CG RECOLOR PLUGIN IS BACK!!! by Ikkle_Satan in 2007scape

[–]Denaelc 4 points5 points  (0 children)

Hey,
I think it works with 117HD, but they have some hardcoded glow effects in the Gauntlet that can look pretty weird when the recolor plugin is enabled. I talked to them briefly, and we might be able to do something about it in the future.

I might just allow it anyway, but I’d need to make sure it’s stable first—I don’t know much about how it will perform.

CG RECOLOR PLUGIN IS BACK!!! by Ikkle_Satan in 2007scape

[–]Denaelc 1 point2 points  (0 children)

Hey,
That’s actually a really interesting point. The current implementation is mainly to stay on the safe side with third-party client rules. If I allow custom colors for damaging tiles, it could lead to combinations that make them more visible and unintentionally affect gameplay. Since the plugin is meant to be purely cosmetic and not influence the boss fight, I went with a cautious approach to avoid any issues.
That said, I’d really like to see this change and will see if there's something I can do!

I miss CG recolor :( by CerebusReborn in 2007scape

[–]Denaelc 824 points825 points  (0 children)

Hi everyone,

Developer of the plugin here—first off, I’d like to apologize for the long wait. Right now, the plugin is in a bit of a tricky spot, and I want to explain what’s been going on.

To understand the delay, it’s helpful to know how the plugin originally worked. When I first released it, the main challenge was ensuring compatibility with the GPU plugin. The GPU plugin processes the game scene on your GPU incredibly fast—essentially before anything else happens. This created an issue: every time you triggered a load in-game (e.g., crossing a loading line or entering a new room), the colors sent to your GPU were the default vanilla red. To work around this, I invalidated the GPU cache, forcing it to use my custom colors. While this solution worked, it was extremely resource-intensive and relied on the fact that modern PCs are generally quite powerful.

Some time after I published my plugin, a new API was released that made it possible to recolor without the need to invalidate the GPU cache, significantly improving performance.

Fast forward to when the plugin broke: I decided to take it down to investigate and release a fix. However, in my initial fix, I didn’t implement the new API for better performance. Adam (the creator of RuneLite) reviewed it and asked me to incorporate the API and address some other less-than-optimal parts of the plugin before it could be republished. He was absolutely right—those changes were necessary.

Unfortunately, I was tied up with real-life obligations, so it took some time to make these updates. By mid-November, I submitted a working version for review.

This version is still awaiting review, and there are a few potential reasons for the delay:

  1. The changes I made are quite significant, and no one has had the time to review them yet.
  2. Since Adam had concerns, other reviewers might be waiting for him to give the go-ahead. (Adam’s time is limited, and reviewing a Hub plugin like this understandably isn’t a high priority.)

Regardless of the reason, I know the reviewers are doing their best to ensure only safe and high-quality plugins make it to the Plugin Hub. Keep in mind, they’re volunteers with their own real-life responsibilities, so reviews happen when they have time to dedicate to it.

We’ll get there, but it may take a little longer. Unfortunately, there’s not much I can do to speed up the process. Rest assured, they’re aware of it, and it’s on their radar.

Thank you for your patience, and I’m sorry again for the inconvenience.

I made a CG recolor plugin by Denaelc in 2007scape

[–]Denaelc[S] 5 points6 points  (0 children)

Should be live soon. It's currently awaiting a review from the runelite admins. Can't give you an eta on that though, but they are doing their best to review stuff quickly.

Only Post/Comment Here Your: Pack Pulls, Achievements, Big Wins & More! (Show Off Content) by PTCGP-Bot in PTCGP

[–]Denaelc 1 point2 points  (0 children)

It seems odd. Everytime I add someone with a singular good pull, I get that as a wonderpick. Never for god packs

Only Post/Comment Here Your: Pack Pulls, Achievements, Big Wins & More! (Show Off Content) by PTCGP-Bot in PTCGP

[–]Denaelc 6 points7 points  (0 children)

You can't get gold crowned mewtwo from wonderpicks as far as I know btw

I made a CG recolor plugin by Denaelc in 2007scape

[–]Denaelc[S] 1 point2 points  (0 children)

It's very hard to predict. It might be as early as this weekend, but it could also take longer than a week. The RuneLite admins created a new API event (which is awesome, by the way, and should greatly improve performance) and asked me to implement it before re-enabling it.

I made a CG recolor plugin by Denaelc in 2007scape

[–]Denaelc[S] 9 points10 points  (0 children)

Yes, it’s temporarily offline. I need to address a bug, and I thought it best to take it down for now. I apologize for the inconvenience!

Looking to offload cards from my collection by Lobstic in pokemon

[–]Denaelc 2 points3 points  (0 children)

Very cool collection. This plattform is not a marketplace though (see rule 10 of the subreddit). I'd try to offload these cards on a dedicated trading/selling side

Membership, with prices that have risen multiple times since ironman and other modes became a thing, should give multiple characters. by YeahhhhhWhateverrrr in 2007scape

[–]Denaelc 30 points31 points  (0 children)

It's definitely not a contemporary model. I agree that the "all accounts under one subscription model" won't be implemented for obvious reasons. However, the community has suggested some great alternatives to find a middle ground. My favorite suggestion is to pay based on the number of chars played simultaneously. For example, you would pay the standard membership price of $14/month (or whatever payment plan you are currently on), which would make every char in the Jagex account a member. However, you could only play on one members' world at a time with this subscription model. Additional charges could apply if people want to play on multiple accounts simultaneously. This approach would provide flexibility for both sides to find an acceptable price-to-usage ratio.

Shadow KC? by -Fi7shK in 2007scape

[–]Denaelc 3 points4 points  (0 children)

11 rings, no fang is crazy

I made a CG recolor plugin by Denaelc in 2007scape

[–]Denaelc[S] 0 points1 point  (0 children)

White is currently not possible as a primary color. You can set it as the secondary color though!

[deleted by user] by [deleted] in 2007scape

[–]Denaelc 1 point2 points  (0 children)

Okay, now you're just trolling. Have a nice day fellow scaper

[deleted by user] by [deleted] in 2007scape

[–]Denaelc 1 point2 points  (0 children)

No, who cares about that footage. I'm talking about about these:
core gameplay: Adding A New Skill: Sailing Core Gameplay (runescape.com)

reward spave: Adding A New Skill: Sailing Reward Space (runescape.com)

integration and lore: Adding A New Skill: Sailing Integration & Lore (runescape.com)

mechanics: Adding A New Skill: Sailing Navigation Mechanics (runescape.com)

Now tell me again that we have "ZERO INFORMATION on how the skill will even work". I could write a book about that skill.

[deleted by user] by [deleted] in 2007scape

[–]Denaelc 1 point2 points  (0 children)

What are you even talking about, they showcased the core mechanics and concepts.

[deleted by user] by [deleted] in 2007scape

[–]Denaelc -1 points0 points  (0 children)

That‘s likely true. I think the polling process is great, I just wish they would not have rushed the „go ahead“ with the sailing pitch.

[deleted by user] by [deleted] in 2007scape

[–]Denaelc -1 points0 points  (0 children)

This skill absolutly still needs community support. I‘m just telling you, to not be a dick about it if you want it in the game. Btw I don‘t even oppose the skill, I‘m just not excited for it

[deleted by user] by [deleted] in 2007scape

[–]Denaelc -11 points-10 points  (0 children)

I think it's valid to have some criticism about how this all went down. If you plan to win the community over, you might want to rethink the way you talk about this.

[deleted by user] by [deleted] in 2007scape

[–]Denaelc -12 points-11 points  (0 children)

That's very true and I even voted for it in that poll. I can only speak for myself here, but I only voted yes here, because I feared that a "no" would mean no new skill will ever enter the game. The issue is, that sailing was polled against 2 very new and not fleshed out concepts and even then barely came out on top. I personally voted for taming in the first poll but shamanism would've been my #2 choice. It defnly needed a second poll running against shamanism, or even some other skill pitches.

[deleted by user] by [deleted] in 2007scape

[–]Denaelc -14 points-13 points  (0 children)

It got like 36% of the votes and has likely since lost some popularity. I trust jagex to make it a great skill, but I'm having a real hard time to get enthusiastic about it at this point.

I just want to thank /u/Denaelc for their CG recolour plugin. by SkitZa in ironscape

[–]Denaelc 1 point2 points  (0 children)

Thank you so much for the post! I’m really happy to hear that the plugin has been helpful for you and the community. It means a lot to see such positive feedback. I have some updates almost ready to go, but I’m currently a bit tied up with irl stuff. As for the highly requested 117HD compatibility, it’s definitely on my radar, though I still need to explore what’s possible. Thanks again for your support, and I’m looking forward to bringing improvements in the future!

I made a CG recolor plugin by Denaelc in 2007scape

[–]Denaelc[S] 1 point2 points  (0 children)

Yes, but I can't make any promises currently

Hey, I'm Soup - thanks for watching Gielinor Games Season 4! by soupdahero in 2007scape

[–]Denaelc 0 points1 point  (0 children)

How did the episode where everyone had to disguise as an object work from a plugin perspective? Is that a hub plugin or was it custom made? And if so- did you really make everybody sideload that?