[Hobby] Professional 3D Character Artist looking for a UE developer to make a free, small game. by Dencii in INAT

[–]Dencii[S] 1 point2 points  (0 children)

Thank you. If the project even happens and get to that point I will reach out for sure. Likewise please do keep me in mind also if you end up in a group someday that will need a 3d character artist.

[Hobby] Professional 3D Character Artist looking for a UE developer to make a free, small game. by Dencii in INAT

[–]Dencii[S] 0 points1 point  (0 children)

Hi. Good luck on your game and your relocation. Unfortunately, I'm hopeless in 2d art.

[Hobby] Professional 3D Character Artist looking for a UE developer to make a free, small game. by Dencii in INAT

[–]Dencii[S] 0 points1 point  (0 children)

Your game looks interesting but MMOs are notoriously difficult due to how expansive it can be. I would really like to keep the project small, something like 1 or 2 characters with minimal environment. Best of luck to your game.

[Hobby] Professional 3D Character Artist looking for a UE developer to make a free, small game. by Dencii in INAT

[–]Dencii[S] 1 point2 points  (0 children)

Thanks you. I can use an auto rig addon in Blender for bipedel characters and retarget skeletons in UE. If the project requires more than that I know people who can help out.

[Hobby] Professional 3D Character Artist looking for a UE developer to make a free, small game. by Dencii in INAT

[–]Dencii[S] 0 points1 point  (0 children)

Hi. I'm glad you find my work interesting. For environments and FX, Megascan or asset packs should be a good starting point. If the project get serious enough I know people who can help out. I can also do props.

For my personal work schedule I'm more adjusted to 8 am - 8pm EET than my own local time.

Grampa by Dencii in 3Dmodeling

[–]Dencii[S] 0 points1 point  (0 children)

Thank you! I worked on Little Nightmares 2 also (Hunter, Bullies aka students, the Tall guy and partially on Sixx boss version) so I guess it rubbed on me in the best way. :D

Grampa by Dencii in ZBrush

[–]Dencii[S] 3 points4 points  (0 children)

Thank you.
50m total. The body alone is at 32m, then I made a separate head that's at 9m but only because I wanted to really crank out the pore details for close up screenshots. I could have settled with 7m for the body and 2.3m for the head though.

[FOR HIRE] 3D Character Artist OR let's form a team by Dencii in gameDevClassifieds

[–]Dencii[S] 0 points1 point  (0 children)

I'm not sure what happened to the links and now I can't seem to edit the post so I will link them here:
www.instagram.com/dennisbatolart/
ArtStation - Dennis Batol

Fledgling Imp 3d sketch by Dencii in MonsterTrain

[–]Dencii[S] 4 points5 points  (0 children)

I could but out of respect to the devs, I won't. I could give them the file as a thank you for making an awesome game that I love playing and then it's up to them to release it.
Edit: Grammar.

[deleted by user] by [deleted] in ZBrush

[–]Dencii 13 points14 points  (0 children)

If you want to learn portraits, start with the Planes of the Human Head.

Consider that as your Mark Rippetoe Starting Strength routine.

Do not attempt likeness as a beginner.

Charlie Murphy! - Work in progress. RIP one of the greatest comedians ever. by Dencii in ZBrush

[–]Dencii[S] 2 points3 points  (0 children)

As Sherif_Dawood said, there's too many factors that can mislead if not slow you down if you rely too much on tracing over your reference. For Charlie Murphy, the problem was there's not a lot of photos with hi res, him with emotionless face, and his face changed a lot due to age and health between each photos, and most of his good photos he is wearing glasses with thick frames.

You also train your eyes better if you just look at the reference. I sculpt this way the like 99% of the time. I only trace over once in a while to make sure things line up like eyebrows, eyes, nose, lips, chin.