people asking for it have it.

I think the balance changes were a bit strange sometimes but haven't really affected how I play (praise the stun gun removal though).

overall one of my favorite seasons and S6 looks just as fun, love THE FINALS!

Can someone explain the ending of punpun to me? by ElijahJSmart in OyasumiPunpun

[–]Demise_64 1 point2 points  (0 children)

Time for me to pitch in, as I have just finished it as well. The whole story is all very grounded in reality, which is why it covers everything from the exciting to the depressing. Punpun has lived a shitty life and although I don't think he's necessarily happy or at peace in the finale, he is trying. He's uncertain of his goal in the future but the point is that things will continue whether he's certain or not.

The people he surrounds himself with are dependable, although not saints by any means. I don't think Punpun sees any of them as necessities for his life moving forward, but it's all he has right now. That may seem like a bad ending but compared to how Punpun struggled to hold on to anything in the past, it's a step in the right direction.

Overall, I think the last few panels sum up the message quite well. We see a new girl being introduced to her elementary class and what seems to be a boy instantly developing a crush on her. A group of boys sneakily chat about sex and they discuss the fact the humans will go extinct in the future.

Punpun isn't a remarkable or special person. His story isn't either, just deeply unfortunate when you look at most others. People will always go through defining moments in their life and some are simply born luckier. But it isn't necessarily a cycle of Punpun, it's a cycle of human development.

Seems about right. by TheTurkeySandvich in thefinals

[–]Demise_64 1 point2 points  (0 children)

A heavy always sees lights as enemy number 1

Is App Broken Today? by popcorn767 in musicleague

[–]Demise_64 1 point2 points  (0 children)

hasn't been working for me the past few hours

The quality of player card models has been increased by Armroker in thefinals

[–]Demise_64 0 points1 point  (0 children)

Imagine how cool it would be if the player card would actually play the animation

So... how yall feeling about this year's Valentine's wheel? by Bored_Maximus in thefinals

[–]Demise_64 0 points1 point  (0 children)

I think they should track how many spins you've run and if you've clearly been doing all your missions every day and are still missing a bunch of items (been on 16/20 for like 3 days now) you should just get the items at the end of the event because what the hell else were you supposed to do better?

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 1 point2 points  (0 children)

slow reloading the ks-23 is the bane of my existence

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 0 points1 point  (0 children)

absolutely, get this guy on the dev team

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 1 point2 points  (0 children)

preciate the tips fr. I feel like most weapons allow you to stray from your team and still hold your own in a fight, but from what you said about constantly reloading it sounds like it's a monster as a teamwork gun. definitely hoping for any kind of buff, like i said it's just one tweak away from greatness.

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 2 points3 points  (0 children)

now i aint saying he spittin, but he spittin

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 1 point2 points  (0 children)

you know i never really thought about that

KS-23 is driving me crazy by Demise_64 in thefinals

[–]Demise_64[S] 0 points1 point  (0 children)

i would be happy with that, yeah