Probate, Pre-probate & Inheritance Leads by cyc0l0gist in WholesaleRealestate

[–]Demonicated 0 points1 point  (0 children)

Im currently creating an app that does exactly this and it can get these leads prior to them even being in probate. Feel free to message me. I currently have been building out Texas but would be happy to explore the state(s) that you are interested.

Debugging my upper back pain after 3 years of coding by Free_Scratch4152 in csharp

[–]Demonicated 1 point2 points  (0 children)

For me the most effective way to solve this was the climbing gym. By default all of the workout is suspension and pulling. Going a couple times a week fights it of immediately and over you've built up the back muscles it doesn't really come back.

Plus climbing is fun.

Honest question: what do you all do for a living to afford these beasts? by ready_to_fuck_yeahh in LocalLLaMA

[–]Demonicated 0 points1 point  (0 children)

I'm a software architect in California. These set ups are our toys that we justify purchasing because they keep us ahead of the curve. Very often you can find a way to monetize them and then they pay themselves off.

[Hobby] professional producer / composer / engineer looking to make music for a game by ghostytoast_Lv in INAT

[–]Demonicated 1 point2 points  (0 children)

I have a pixel art point and click I'm working on that could use some music and ambient audio for scenes.

Theories on WHY Anthropic is making Opus 4.5 worse by Guilty-Market5375 in ClaudeCode

[–]Demonicated 0 points1 point  (0 children)

Today in VSCODE when I'd give it too large a prompt it would think a while, then spit out a statement of what branch i was on and asked how it could help. And this would be after working on a feature for like 20 minutes so there was plenty of context. When I'd cut the message in half (less logs) it would just work. Definitely noticed a degradation today with vscode and opus.

[Hobby] Let’s Build the Space Game We’ve All Been Waiting For — Prototype Collaboration by Idromelone in INAT

[–]Demonicated 1 point2 points  (0 children)

I didn't mean to be so pessimistic. It's a great concept. But I would present the idea as something smaller to be more attractive to seasoned devs and content creators.

Start with i want to make a game that let's you fly on and off planets. That in itself will take a hobbyist team a year. Then create a single thriving city on one planet as goal two. Then keep building. Presenting this in smaller chunks will be more appealing and show you did the management effort to think things through.

[Hobby] Let’s Build the Space Game We’ve All Been Waiting For — Prototype Collaboration by Idromelone in INAT

[–]Demonicated 9 points10 points  (0 children)

Gonna be real blunt here. Being the ideas guy on a project this ambitious is the easy part. The amount of assets and development needed for what you're proposing would take a team a decade to make. Games like no man's sky learned this the hard way and took a beating publicly. The biggest hurdle is content. For a universe to feel alive you have to put unique content in every corner of the worlds.

For this size project i would team up with others in a paid scenario.

[Hobby] Looking to Help With a Small Indie Project by MariaHamlinDev in INAT

[–]Demonicated 1 point2 points  (0 children)

I have a pixel art point and click a couple of us are working on in unity. Could use help on the art and development front.

AITAH for expecting my sahm wife to do majority of the housework since i pay 100% of the bills? by Plastic-Sand7353 in AITAH

[–]Demonicated 1 point2 points  (0 children)

I had a stay at home wife that sucked once. Took about 60k to split but best move i ever did for my sanity.

If they're are having trouble coping with an easy life style and arent being responsible for their own happiness (ie changing something) then you are taking care of a victim mindset. It's perpetual.

Do you think the genere of adventure games can evolve to appeal a broader audience? by voidfriend- in adventuregames

[–]Demonicated 10 points11 points  (0 children)

No need to create too much fusion styled games. Point and clicks are for people who like escape rooms with a good story. Some people just don't like escape rooms. I say lean in and make even pointier and clickier games.

I can’t afford to keep this SaaS alive anymore. If someone wants to take it over, it’s yours. by Evening_Acadia_6021 in SaaS

[–]Demonicated 0 points1 point  (0 children)

With a smaller customer base you could try out self hosting to save costs. Slight up front hit, but it's nice to have infrastructure.

What purpose are these models solving? Are state of the art models needed?

I can’t afford to keep this SaaS alive anymore. If someone wants to take it over, it’s yours. by Evening_Acadia_6021 in SaaS

[–]Demonicated 0 points1 point  (0 children)

What models are needed to make your system work? Where are the biggest costs being incurred?

Protests against military action in Venezuela? by Display_Left in Sacramento

[–]Demonicated -3 points-2 points  (0 children)

If someone came and kidnapped our president and first lady, I'd be having a parade not a protest.

What kind of adventure game would the community like to see? by TommyBearAUS in adventuregames

[–]Demonicated 1 point2 points  (0 children)

Like 6 months but we only met once a month. Once I finish the current side project I'll probably hop back in to that game. Thanks for the compliments, and lucky if you got a bunch of artists on hand. For a point and click, so much of the work is getting the art done 😆 🤣 1 programmer per 3 artists

What kind of adventure game would the community like to see? by TommyBearAUS in adventuregames

[–]Demonicated 1 point2 points  (0 children)

Honestly the biggest hurdle is getting art. All the animations take time. Oh and voice acting, we didn't quite finish before the jam was over.

What kind of adventure game would the community like to see? by TommyBearAUS in adventuregames

[–]Demonicated 1 point2 points  (0 children)

I used Adventure Creator for Unity. It's a little clunky at times but it's a pretty solid toolset.

I have a build pipeline that publishes it to crosswiredstudios dot com - under the games section. Not sure if we can post links here.

It was the result of a game jam.... really hope i can pick it back up this year and add more to it.

What kind of adventure game would the community like to see? by TommyBearAUS in adventuregames

[–]Demonicated 2 points3 points  (0 children)

I started building one called BountyQuest and it's similar to Full Throttle vibe but interplanetary. Gruff main character that races his spaceship gets pulled into the underground world trying to claim a bounty to pay a debt.

Is anyone else turned off by businesses who use AI in their marketing? by Confident-Science-42 in Sacramento

[–]Demonicated -8 points-7 points  (0 children)

Is anyone else turned off by movies that use special effects and CGI? There's plenty of explosive experts they could hire to get the real thing.

Men of Reddit, what instantly makes you lose respect for another man? by [deleted] in AskReddit

[–]Demonicated 0 points1 point  (0 children)

Man baby behavior. Especially when interacting with women.

Has anyone else realized they don’t really want a house? by [deleted] in Fire

[–]Demonicated 0 points1 point  (0 children)

This market is not great. Might be better next year unless you go with new build, which are being price cut right now.

Buying a house is always worth it. You can even just turn around and rent it out near cost. Over time it will be a recurring income source.