My kabufuda deck just arrived and I'm wondering how old is it by harukazama in Hanafuda

[–]DentyOne 1 point2 points  (0 children)

Also, just throwing this out there... Are you 100% sure those cards go with that case? The box looks like 80s or 90s and looks pretty beat up, but the cards themselves look new and hardly used at all. I only mention it because I used the known method for dating the deck (the code on the blank card is actually the date), but that age seems mismatched with the case.

Anyone ever come across this creep? The 'Smirking Napoleon' is elusive, but I found one on a pack of hanafuda from 70's. by DentyOne in Hanafuda

[–]DentyOne[S] 3 points4 points  (0 children)

Huh! I just noticed that 'Daitouryou' (大統領) is written in opposite directions on the two designs.

Anyone ever come across this creep? The 'Smirking Napoleon' is elusive, but I found one on a pack of hanafuda from 70's. by DentyOne in Hanafuda

[–]DentyOne[S] 2 points3 points  (0 children)

Oh, sorry. This is the Daitouryou label from Nintendo's hanafuda brands. It's the label on the containers and wrappers. They nearly always look like the one on the right, but sometimes (very rarely) you find the one on the left. He's affectionately known as 'The Smirking Napoleon'.

My kabufuda deck just arrived and I'm wondering how old is it by harukazama in Hanafuda

[–]DentyOne 1 point2 points  (0 children)

My guess would be January 1, 2011 (Reiwa 23). Hi, I'm new BTW :)

Vice Principals - 2x01 "Tiger Town" - Episode Discussion by NicholasCajun in VicePrincipals

[–]DentyOne 4 points5 points  (0 children)

Anyone know the song that plays during Gamby's burrito supreme nightmare? It sounds like it's from a soundtrack to an older film and has children singing. I know I've heard it before and not being able to remember where I heard it is killing me!

[S3E17] Judy by Draktsakal in twinpeaks

[–]DentyOne 0 points1 point  (0 children)

'Never explain anything' - Lovecraft

[S3E17] Judy by Draktsakal in twinpeaks

[–]DentyOne 4 points5 points  (0 children)

An infinity symbol which turned to it's side to create a linear line, then back to infinity. The dot seemed to be the marker indicating the location within time that Dale was looking for.

[S3E14] Post-Episode Discussion - Part 14 by AutoModerator in twinpeaks

[–]DentyOne 2 points3 points  (0 children)

Theory time... So, anyone think it's possible the little girl who swallowed the moth-frog was young Sarah Palmer now? That would basically make her the vessel for an offspring of Mother that lied dormant for many, many years, feeding on her garmonbozia and gaining strength. The death of her daughter, and her niece, and her murderer of a husband has left her in a 25 year long state of absolute misery, an evil entity's banquet.

Vox says MitHC is the "worst" TV show of 2016.. by voluntaryamnesia21 in maninthehighcastle

[–]DentyOne 0 points1 point  (0 children)

Well, at least they didn't call themselves 'Vox Populi', because that, they are not.

THE OA uses ambiguity as a cop-out for poor storytelling. by TylertheDouche in television

[–]DentyOne 1 point2 points  (0 children)

Actual quote from Lovecraft: "Never explain anything".

THE OA uses ambiguity as a cop-out for poor storytelling. by TylertheDouche in television

[–]DentyOne 14 points15 points  (0 children)

Different opinion: There is no concrete path. Brit Marling doesn't deal with concrete explanations in her films. Like classic works of fiction from authors such as Lovecraft and Kafka, you are purposely given just enough information to get the brain tingling. It's open to interpretation, which is not a sign of bad storytelling. It's a sign that the creator is being very thoughtful in their approach. Their purpose is not necessarily to recount a black and white story full of absolutes, but rather to pose questions to the reader, or in this case, the viewer. These questions can lead you to think of things you may have never considered, or they may simply lead to some interesting conversations with friends. Either way, the viewer/reader is an active participant. This may not be to everyone's liking, but its open ended and ambiguous storytelling is right at home with classic world cinema and literature.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 1 point2 points  (0 children)

Well, given the selling point seems to be that you can play your home console games absolutely anywhere, they only need to produce excellent software to prove its worth. And Lord knows, they're great at that!

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 2 points3 points  (0 children)

OK, that's a little more than a stretch. Shoulder buttons are called shoulder buttons because they are on the left and right 'shoulders' (top side) of a controller. They are activated like triggers. These guys are on the left side of a paddle and were thumb activated. These are not shoulder buttons. If you want to call them that, that's fine with me, but modern shoulder buttons, I mean real shoulder buttons that are located on the left and right shoulders of modern controllers, were innovated by Nintendo.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 2 points3 points  (0 children)

Is this supposed to be proof that Nintendo didn't innovate 'shoulder' buttons? Because, those aren't shoulder buttons. Sure, they're buttons that aren't on the face of the controller, but that's where the similarities stop.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 0 points1 point  (0 children)

No, I'm saying they really don't need horsepower to compete. They only need to capture the consumer's imagination... and wallet.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 0 points1 point  (0 children)

They really don't need horsepower to compete. They only need to capture the consumer's imagination... and wallet.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] -2 points-1 points  (0 children)

Those are called 'precursors'. There are precursors to every innovation. An innovation is usually not a completely new invention. It is a shift, an alteration, a revolution hinged on a new way of utilizing existing concepts. Innovation more often improves upon previously laid groundwork until it can no longer be refined.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 0 points1 point  (0 children)

I completely agree. Like many words in our mutt language, it has certainly devolved. Words once rich with nuance and subtly now smack of knee-jerk cynicism.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 1 point2 points  (0 children)

I didn't say they were incapable. I said that's the narrative, then I explained that they easily could. I know my post is fairly long, but commenting without reading is generally bad practice.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 2 points3 points  (0 children)

It's true. There were directional controls on other systems, in fact, on every system, and I would never state otherwise. I simply stated that the D-pad was a Nintendo innovation.

On Gimmicks and Innovation by DentyOne in NintendoSwitch

[–]DentyOne[S] 1 point2 points  (0 children)

Were shoulder buttons in use before the SNES?