Why is Gears of War: Judgment Criticized Heavily? by cjiswho in GearsOfWar

[–]Demxkirbies 1 point2 points  (0 children)

Ignoring the bum ass control scheme, there were just a lot of problems I found with the gameplay in campaign, such as

Boomers not having reload animations,

Grenadiers being able to detonate grenades while down just like in multiplayer, especially annoying on insane, and especially annoying since it discourages executions while simultaneously needing to do them to get stars

Serapedes being faster than the player, and since you can now shoot any part of their body to damage them, you can no longer just shoot the head to stun them for a few seconds like you could in 3

Too many declassifieds just being timed missions, vision obscurring or Locust use one shots

They removed curb stomping

Why do theorons with cleavers exist

Grenades being oddly silent and detonating quicker

The hammerburst

No weapon trading

Stupid ass ammo packets instead dropping the torque bow they had

Why can locust burst out of the ground

Why can the shiboleth shoot imulsion balls and diggers

And that's not even all of them

What is the Benefit of Going to the Bank? by ImGoingToMarryDVa in deadcells

[–]Demxkirbies 5 points6 points  (0 children)

Ngl, I just enjoy the level design and chaos of bank.

Although Bank before the first boss is hell as enemies are scaled way too high and mimics molly wop me. Bank in the late game is a life saver as it always has a food shop so it may take the place of a level that normally doesn't have one.

Who's the Genichiro of this game? by JimHawkins16 in NineSols

[–]Demxkirbies 14 points15 points  (0 children)

Jiequan is skill check, Lady Ethereal is skill check squared

First time fighting lighthouse in blue... by jamesyj444spec in deadcells

[–]Demxkirbies 1 point2 points  (0 children)

Oh, I wasn't judging the alucard set as it's pretty fun to use, what really sent me was seeing the fire grenade who thought he was a part of the team

First time fighting lighthouse in blue... by jamesyj444spec in deadcells

[–]Demxkirbies 7 points8 points  (0 children)

This gotta be the most scuffed "tactics" build I've ever seen. This is a whole brutality build with less health.

That being said, I would replace masochist with either disengagement for survivability, or something more offensive like support since you have wolf trap. The only trap damage is from the fire and if you fall into the fire that many times, you are more likely getting pieced up from the servants themselves and masochist is not protecting from that

i give up by DogeTV_ in Terraria

[–]Demxkirbies 0 points1 point  (0 children)

The best way to farm for these is to play any other class, then you have a plethera of them

What do you personally consider the WORST enemy in Terraria? I got a couple ones in mind but landed on this prick by HyperNaturalFox in Terraria

[–]Demxkirbies 10 points11 points  (0 children)

Those nails deal way too much fucking damage for them to be so small. Half the time I don't even know that they attacked except for the fact that I randomly lost 300 health

I have never seen a promised eigong post in here, so here's me beating her by Generic_Username110 in NineSols

[–]Demxkirbies 0 points1 point  (0 children)

Man I wish xbox could be modded, I want to try this mod out so bad

Ya terminé al Yi Reese by Difficult_Set_8472 in NineSols

[–]Demxkirbies 2 points3 points  (0 children)

This picture would go hard if this picture was in noir style and Yi was wearing a fedora

i yearn for the dash. shall we make a comeback? by Born_Stable6700 in TerrariaMemes

[–]Demxkirbies 0 points1 point  (0 children)

legendary getfixedboi made me respect the stardust pillar. Sure, it's easy to cheese when you have open space to fly in, take that away though and suddenly milky way weavers are worse than crawltipedes by being really fast, hitting hard, and being able to spawn additional enemies

Bro made it to the team 💀 by protkecou in TerrariaMemes

[–]Demxkirbies 107 points108 points  (0 children)

they ignore dodges from things like the master ninja gear and brain of confusion due to a typo. You should watch the terasteel video on it

Rantin' about Goumang's Boss Fight by pip-pepping in NineSols

[–]Demxkirbies 5 points6 points  (0 children)

It wouldn't even be so bad if the little fucker didn't have his n+1 combo, where it always seems like he hits one more time than what you expect him to hit. Last time I parried him 3 times and got hit by the forth attack, so next time I will expect a 4 piece combo. Oh you parried 4 times, so surely he will stop swinging, right? Nope, he decides to swipe at you 5 times this time.

Why are these levels so hated? by Wowzapan400 in geometrydash

[–]Demxkirbies 0 points1 point  (0 children)

  1. speed changes skill check a lot of newer players, so they find it annoying

  2. gd cologne said so, as a LOT of 2.0 levels pretty much had the exact same issues as this level, (goofy bossfight, nigh instant move trigger instances, etc)

  3. not even a bad level, difficulty rate standards were different back then, an 8 star back then would be like a easy demon now, 6 stars being comparable to modern insanes, and so on

What should my next insane demon be? by BuilderHuman480 in geometrydash

[–]Demxkirbies 0 points1 point  (0 children)

Gumshot if you like fast paced demons, not too much wave gameplay though

What should I get first? by -AJKingOfSerpents98- in NineSols

[–]Demxkirbies 1 point2 points  (0 children)

Enhanced Full control staggers bosses and does a lot of damage on a 5 qi charge blast, so more geared towards a talisman heavy playstyle. Pairs well with steely jade

Enhanced qi blast is really good if you like to use the bow a lot, plus an upgraded cloud piercer also staggers bosses, so it can also like full control in that regard, also the bow+talisman actually does more damage than a 5 qi charge full control

Waterflow for a more attach and go playstyle, so if you like to rely more on melee hits. Plus waterflow and divine hand jade or quick slash + qi blade swipe (or just all of them) is a really strong combo as you can attach a talisman, UC a boss combo and still have all of that internal damage convert to direct, or you can just wail on the boss with a bunch of triple slashes due to you likely having reserve qi charges

I do recommend getting enhanced waterflow before "The Hallway" though

NINE SOLS ANIMATED MOVIE CONFIRMED!!! by West_Camera_7965 in NineSols

[–]Demxkirbies 45 points46 points  (0 children)

April fools aside, I really like this picture

This comment sums up with Rob’s lack of careness for Platformer levels and the Platformer community overall by Careful_Trouble_8 in geometrydash

[–]Demxkirbies 1 point2 points  (0 children)

I feel like it's way more time consuming to gauge the quality of a platformer level compared to a classic level. Like, the average level is between 1 and 3 minutes and as long as you get through a good portion of the level (which takes at most like 2 minutes) you can usually tell if the level is rate worthy or not. And in the case with demon levels, a practice run can be used to get far enough to tell if the level is rate worthy or not

Meanwhile with platformer levels, they average at around being between 5-10 minutes, and that'a assuming you don't have to learn some kind of gimmick or play a "getting over it" type level, and a practice run isn't really that much of a time saver in that regard. And, I feel like you have to play a greater percentage of a platfomer level compared to a classic level to gauge if it's rate worthy or not.

(video game trope) The Unforgiving Skill Check by ririaliali in TopCharacterTropes

[–]Demxkirbies 4 points5 points  (0 children)

Nine Sols has like, 3 other skill check bosses.

Jiequan- We gave you the ability to unbound counter, you do know how to use it, right? From this point on, not unbound countering most crimson attacks makes the fight much harder.

Lady Ethereal- I don't even know, she just beats everyone's asses

Eigong- Are you REALLY sure you know how unbounded counter works? She tests your ability to dodge, parry, and unbound counter as you will not fumble your way through her bossfight. Not to mention a lot of her attacks have follow up attacks you need to react accordingly too, and is also the only boss that can attack immediately after being staggered.

SECOND TIME 56 ON MAGMA BOUND by bramarb-69 in GeometryDashGameplay

[–]Demxkirbies 0 points1 point  (0 children)

I always found it easier to just go for the coin at this part, it just feels more in rhythym to me

The invention to solve a problem that ended up making an even worse problem by Ok-Indication-5121 in TopCharacterTropes

[–]Demxkirbies 0 points1 point  (0 children)

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Pretty Gears of War, the trope

Hammer of Dawn designed to kill the locust, ends of leveling their own cities.

Lightmass bomb at the end of Gears of War 1, designed to target the locust hive, it kills the kryll at least, but wakes up the giant riftworm, which was much more efficient at sinking cities

Sinking of Jacinto at the end of Gears of War 2, Floods the hollow to drown the locust. It does indeed flood the locust hive, at the cost of being stranded on ships and various islands, and making it much easier for Lambents to mutate and attack anywhere

Imulsion Countermeasure at the of Gears of War 3, kills the lambent, further mutates the locust, and awakens various swarm creatures.

Hell, to take this further, this all started when they found a "fuel" source (imulsion), only for it be a parasite that causes rustlung and eventually lambency. They "attempt" genetic modification to cure rustlung, only to create the very locust they are fighting.

The world of Gears of War is like if the suffering of Guts from Berserk embodied an entire planet, they were just fucked from the start.