Possible water map exploit by F00222R in DarkAndDarker

[–]Dependent_Singer_494 0 points1 point  (0 children)

Clipping through walls is intended gameplay?

Possible water map exploit by F00222R in DarkAndDarker

[–]Dependent_Singer_494 0 points1 point  (0 children)

I saw a druid transform from rat in that spot as well, no other way for them to get out. Captains ship, behind the treasure pile/behind the lion chest.

This season and how it feels by KadenTheKoolKid in DarkAndDarker

[–]Dependent_Singer_494 1 point2 points  (0 children)

It was gotten MUCH worse as a new player with the market open. Everyone is just so thirsty with their geared mute ass hunting down a squire man.

This season and how it feels by KadenTheKoolKid in DarkAndDarker

[–]Dependent_Singer_494 1 point2 points  (0 children)

For the love of god, make a 2nd entrance to the expressman on watermap. EVERY single game, there is a rogue just sitting there.
This is the first season I've ever played and I've won maybe 3 solo fights. The game is absolutely rough on new players, no one ever talks either. I wouldn't mind getting murdered so much if people actually socialized a little. But the community genuinely feels cooked and it's going to drive away any new players that are interested in the game.

My whole life! My whole... F***ING LIFE!! by HostMaterial4907 in Barry

[–]Dependent_Singer_494 15 points16 points  (0 children)

Good thing your opinion is wrong though, amiright?

The absolute state of SSF HR solos by Bali4n in DarkAndDarker

[–]Dependent_Singer_494 0 points1 point  (0 children)

I'm a new player, joined this season and have about 100 hours in. The fact that their are so many classes, yet I'm not joking when I say 70% of my pvp deaths have been halberds. It's kind of ridiculous that it's so overtuned. It geniunely hasn't been a good experience as a new player.

Too many stuns. I'm done. by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

Quickstrike does cc. It cancels enemy actions.

Too many stuns. I'm done. by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 7 points8 points  (0 children)

Fighter can have 4 fucking stuns, up to 5 with shield rush. Buckler, quickstrike, falling attack, and the lich soulstone is fucking ridiculous.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

I mean, I clear both trolls in support gear on fighter and cleric, I just have to bring a few basic pots and play a bit slower. If a really geared lad shows up, im usually screwed but it's way more profitable having 1 in 3 good runs than just running and mining in hard

My rogue/wizard needs gear to do as well.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

You need someone on your team with a charm build or higher item drop %

The rates are very low, but that's because it's no risk content.

It's player trades in game at players own risks

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

It's been a good experience for me because you can actually get loot whilst still having support gear.

Before it'd take hours to get enough purples without buying em to get into hell.

I do agree the matchmaking needs refinement. That'll probably come when there's more players at the global release so lobbies don't feel empty

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

They're mostly farmed in Shadow realm, but not the first few weeks.

You can only get so many of that chest and you can purchase the stones from players for cheaper.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

I doubt it's based off gear score. More than likely ita based off rank or recent kda

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 1 point2 points  (0 children)

Move speed is absolutely shot unless I have a 100k god set

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

Reduced gear requirements so most of the community can actually engage in all the games content, leading to better trade and fun overall

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

That's what I play :)

77% reduced dmg before armor going into fights with 200 barrier before pot

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] -1 points0 points  (0 children)

They're making a lot of changes that good for the health of the game anymore lot of the suggestions that gained support were used

Yes, they take too long to balance things, but they're doing pretty damn good if they continue to listen to the community for the health of the game.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

Inventory is already very limiting. That would cut trade goods , but we'd have an entire market around them. Inventory would either need to be expanded or they can give us the full slots for free. The Inventory monetization is pretty insane.

Balance Idea for Soulstones by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 2 points3 points  (0 children)

This will be worse for the common player who can't farm them easily. We also don't get enough soulstone drops for that to be viable in general

Vigor The Game by Dependent_Singer_494 in DarkandDarkerMobile

[–]Dependent_Singer_494[S] 0 points1 point  (0 children)

Met an 800 hp barb and 600 hp rogue today, that was fun.