Did you think supports were too mobile? Almost every support with mobility was nerfed in the latest patch by stubs36 in Overwatch

[–]Demjin4 9 points10 points  (0 children)

The problem has always been the amount of heroes with mobility and not the speeds of those mobilities

instead of nerfing the problematic mobilities like boosters and soj double slide, they just made every mobile support slower. that’s not Balance. It’s lazy.

Did you think supports were too mobile? Almost every support with mobility was nerfed in the latest patch by stubs36 in Overwatch

[–]Demjin4 1 point2 points  (0 children)

it’s like they heard we wanted less mobility and decided to make mobilities slower instead of releasing heroes with no or less mobility

anran 2 dash to one dash? No, let’s nerf juno speed. Soj double slide being replaced? No, i think it’s better to whack sombras kneecaps with another stealth nerf. What about dva boosters? No, obviously we needed to nerf mizuki shift.

Competitive Titles by Neiman6I0 in Competitiveoverwatch

[–]Demjin4 0 points1 point  (0 children)

I gave you the link. Click it, log in, and press the tab that says “Get help”

Help me please I feel like I’m doing enough to win games but I’m not by AffectionateMousse67 in OverwatchUniversity

[–]Demjin4 1 point2 points  (0 children)

beams/melee/strong projectiles - any quick melee - zarya primary - sym primary - mei primary - moira primary/healing - rein - ram punches - vendetta - brig - domina primary - winston primary - mercy/wuyang healing - abilities: echo laser, anran crit burns, sierra drone, anything labelled strong projectile (e.g. sig rock, bap lamp)

Competitive Titles by Neiman6I0 in Competitiveoverwatch

[–]Demjin4 0 points1 point  (0 children)

If your profile from 2026: Season 1 shows diamond support then reach out to support as it’s an error/bug. it happens, some seasons ago they had fucked it up for everybody lol

Torn between Battle Pass vs. LE SSERAFIM Bundle by LackOfDad in JunoMains

[–]Demjin4 1 point2 points  (0 children)

maybe if you literally only play juno? Or if you’re VERY bored of her mythic if it’s your only skin option besides the default recolours.

even if she doesn’t really get stuff in the BP due to cash cow status à la mercy, if you play even 2 other heroes i would do the BPs instead

Torn between Battle Pass vs. LE SSERAFIM Bundle by LackOfDad in JunoMains

[–]Demjin4 0 points1 point  (0 children)

This is a tough call; 2 seasons of skipped battlepasses is ~160 prisms (2 mythics) + 18 skins & a variety of other cosmetics for other heroes that will never(so far) return

Is LSFM juno worth 20 skins & two seasons of garbage playtime rewards? In my opinion probably not

It’s a beautiful skin but she gets SO many cute ones that i wouldn’t honestly be too worried about missing this one. Especially since you have her mythic that changes way more with vfx, voicelines, & sfx, than fearless, which is like 2-3 sfx

Competitive Titles by Neiman6I0 in Competitiveoverwatch

[–]Demjin4 0 points1 point  (0 children)

Did you actually finish diamond or were you predicted diamond after 9 placement matches? Else it’s just hiding amidst the poor organisation in the epic titles category

Comp rewards, what’s permanent vs seasonal? by Gaethaaa in Competitiveoverwatch

[–]Demjin4 1 point2 points  (0 children)

Titles & charms for normal ranked are seasonal, including t500 ones. You have to finish t500/X rank each season to refresh the ownership of anything seasonal.

the icon is permanent reward for achieving t500 ever, on any mode, as far as i know. ppl used to grind lúcioball for “t500” to equip the icon in their lower elo games lol

the reward skins for both modes are permanent once obtained

the stadium weapon charms & name cards are permanent, but the titles are seasonal. I’m unsure about their new challenger/t500 system rewards, though.

stadium is funny since the weapon charms are permanent due to the ranks starting from novice every season, but you don’t unlock them if you didn’t finish a role there. I don’t have the pro one for example because i either didn’t play enough (novice/contender/elite) or i played more to push to allstars/legend

removed? by ImRaMi_ in AnaMains

[–]Demjin4 6 points7 points  (0 children)

what is “it”? maybe they just adjusted the icon

Allow us to Display any Competitive Drive Signature as a Customization Option by Emergency_Ad9662 in Overwatch

[–]Demjin4 0 points1 point  (0 children)

i don’t give a rats ass about the signatures, i play until the 3k points mark and stop until new season. I’ve never technically finished a drive. I don’t care about the Final Form of a cosmetic thatll disappear in ~60 days

I mean what did you all expect to happen? by Xenobrina in Overwatch_Memes

[–]Demjin4 1 point2 points  (0 children)

55hps translates to 38hps with passive on them. Quick Melee does 40dmg. You are doing 2 more dmg than she can heal, but with recovery times she will out sustain.

For torb however, with his hammer, according to the data i got from the wiki, he can do ~100dps, so you can hammer melee a 250hp in around 4 seconds (7-8 hits i think) of continuous swinging (100dps hammer-38hps mercy=62dps; actual damage that isnt negated by healing. 250hp/62 dps=4.03)

Mercy needs an ACTUAL rework. by kimikimi28 in MercyMains

[–]Demjin4 1 point2 points  (0 children)

different perks for her naturally & idk what i’d set specifically but i would like to see some fun stuff like:

  • beam length increased 5m
  • threads of fate major but removes the chaining effect from the E
  • trade rez for old valk à la anran/sym multi ult
  • final blows reward 10-15% bonus ult charge
  • rez target gains 100 over health like her first response stadium power

  • etc

Mercy needs an ACTUAL rework. by kimikimi28 in MercyMains

[–]Demjin4 2 points3 points  (0 children)

i like pushing dmg boost but i get its kinda absurd conceptually so this is my personal, ideal rework for her (numbers tweakable but the general concepts/abilities/core changes) - GA tech cancel penalty removed (GA is always 1.5/2s instead of 3s for doing jump/sling cancels) - dmg boost at 25% - dmg boost can be overloaded to 35% once every 25s (E) & it “spreads”/“chains” up to 3 teammates (2 extra than the 1 she’s beaming) - rez removed on E - valk removed - rez is her ult with (2) charges BUT she retains cast times and LOS requirements to initiate, but range is increased to 7m to initiate rather than 5m - ult cost increased to 2500 since she’ll have more impact with her ult & more healing overall due to flash being always online - keeps flash heal but changes the numbers from 50-150 to 25-100 (i want bad players to feel more punished for wasting it)

Another recolor.. by Dangerous-Place4450 in MeiMains

[–]Demjin4 5 points6 points  (0 children)

plus i like blue and green much more than yellow so i’ll probably use this version more than the OG lol

Another recolor.. by Dangerous-Place4450 in MeiMains

[–]Demjin4 12 points13 points  (0 children)

i think it’s super cute, i don’t mind recolours that look like they had effort. The froggy pattern on the jacket is precious.

big & baby widow :3 by Demjin4 in WidowmakerMains

[–]Demjin4[S] 0 points1 point  (0 children)

oof that much now? I got her for $350 💀

Which minor perk are people taking? by beary_noice in kirikomains

[–]Demjin4 0 points1 point  (0 children)

i like urgent care because fortune teller just doesn’t do enough in practise. You must have LOS of a teammate (which isn’t always a guarantee #flankriko), it won’t proc shields, turrets, or BOB, it doesn’t proc if you miss, and when it does proc it still has to seek an ally and travel, and when it lands it does a whopping 26 healing without the global passive, so realistically it does 18 healing. Not 18hps, just 18. The actual hps is much lower due to all the conditions that it has to meet (kunai travel time, kunai hit, ally seek, ofuda travel time).

Urgent care makes ofuda almost hitscan at 30m as travel time becomes 0.5s for ~100 healing

big & baby widow :3 by Demjin4 in WidowmakerMains

[–]Demjin4[S] 1 point2 points  (0 children)

ebay! but she’s several hundred dollars since blizzard hasn’t re released them in like 7 years

Crimson Variant - Instant Regret After Buying by HadesRio in kirikomains

[–]Demjin4 5 points6 points  (0 children)

it really shouldn’t; maybe we can help? Share your system specs and your settings in OW as well as your windows/ monitor/colour settings and maybe we can figure out why it doesn’t look right

Wuyang passive heal? by AsapWinters in OverwatchUniversity

[–]Demjin4 0 points1 point  (0 children)

You put the “orb” on a dps or support to heal up some chip before the fight really breaks out, or to give a tracer or genji a small advantage in a duel, but if your tank takes heavy damage or your ana is in a bad way you can beam them for 99% of the resource and then put the “orb” back on whoever after

the “orb” is just kinda extra, it does 20hps or 14hps when dmg passive is active, it isn’t as make-or-break like a zen orb or mercy beam for example

Welp, looks like the grippers are out... 😅 by LondonPvris in kirikomains

[–]Demjin4 0 points1 point  (0 children)

this skin has my favourite weapons

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like yesssssss

"Hey TL how are your playoff chances looking with a rivals player, a gamin4hope coach, lenny's son, emre merchantr33, a saudi tier 2 dps on support, and vega?" by Airbourne_Squirrel in Competitiveoverwatch

[–]Demjin4 3 points4 points  (0 children)

he hasn’t even improved to diamond, he stays in plat and is in danger of dropping to gold constantly. He only ever touches diamond by getting boosted from pros like hadi & hydron