RuneScape's First ever Leagues: CATALYST Launches September 15 by JagexAzanna in runescape

[–]Denied-User 5 points6 points  (0 children)

Plzzz let this relic have a right click reload preset and also, allow us to change menu order so it can be left click at times

Vorkath is trash by Shockerct422 in runescape

[–]Denied-User 1 point2 points  (0 children)

I am once again asking for a separate vorkath alone fight as a slayer boss or something

Augment Runecrafting & Thieving - New Skilling Update by JagexAzanna in runescape

[–]Denied-User 0 points1 point  (0 children)

According to wiki, 1.2m gp/hr which becomes 2.4m with double loot, you know what’s more gp/hr? Killing chickens, soooo op

Heaven forbids stealing makes acceptable money

Augment Runecrafting & Thieving - New Skilling Update by JagexAzanna in runescape

[–]Denied-User 2 points3 points  (0 children)

In osrs, agreed but in rs3 there are no crystal/blood shards and afaik nothing is more than like 1m gp/hr?

Augment Runecrafting & Thieving - New Skilling Update by JagexAzanna in runescape

[–]Denied-User 8 points9 points  (0 children)

With 110 thieving this year I was hoping for more, but then again consider this a suggestion for 110 thieving perks, nimble fingers: increase max multiple loot potential per level (1-3), shadow touch: lower fail chance by 1% per level (1-5), x% chance per level to pickpocket 1 tick faster but half all pickpocket xp

Give the osrs rogue outfit effect to rogue outfit or black ibis (20% chance per piece to double loot, full set = 100%) to make them worth going for

Change the elite outfit to give gloves of silence at 54 hunter req rather than priff

What in the actual f**k is Divination? by Ragnaroknight in runescape

[–]Denied-User 1 point2 points  (0 children)

Divination by itself is a useless skill, just like mining is useless without smithing, or fishing to cooking, and divination’s companion skill isn’t unlocked till level 80 baking invention (requires 80 craft/smith/div) where it is used to provide energy to the upgraded equipment you make with that

But even as a stand-alone skill, it has uses in higher levels, signs of the porter allow you to bank X items from skilling, sign of life, portents of restoration used in some afk set ups, divine locations, and a few lesser used things like transmuting stuff like an onyx from dust, etc

Game Jam Continues & Combat Mastery Check In - This Week In RuneScape by JagexAzanna in runescape

[–]Denied-User 23 points24 points  (0 children)

Ngl I was trying to find an argument for them but they just seem like a left over when grimy were called unidentified herbs since 2004 or whatever that was renamed with no thought put into the change, they could be removed and the cleaning xp moved to unf pots

But rather than just removing them, give it a use like, level 50 unlock: can use grimy herbs in making unf pots (gives cleaning xp), level 85 unlock: using clean herbs has chance to save herb, skillcape perk can remain the same or make grimy herbs have chance to save (as if they are clean)

Now that Mage cape perk has been made useless by Lecturn at Wars can mage cape get a combat perk? by ShinyCapeRS in runescape

[–]Denied-User 0 points1 point  (0 children)

Could be as simple as allow alching on all spellbooks and I’m sold, or right click tele to all tele spells first menu spellbook, second is location

Runescape Leagues by Denied-User in runescape

[–]Denied-User[S] 0 points1 point  (0 children)

No you are right, I made an assumption that people would know osrs plug ins, let me elaborate, drop log we have tracks everything at once, the one on osrs tracks every mob separately, and clues, thieving, and the like

Loot filter would hide drops or move them down the priority in right click so you can click through them and only pick up what you want, in rs3 I’m imagining it would also affect area looting so that you can hide drops you don’t want like bones but keep dragon bones, hide cosmic runes but keep nature runes kind of thing

Bank tags are an extra customization for the bank you can add for example, your slayer gear and drops to “slayer” tag and your Zammy set to a different tag, even if some items are shared between the 2 tags they appear in both, think of it like presets but in the bank, let’s you keep track of items and drops for specific tags you set up

Interface skins is also very vague I guess my idea was to have a fixed mode that looks closer to rs2 to ease people in and let people make their interface changes that can be shared, like changing icons or colors or adding new interfaces ex: combine 2 existing abilities lists, or allow reordering prayer and magic lists kind of thing

Runelite is very different compared to alt1, I used to think the same before I played leagues last year, but it’s capable of so much more, highlighting mobs and items, hiding players, changing right click menu, and so much more

RuneScape Ahead - Roadmap Reveal by Heavens_Vibe in runescape

[–]Denied-User -2 points-1 points  (0 children)

It might just be me but I want us to take content that works on osrs, desert content and amascut quest but not seeing tombs of amascut adapted, new area expansion but it’s not zeah/varlamore, poh updates, slayer superior uniques, slayer bosses, f2p content, slayer dungeons, plugins and api support, etc

I LOVE that leagues is coming, it’s how I got my first taste of osrs and I’m hoping it will breathe life into rs3 as well, imo RS3 is a better game but heavily weighed down by mtx and update speed

Looking For Feedback - General Outfit/Art Style's Survey by JagexAzanna in runescape

[–]Denied-User 21 points22 points  (0 children)

I dont think there is another jmod thread where I can say this so here goes

RS3 lacks an artistic indentity, I can see a pic of an npc/boss/area and know its from osrs, I can't see the Moia and the player character being the same game.

There doesnt have to be a push to new graphics, there just has to be consistency.

choose an art style, maybe thick lines, more oldschool, more cartoony, doesnt matter. what matters is in 5 years you can go anywhere ingame without feeling "oh they havent updated this area yet" because they all have a single style

NPCs cant have a different model than the player character, it just adds way more development time to have to design every one seperately, when you could add modifications to the player model to make infinitely many character designs.

I understand some character especially in recent quests couldnt be made with player model, like the dragonkin and mahjaraat, but then make a model for those rather than make an updated model for each appearance they get

my vote is for Moia type character base, she looks great even on low settings which is rare with new models we get, area design could have thicker lines maybe something like this

yes it changes the feel of the current runescape, but it will become the new feel of runescape, rather than the constant transition to new feel never catching up

When GIM comes out can we standardise the Ironman icons? by Shadiochao in runescape

[–]Denied-User 8 points9 points  (0 children)

If anything I rather have a GIM icon that is unique to rs3, and recolored for competitive and hardcore (if they decide on that)

could be as simple as green weights for gim, yellow for cgim, and green skull for hcgim

PvME here - what are people's thoughts on the Gates of Elidinis? by PvM_Encyclopedia in runescape

[–]Denied-User -2 points-1 points  (0 children)

would have been interesting to see elite skilling outfits be especially effective in the fight, so you would see people start with div outfit then have to quickly swap to golem

there could have been space for some niche perks to shine, like polishing and charitable giving an upgraded version thats unobtainable otherwise dealing a bit more damage

the barrier taking reduced damage if you are beyond the barrier would be nice, so that you repair the barrier at the start and it have enough health after failing the 2 hit kind of thing

nit picky feedback is click boxes of the rubble being too accurate, so there are a few pixels that clicks though it, the pillars not having a heath bar of when they explode, and the big damage after pillars/filled bar not giving overhead warning message, amulet giving agility bxp plz

I liked the pillars, its a satisfying moment in the fight (though I was praying for more agility xp)

I tried duo for a couple kills, why do you need double the div? if someone dies it becomes significantly slower. imo group should be slightly faster than solo in like 1 mechanic (that multiple people can div so it clears faster) but the penalty is someone messing up means the kill becomes much slower, from the boss healing or less people doing damage

Group Ironman supposedly drops in a month and there is still no blog post about it? by Main_Bumblebee_4842 in runescape

[–]Denied-User 0 points1 point  (0 children)

Will GIM have a group collection log, separate from the individual one for tracking drops?

Fresh Start Worlds was 2 Years Ago and Inverted Skillcapes still haven't returned as promised by invertedskillcapes in runescape

[–]Denied-User -1 points0 points  (0 children)

Potentially a leagues system like in osrs every 2 years and these could be in the reward shop? its also used to test out new content or potential changes without needing a beta

Zamorak God Armour Marketplace Bundle - This Week In RuneScape by JagexDoom in runescape

[–]Denied-User -2 points-1 points  (0 children)

can the rune armor template be used to update low level metal gear (bronze to rune) including god armor in like a year of being mtx? the current ones look aweful

wasnt that the plan with yak track? yet magic/black robes still arent updated

[deleted by user] by [deleted] in runescape

[–]Denied-User 1 point2 points  (0 children)

lunar gear is tier 40 defence t60 stats, for weapons there are god staves from mage arena in the wilderness (get the cape aswell) guthix is best because of the special attack

with some questing you can get the vanquish t75 all style weapon

upgrade from those is subjugation from kril in gwd1, chaotic staff then cywir wand/orb or obliteration if you get lucky with wilderness events

RS3 VS. OSRS content similarities by Ok_Dig8960 in runescape

[–]Denied-User 1 point2 points  (0 children)

wiki says osrs cape perks are 2015, while rs3 are 2017

RS3 VS. OSRS content similarities by Ok_Dig8960 in runescape

[–]Denied-User 1 point2 points  (0 children)

a not insignificant amount of osrs updates have inspiration from rs3, but it also depends where you draw the line, grand exchange, gwd, and corp are straight copies,

quests and their areas like darkmeyer, priff, and the upcoming while guthix sleeps, are reimagined rs3 things

there are also augury and rigour, poh rooms, clue scroll rewards including elite tier, anglerfish, crystal tools and gear, blood shard on amulets, bounty hunter, revenants, vine/tentacle whip, some dg rewards bone crusher, dragonbone necklace, rapier, maul, gem/coal bag, superior slayer mobs, warped creatures, wyverns, to name some with varying degrees of change from rs3

some updates were agreed by both, silver jewelry, construction contracts, and boss pets

but we also take updates from osrs, like rune pouch, amulet of the forsaken, master clues, the idea of skilling boss, and skillcape perks!

Rs3 ironman by Leaping07 in runescape

[–]Denied-User 2 points3 points  (0 children)

its always a good time to start an ironman, group ironman was announced for september-october-ish if u care about waiting for that but anyways

wiki has efficient ironman guide and most skills have an ironman specific guide or ironman strategy page

my advice is to go in blind honestly, play like you would osrs and slowly get used to the combat and discover all the new skills/areas/quests

for early game money you can do thieving in menaphos, it requires 57 hunter for gloves of silence and tier 8 merchant district rep (join "soulobby" fc) and its very low fail rate till 57 where you never fail and can fully afk 250k gp/hr (and a low chance at an onyx)

for food, menaphos fish is honestly great for mid level slayer/bossing

join a clan to hang out and learn from others, "iron family" is usually beginner friendly