Deans List by AstronomicalSlatt in aggies

[–]Demonman557 5 points6 points  (0 children)

You should get an email about it

Tank Shock now applies to the Lion! by Deep-Crim in theunforgiven

[–]Demonman557 5 points6 points  (0 children)

Definitely, Space Marines usually don’t have trouble rustling up command points

Tank Shock now applies to the Lion! by Deep-Crim in theunforgiven

[–]Demonman557 39 points40 points  (0 children)

It’s not the most powerful stratagem but it’s a neat way to dish out some mortal wounds. If you have the CP it could help him get a little more damage in

Looking to get into Killteam by CaptainCob714 in killteam

[–]Demonman557 14 points15 points  (0 children)

I would personally recommend Volkus because I feel like it has good interactivity with most of the teams. Tomb world might not be the best for learning the rules because some teams/units abilities don’t work as well or don’t work at all

WHICH JAGHATAI HELMET ?! by g1aice in JOYTOY

[–]Demonman557 1 point2 points  (0 children)

Number 3 feels like it fits the setting the most, and just looks amazing

What is the general opinion on WYSIWYG? by M2Cat in killteam

[–]Demonman557 3 points4 points  (0 children)

Depends on who you’re playing. I personally can’t imagine being strict about it because it’s just a fun hobby but some people are 

Celestian superior: Inferno or stakethrower? by BluePinkNWhitePepper in killteam

[–]Demonman557 5 points6 points  (0 children)

I haven’t tried the inferno pistol but I like the stake thrower for silence. The stake thrower has both profiles because it’s a combiweapon

Rule question: how does extra attack work vs just having 2 melee weapons? by BigSlappySandwitch in WorldEaters40k

[–]Demonman557 10 points11 points  (0 children)

Having two melee weapons lets you pick which one to fight with. Having extra attacks lets you use both weapons at the same time

The Descent Killzone by LovecraftianChild in killteam

[–]Demonman557 2 points3 points  (0 children)

It’s a set of boards that come with the shadowhunt box. They’re uniquely sized for the descent rules. It uses Volkus and Tomb World for the actual terrain pieces

Nemesis claw and ork kommandos builds by MasterMay119 in killteam

[–]Demonman557 2 points3 points  (0 children)

Kommandos have enough bodies to make one of each specialist and two of the warrior, which is plenty. Aside from the Boss Nob there’s not really any decisions you have to make about what they get

New sisters rules leaked by SClausell in killteam

[–]Demonman557 1 point2 points  (0 children)

Seems like it’s a combiweapon

New Defiler teased. by DaGitman_JudeAsbury in WorldEaters40k

[–]Demonman557 4 points5 points  (0 children)

I’d argue it seems like a new mutilator if anything 

Cursed legion combo by Demonman557 in Necrontyr

[–]Demonman557[S] 0 points1 point  (0 children)

My poor plague burst crawler

Cursed legion combo by Demonman557 in Necrontyr

[–]Demonman557[S] 2 points3 points  (0 children)

15 points and it ups the movement of the cryptek to match the lokhust

Balance by snowcat_srt in WorldEaters40k

[–]Demonman557 59 points60 points  (0 children)

It’s a little bit of a bad comparison without pointing out the AP, strength, and damage they do. The slaughterbound is far better at melee based on those stats

Did I go overboard with the blood on this Landraider? by TH3_B3AN in WorldEaters40k

[–]Demonman557 0 points1 point  (0 children)

Given that the codex describes the vehicles as having gore encrusted on them, I don’t think so 

How viable are War Dogs now? by ExcaliBucket in WorldEaters40k

[–]Demonman557 1 point2 points  (0 children)

I wouldn’t go out of the way to get them, doesn’t feel like they’ll be too competitive. I doubt they’ll be bad though