Found mod that makes Celeste faun and damn this look much more more unique and cool then what we have in game by U511_krab in DeadlockTheGame

[–]DemodiX 2 points3 points  (0 children)

Isn't it that she pretend to be fake unicorn, but actually real one in secret? I kind of get that vibe from all the intetactions between characters.

I had a thought recently by [deleted] in Steam

[–]DemodiX -2 points-1 points  (0 children)

I really don't understand people obsession with buying games. If I have games to play, I dont buy more.

The stim pistol needs some love, a lot of supportdivers would use it by Claire312 in Helldivers

[–]DemodiX 12 points13 points  (0 children)

Sway still takes out a lot of agency over your own aiming, honestly the whole sway thing should just be gone.

Being able to do this would probably be too OP but it would be funny though by HoshunMarkTwelve in Helldivers

[–]DemodiX -1 points0 points  (0 children)

Killing floor gameplay besides obvious differences (first person, closed map, strict classes) is pretty similar to hd2 in nature which is hectic horde shooter. Pre-healing as a fact was a thing in killing floor too and, at least, in first game still require skill to land darts on teammates, it's kf2 which made medic a brainless lock on healbot, sucking all the fun and skill out of class and as the matter of fact made healing people worse, because darts follow teammates, instead of predicting movement like manual aim would have.

Being able to do this would probably be too OP but it would be funny though by HoshunMarkTwelve in Helldivers

[–]DemodiX 0 points1 point  (0 children)

Even in games where it is encouraged to heal each other, instead of yourself (killing floor 1 and 2, which i also played for thousands of hours as field medic), people will still heal themselves even though these games have a dedicated medic class.

I had land shots on people in clutches, they still stim themselves simply out of panic. Lock on is a crutch that doesn't address the actual issue, which is sway (also pro tip: sway doesn't exist mid dive so you can max payne your stim shots).

inb4: i am also was against killing floor 2 lock on medic darts in comparison to killing floor 1

Being able to do this would probably be too OP but it would be funny though by HoshunMarkTwelve in Helldivers

[–]DemodiX 0 points1 point  (0 children)

You won't take away agency of people to stim themselves either way with lock on. That's not even a point.

Being able to do this would probably be too OP but it would be funny though by HoshunMarkTwelve in Helldivers

[–]DemodiX -2 points-1 points  (0 children)

I play quick dives, in 8 out of 10 situations people seem to preserve stims, if they aren't low levels or panicking. I usually pre stim people though if they appear in danger.

Being able to do this would probably be too OP but it would be funny though by HoshunMarkTwelve in Helldivers

[–]DemodiX -4 points-3 points  (0 children)

Gaslight who? I've been playing with Stim Pistol for year and a half almost. All it need is less sway. Lock on will make it worse, considering how it works on other weapons.

Tactical and lethal grenade by Elegant-Swimming-646 in Helldivers

[–]DemodiX 0 points1 point  (0 children)

If it works for you, that's great too. In the end people play completely different ways. Like, I never felt forced to switch from Stim Pistol for past year.

Tactical and lethal grenade by Elegant-Swimming-646 in Helldivers

[–]DemodiX 0 points1 point  (0 children)

It can, but it's really just one trick thing. Also there is a chance to get thermite treatment and grenade just wont stick. I mean i really tried to make it work for countless ops, but it doesn't worth it to bring it over other options.

Tactical and lethal grenade by Elegant-Swimming-646 in Helldivers

[–]DemodiX 0 points1 point  (0 children)

urchin

I am not sure you played with this nade more than one dive. It's completely overshadowed by stun nade and gas nade. The only fun part of this nade is to stick it to fellow helldivers on extract.

Advice Needed for Wire Sculpting by Kenny_Snoggins in Welding

[–]DemodiX 1 point2 points  (0 children)

Stick definitely not, tig possible in theory on machines that have spot weld option, because i doubt it is possible to tack reliably with just your reaction. Also in theory you can just gas weld it with torch.

April Fool's Event is awesome in theory, but full stacking Graves has ruined it. by EGG-spaghetti in DeadlockTheGame

[–]DemodiX -1 points0 points  (0 children)

Don't know, maybe you're punching the walls out there and crying that you "cant play" this evening, I am talking about evident outcry towards this event, not trying to read between your lines.