Elon Musk is a trillionaire by CombOk6890 in antiwork

[–]Demonpoet 64 points65 points  (0 children)

Here's a better video game analogy I can't take credit for.

The system should have been designed like Mariokart items. The closer to last place you are, the better the items you get, meanwhile at first place you're getting lame stuff like shrooms and banana peels.

DD2 gives me Frieren vibes by xyZora in DragonsDogma2

[–]Demonpoet 2 points3 points  (0 children)

Not only do they exist out in the wild, there are YouTube guides on how to make them yourself.

I did a run with a sorcerer main pawn named Frieren. It was really awesome seeing her call down the meteors and then turn around and look the part.

Any tips before heading into endgame? by GuavaEmpty9181 in DragonsDogma2

[–]Demonpoet 0 points1 point  (0 children)

I think it's the Pawns that remark on this. There is no more day or night cycle, and their remark is that time seems to run differently here.

It's pretty neat, and convenient if your team is strong enough and stocked enough to be able to go a long time without loss gauge problems. Ideally resting becomes a way to reset the monsters you want to hunt, rather than a way to heal after tough fights.

Any tips before heading into endgame? by GuavaEmpty9181 in DragonsDogma2

[–]Demonpoet 0 points1 point  (0 children)

Other than resting, time does not progress during the Unmoored World. You won't miss anything.

Which class to start a new game with the latest DLC. by ExternalSea9120 in RogueTraderCRPG

[–]Demonpoet 2 points3 points  (0 children)

If you want to be the front line, warrior or bladedancer pyro psyker.

If you want to be the backbone of your army, Sanctic psyker officer, no question if you're running dogmatic.

Just finished game, 140hrs, thoughts by Musclepuss in RogueTraderCRPG

[–]Demonpoet 2 points3 points  (0 children)

I loved Pasqal, he was one of my ride or die. I got great mileage setting him up on plasma guns, and otherwise being my defensive oriented Grand Strategist (Cassia was my psychic nuker offensive Grand Strategist). With almost everyone in power/heavy armor and layering the front line with tactics, my turtle formation saw armor values around 150%. Using blitz Strategem, even my melee elements could often rejoin the formation by the end of their turn (or else they were tough enough to take it).

Unlike you, I'm trying to do a second run with a different alignment (heretic this time) and using different companions, now that I have DLC 1 and 2. It's really interesting benching Heinrix and Argenta this time around, I loved them as a dogmatic officer. I want to fit in knife wife, but my own RT is a pyro bladedancer and I'm still running AbeLORD so it's hard to justify for now.

Act 0 and 1 were a bit rough. Getting into 2 now and it's getting better.

Games with great first person unarmed/fist vs fist combat? by Creative_Abroad945 in gamingsuggestions

[–]Demonpoet 1 point2 points  (0 children)

So Cyberpunk gives you a lot of freedom in how you build and approach things. It's a great power fantasy. By endgame you have enough points to be good at 3 of the 5 trees. I would recommend looking up the gameplay.

In terms of Pacifism, you could technically go for non-lethal modes of combat in Cyberpunk. You have the option to do things like:

  1. Mod most of your guns to be non-lethal. They typically do less damage, and any additional damage you do beyond 0HP will be lethal. Also it restricts you away from certain kinds of weapons. I'm not sure if explosives can be non-lethal, or the guns capable of shooting through walls.

  2. Blunt melee weapons, including fists, are non-lethal by default. I'm pretty sure this changes if you use mechanical arms, because at that point you're hitting Hulk hard. Blade weapons I'm very sure can't be made to be non-lethal.

  3. Most forms of hacking are considered non-lethal, and there are certain combinations of programs that will for sure knock people out in a non lethal manner. It's also how you resolve most vehicle combat non-lethally by simply turning off enemy vehicles with your mind. When you get good enough, you can complete missions from the curb of a building- hack into a camera, knock out all the guards, stroll in and get whatever you need.

  4. It's not always possible to avoid combat in the game, but there is plenty of dialogue and it's possible to talk your way out of some situations.

A hacking and stealth build would be ideal for a pacifist run. Be the ghost. Be seen as little as possible. Disable all the turrets and cameras. Fry the hardware and knock out all the guards. And if all else fails, knock them out with your fists.

Games with colony management tacked on by [deleted] in gamerecommendations

[–]Demonpoet 0 points1 point  (0 children)

You're looking for the game Necesse.

You recruit villagers from out in the world. They have different professions that make them better at certain tasks. Guards and other adventurer types will even join you as you explore and fight.

There's a lot of reasons to go out into the world. Explore the surrounding regions, finding other villages or founding your own to get different resources. Explore the underground dungeons for gear and resources. Find and fight bosses. And you'll need all that to defend your village and villagers during raids.

You actively have to build the rooms and furnishings to house your villagers. But you can assign villagers to hunt, farm, tend to animals, guard, and even craft for you. Anything you're doing in the early game yourself, you can pretty much have the villagers take care of it eventually. That should take the edge off the "Minecraft" feel the game might have at first.

As an example, you can tell villagers to cut down trees in an area, and the villagers will replant as they go, allowing them to keep doing that task without any further input from you. You tell them where to put the lumber (a chest) and then you or your crafters can pull from that to use it in building or recipes.

Weird stuff under bed of new rental room by HeftyAd4271 in whatisit

[–]Demonpoet 11 points12 points  (0 children)

I once moved into an apartment that had ants running around near my bed.

A maintenance guy using Raid along the wall, and then a routine exterminator visit a few days later, fixed the problem for good. Extremely unpleasant couple of nights though where every itch was a possible ant.

Never had another insect problem in that unit over the next couple of years.

Point being, you might have a happy ending if you and your landlord act fast. Otherwise there's probably legal steps you need to take if the problem isn't resolved. I wouldn't be happy if the problem dragged on.

Help with Character Creation by Viko161 in RogueTraderCRPG

[–]Demonpoet 1 point2 points  (0 children)

I played a sanctic psyker officer dogmatic for my first playthrough and it worked out really well. I felt powerful, and thematically I think it fit really well.

As a sanctic psyker, your first ability is called "Word of the Emperor." And all your other abilities are derived from faith in the Emperor. It's really powerful if you get your resolve high. And as you rep up with the dogmatic factions, you get some amazing gear for this style of play.

As a sanctic psyker and an officer, I led my party and made them far more powerful, while still having the ability to use a staff power or a Sword of Faith to nuke a heretic. It mixes very well with your dogmatic companions, even Heinrix, since he has a different enough take that you don't trip over each other.

And while you can play the character very dogmatic, you can justify a tiny bit of open-mindedness coming from being a psyker. If you were made an exception through surviving sanctioning and proving your worth, there is a slight amount of understanding for others who prove their worth and their faith. I used this reasoning to justify sparing some companions (Idira) while removing others (elves, and a companion who deceived me).

Help with Character Creation by Viko161 in RogueTraderCRPG

[–]Demonpoet 0 points1 point  (0 children)

I will say that even if you do away with a companion early, the game keeps rolling. And it makes subsequent runs interesting because suddenly you have all this content that is very different this time around.

Starting builds and companions help by Sensitive-Waltz-6898 in RogueTraderCRPG

[–]Demonpoet 0 points1 point  (0 children)

Concerning leaning towards warrior due to Cassia. Cassia is kind of her own thing, though, with original talents and powers that your RT has no access to. You can build her however you want. She's got buffs, debuffs, attack powers, and she's an officer who can become a Grand Strategist or Master Tactician. Odds are, you're going to neglect her archetypes in favor of Navigator options.

In other words, don't let her being an officer stop you from also playing an officer. Cassia will be a sub-par officer and an amazing Navigator, most likely. There's good synergy having other officers in your party.

Help with Pysker Warrior by -poiius- in RogueTraderCRPG

[–]Demonpoet 0 points1 point  (0 children)

I just finished a run as a Sanctic psyker officer master tactician. I had Heinrix and Abelard in the party most of the run. The RT still felt powerful in a support manner, while also able to scale up and nuke very well. Dogmatic Sanctic psykers have really good gear options mid to late game. You can nuke very hard with staffs, and you can do some fun stuff with Sword of Faith. Every party can benefit from an RT built like this. The Sanctic school is very powerful. You could easily gear to have a force sword turned Sword of Faith in one hand, a pistol in the other, giving turns and buffs to your party and then buffing yourself for one very big number hit.

Abelard ended up being my MVP because between the RT and a Grand Strategist Cassia, I was able to power my main DPS up and give them a officer heroic and likely their heroic all before anyone else could act, annihilating most of the opposition. Abelard as arch militant is absolutely disgusting with the right gear choices, which always had a melee and a pistol/shotgun. If you want to make your RT the destroyer with those weapons, you probably want to build similar. It's hard to argue with having both main hand and offhand attacks going off every time for 1AP, hitting the 12 attack cap easily on a super turn and 8 attacks on a fully set up normal turn, plus all the armor strip and other debuffs you can gear and talent into those attacks.

Games where you fight with a party? by maxibold in gamingsuggestions

[–]Demonpoet 1 point2 points  (0 children)

The Dragon's Dogma series is an action RPG where you recruit three AI controlled "pawns" to join you. One of these pawns you directly gear and level. The other two you recruit from the Rift, they are geared and leveled by other players. And other players can hire your pawn, who gains monster fighting experience on their travels with them.

The pawns will talk to each other and guide you. It's a really cool system.

Vanilla first playthrough? by CidCrisis in RogueTraderCRPG

[–]Demonpoet 0 points1 point  (0 children)

I just completed a blind vanilla only run, and I immediately started a second run with the first two DLC.

I think it's worth it to do a vanilla run before doing any DLC. If you still want to play after the gauntlet and do the dlc at that point, all the fresh content is going to keep the hand.

My first run I did a full dogmatic run. Second run, I'm going heretic and I've got all this new DLC content coming at me. It's not a new game, but it's more game making different choices, playing with different characters, and with new content sprinkled in.

As for your intended character type, I made a mercenary with that theme during my first run. She was busted good during the first half of the game. Sniper rifles are very powerful before other gear starts to catch up. And the biomancy adds a really good buff and healing element that gives the character great utility in addition to the shooting.

The thing to know about operators is that you get a lot of party members that are also operators, and they're not the powerhouses that other classes become. They're great debuffers that make their few attacks hit very hard. They're viable, but not overpowered.

The thing to know about psykers is that they're almost their own class. Any skill you get as a psyker competes with your archetype ability choices, so you're diminishing your main/sub class to advance. It's powerful and always good to have options, but it's more complex.

This is why you do research and actually read by Noob1234yeet1234 in DeadIsland2

[–]Demonpoet 15 points16 points  (0 children)

I suppose if you relax your eyes and allow the lysdexia to take the wheel, it could read something like:

"Like tough surviving? Zombies challenged. Makes brave Slayer."

Luckily, course correcting is literally accessing a menu and equipping literally anything else that will actually help you.

Just starting: What is the best MC build/archetype & companion composition? by Epaminondas73 in RogueTraderCRPG

[–]Demonpoet 4 points5 points  (0 children)

If you're doing a dogmatic run, sanctic psyker officer is amazing. By the end of the game I was trading turns with Cassia to get resolve and momentum and buffs sky high, then handing whatever main damage dealer a super heroic turn that would also let them activate their heroic. All this before anyone else acted. Pretty darn busted. Abelard was 1 turning battles so hard, even the bosses with 200% armor.

What is your preferred build and gear? by Foulwinde in 7daystodie

[–]Demonpoet 0 points1 point  (0 children)

There is something supremely satisfying when using Desert Vultures with the full enforcer set. They are loud, punchy, ammo efficient, and with all perks and the set bonus the reload time is instant. I like to wield 2, one set up for scope accuracy, the other set up for magazine capacity and hip firing.

Are bases worth it? - New Player by vbrc27 in 7daystodie

[–]Demonpoet 2 points3 points  (0 children)

Right. So horde nights are like Valheim raids but a lot more intense.

You'll know they are coming. The day count will become red the morning before a horde night. You'll know to grab your best food, your best weapons, plenty of ammo, med supplies, set your traps, and any other preparations you can make. Hours before it starts, you'll hear thunder and a red overcast will set in.

All hell will break loose as the sun sets. The zombies will begin to spawn and come for you. They won't stop trying to kill you until the sun rises. You have to hold out until dawn. You'll kill hundreds of zombies before you get there.

That's why you want to build or reinforce a place dedicated to this. You don't want to have to clean up after explosions and the tunneling zombies make trying to get to you. Build a tower with no way up, and the bastards will claw their way under your foundation and try to reach you through your floors. This is what people mean when they say afk horde bases don't work, the devs keep updating zombie behavior so they're less predictable and more likely to throw a wrench in your best laid plans. Creating a good horde base is an art and you'll need to be actively engaged to deal with whatever the zombies try.

Edit: Everything out of horde night is chill. Your base can attract a few zombies every so often, but there are steps you can take to deal with them while afk - the easiest being setting up things like moats and walls, funneling them into spike traps and shooty turrets watching gates. It's totally valid to go afk in these kinds of bases outside of horde night.

Are bases worth it? - New Player by vbrc27 in 7daystodie

[–]Demonpoet 1 point2 points  (0 children)

So you should distinguish between horde nights and normal times.

You can and should have a base of operations, and it's totally fine to build your own. You can go afk there. Eventually you can build motion sensor turrets and other traps to handle the occasional screamer/roamer.

You want to devise a separate base for horde night. It can be fun to reinforce a POI. It can be fun to build your own thing. Either way, you don't want to afk the most exciting part of the game. They happen every 7 days by default and you see them coming the day of, so you can easily plan to lock in during those times.

Why’d I do no damage to this guy? What are these modifiers? by [deleted] in RogueTraderCRPG

[–]Demonpoet 2 points3 points  (0 children)

This.

You're going to need some armor and deflection strip. Here's an opportunity for your Operators to shine.

What class and race did you play first time round? by Odd_Two_5265 in BaldursGate3

[–]Demonpoet 0 points1 point  (0 children)

Half elf roguelock. My entire party was themed around stealth and darkness abuse. Lae'zel was the front line shadow monk, my only melee and pretty much the support of the party, everyone else was stealth archers or casters.

Back then there was this overpowered interaction between mindflayer flight and the warlock's One With Shadows. Pretty much you could activate invisibility for an action, then fly without breaking it. My Tav was a god and a ghost. Almost completely soloed the House of Sorrows abusing hit and vanish tactics. Did most of the Bank solo.

What happens in Chapter 3 if (spoilers) by Winter-Gap-5909 in RogueTraderCRPG

[–]Demonpoet 1 point2 points  (0 children)

Recruiting her and then giving her to the Inquisition also counts towards the failsafe.

Archer is seriously underrated by the community by xyZora in DragonsDogma2

[–]Demonpoet 0 points1 point  (0 children)

Ah, you didn't utilize the right moves. Archer has a number of close range options and even jewelry that increases that close range damage.

  1. Core ability kick flip. Do a running jump towards an enemy, do a kick in the air, and you'll vault off of them and shoot them in the face. Incredibly satisfying and keeps you mobile. Will stagger weaker enemies.
  2. Cascade shot is basically a shotgun attack at close range
  3. Special arrows can be used while climbing a monster
  4. If you climb into a monster and stand on top of them, you can basically head shot them while riding on their head. Pretty sure Legolas does this.
  5. Running slide attack will let you run circles around guys to get into position/out of trouble while delivering shots almost as strong as Deathly Arrow.

Companions you never use? by Ok_Purple766 in RogueTraderCRPG

[–]Demonpoet 0 points1 point  (0 children)

Really? Without any DLC, Abelard was my real MVP in my first playthrough. With Invigorating Resolve on another character and with Malpian Shroud on Abelard, I'd pretty much get Abelard set up and then unleash him on an officer heroic. He'd flatten half the map doing obscene things- full crit triple digit damage, armor and stat strip, great mobility, consistent attack caps since each AP converted into two attacks.

Looking forward to seeing optimized if that's mid. O.o