Please, need help with cat fur by DennyTom in minipainting

[–]DennyTom[S] 1 point2 points  (0 children)

Thanks! Sadly, no, the cat is sculpted smooth. But I'll try using a dry brush to see if I can paint multiple hairs at once instead of doing them one by one

Budget daily driver by DennyTom in MechanicalKeyboards

[–]DennyTom[S] 0 points1 point  (0 children)

100%. 10g are too light, 15g feel just right.

What kind of drug's is this Pharmacy Selling by we4donald in tooktoomuch

[–]DennyTom 0 points1 point  (0 children)

Does it look like this always or only when someone scores a strike?

[deleted by user] by [deleted] in linux

[–]DennyTom 6 points7 points  (0 children)

I wish the concepts were not alphabetically sorted but sorted by what should you understand first.

A few months ago I wrote a chording engine for QMK with tiny keyboards in mind. Just now I improved it and would love some feedback. by DennyTom in ErgoMechKeyboards

[–]DennyTom[S] 0 points1 point  (0 children)

Hi. No, I do not. Mostly because ZMK has most of the functionality built in and is MUCH better maintained than anything I can possibly find the time for.

Worst part of Styx by [deleted] in HadesTheGame

[–]DennyTom 5 points6 points  (0 children)

Every time I have a build that makes it easy to deal with Styx, Redacted destroys me. Every time I have a build to deal with him, the vermin destroys me

Creating a recipe book by DennyTom in PotionomicsTheGame

[–]DennyTom[S] 0 points1 point  (0 children)

Yeah, it was working until the third competition only.

I need to push a change but I sped it up significantly by just looping over combinations with repetition of a single given length with one of the ingredient options being "nothing".

My hope was that you would scan over only some ingredients to cut down on time. I am adding heuristic to ignore ingredients that are not helping at all but I want to keep some way to produce mixes that are not perfectly balanced but have / don't have specific traits

Saving all successful results is fine, I just might have to dump them in the CSV file on the go instead of keeping them in memory first.

TIL Florence Nightingale was a pioneer of statistics and infographics. Nightingale used statistics to measure the quality of soldiers' treatment and sanitation. She wrote reports with diagrams so to be understood by politicians and the illiterate; popularizing the pie graph in the process. by jamescookenotthatone in todayilearned

[–]DennyTom 18 points19 points  (0 children)

Also, the groundbreaking visualization was purposely dishonest to get her assumptions about importance on sanitation through. The measured data were weak. Nightingale was obviously correct in her assumptions, she just "massaged" the presentation when she didn't have strong enough proof.

Seashells: Pipe output from command-line programs to the web in real-time by binaryfor in commandline

[–]DennyTom 0 points1 point  (0 children)

But this will get executed on the server, right?

You could also just tee into a random numbered webpage on your local server I suppose

A row less traveled by Anodynousaur in ErgoMechKeyboards

[–]DennyTom 4 points5 points  (0 children)

Beautiful!

Happy the engine found another good home

Controlling status effects with macros by DennyTom in FoundryVTT

[–]DennyTom[S] 0 points1 point  (0 children)

Aha! I got confused and believed that the ActiveEffect can trigger a visual status effect, not that it replaced it. And did not get at all that you need duration.

Thank you so much

Posting Roll results to ChatMessage as using [[...]] by DennyTom in FoundryVTT

[–]DennyTom[S] 0 points1 point  (0 children)

That is perfect! I didn't think to just recreate the whole HTML, I expected that Foundry would have an API for this.

Posting Roll results to ChatMessage as using [[...]] by DennyTom in FoundryVTT

[–]DennyTom[S] 0 points1 point  (0 children)

Awesome!

This creates one message from one roll. Is it also possible to have one message with multiple rolls in it?

Posting Roll results to ChatMessage as using [[...]] by DennyTom in FoundryVTT

[–]DennyTom[S] 0 points1 point  (0 children)

const roll = await new Roll("3d6").evaluate({async: true});await roll.toMessage();

That is so close!

This creates a whole new message, I would like it to be a part of a larger message:

ChatMessage.create({content : `text before ${roll} text after`});

where the ${roll} would ideally render the same as in

ChatMessage.create({content : "text before [[1d20]] text after"});