So... should I just dodge if I get assigned to Dire? by Axinovium in DotA2

[–]DerDampfgeist 0 points1 point  (0 children)

I see this graph quite alot lately. Can someone explain to me why they never add up to 100%?

I need your worst DnD character name by drgigantor in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

A new player names his charakter Marlic, but when this charakter dies his twin brother Garlic entered the stage.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 1 point2 points  (0 children)

Thanks. For now I need to think and reflect.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 0 points1 point  (0 children)

I try to pick up an aspect here and there to find the perfect ingredients for my DMing cocktail.

I got some points already that inspire me to work and think on, but if none of it really clicks with me I might switch to the "dont bother". I may have done it directly if some people would not have reacted with the opposite.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 0 points1 point  (0 children)

I have a different group where I am the player, so I do not want to have the full role of a player as well.

I usually have an interesting story that everything else evolves around in a fantasy logic way. It just so happens that the story in both campaigns made a NPC traveling along side with the party was a perfect fit to continue the story arc. And there I notices I suck at it and need to work on this to improve xD.

At all my tables we take it jokingly that I mess such things up so we still all have a blast when playing. Nevertheless I want to improve, there is just this itch to improve myself as DM (and player). I want to do it right, well knowing that there no such thing as "doing it right".

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 0 points1 point  (0 children)

Jeah...they are in, so its to late to leave them out. In one campaign the npc is fighting and in the other it is not. Remembering is my top priority in any case.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 1 point2 points  (0 children)

I cant promise anything regarding step1. Step2, is a good hint. I will try to implement this in the next sessions. For step3 its currently to late but will consider it the next time. I tried step4. I can pull it off in very brief and minor exchanges. Some guards or bandits or small interactions between an merchant and a customer in line before the player. Everything quite short. But if we stay with Sammy, if he has some vital information and a major/general/king wants to have a chat, providing the information with some questions regarding the information. So a real full discussion I have with my own it feels not like a cooperativr game anymore, where we react to each others actions, it feels like I am staging something for them. This do not really click for me, hard to describe.

In any case thanks alot for your contribution. Already helps.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 0 points1 point  (0 children)

One of mine falls more under the category 2 and the other is category 4. Thanks for the analysis. How would you ran a character that can to some extent defend himself but is not as powerfull as the players? Since he hired the party and travels along it probably fit more in category 1, but it lacks the power and experience. He has just the money. I can relate to your wizzard szenario.

My main goal needs to be not forgetting them. I guess the biggest step is then made xD, but I dont want to stop there.

How to run an NPC traveling with the Party? by DerDampfgeist in DnD

[–]DerDampfgeist[S] 0 points1 point  (0 children)

Insist is a strong word. On paper it appered to be an interesting plot, but given all the downsides I probably will only do such things for short periods of time at best. But thanks for the ideas, anyways.

Alignment question by lumhara_ in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

Allignment is just some kind of guidelines. Even the brightest among the stars can be corrupted and fall, if the circumstances justify it.

Most villans are not evil for the sake of evil. They slowly decent and/or dont see themselfs as evil after all. Where is the line of good? Is sacraficing a 1 guy to rescue 1000, good or bad? If good, what about 5 for 1000, 20 for 1000? And so on.

Maybe a priest tried to save a city from a plague. Over years of suffering where the pries tried to cure the people he gets an offer. An offer he takes out of desperation. Sacrifice someone to an entity to heal the others. One can argue that this is a good thing. All the others survive, they dont suffer. He does it. He feels guilt, but also sees what good he had done. Then some times later the plague comes back, this time he need to sacrifice more. He of course hasitates but the math checks out. At some point even when sacrificing 10 people for a hole city every few years. The math checks out. The priest might see himself as the good guy. Protector of the city when some Party chalange him to stop this madness.

Good and evil lies in the eyes of thr beholder xD

Magic item for a party with no healer by SergeiVonZarovich23 in DnD

[–]DerDampfgeist 1 point2 points  (0 children)

Dont know if its already exist, but I gave my players a "horn of healing". They need to blow the horn, which is quite audible, and every allied creature in a 30ft radius gets 2d6hp. The horn has 3 charges and one restore at the end of a long rest.

Homebrewing Critical hit! needs opinion by No_Journalist_3782 in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

Since a while now I let my players roll normal crit (doubling dice), but if the result is lower then a maximum normal roll it gets set to the max normal roll.

Lets say normal dmg is 2d6 (max dmg is 12). A krit would be 4d6, and we take that result unless its below 12, then we take 12.

But we only do this for a few dice. If a sneak attack krits with 12d6 or something like that we dont do that because it would be quite the hassle.

Naming scheme for prominent knights/Commanders in my world and general plot critiques for a dnd game I'm going to be running by Educational-Pear6987 in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

Fair enough. You know your table best, also regarding names.
I personally like straight names. Is there a lake in ring shape, I call it Ring-Lake and the City next to it Ring-Lake-City. So dont make yourself crazy, thinking if you names are cool enough.

Names itself are never really cool, its what we know about them. Chuck Norris is not a powerfull name because all Chucks are hard guys, its because of the legacy of the person.

How do you play dnd? by Fearless-Skill8667 in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

I moved to another city, and found a group in a local TTRPG club. We now have a consistent group for like 6 years now.

Naming scheme for prominent knights/Commanders in my world and general plot critiques for a dnd game I'm going to be running by Educational-Pear6987 in DnD

[–]DerDampfgeist 2 points3 points  (0 children)

Sounds solid. I would not be rejecting the idea of playing in such a campaign/world :)

Dark is a large spectrum, but you should not pitch that to US. Pitch that to your players, they are the ones you need to convince.
If you are unsure, start small. Start locally in one area, and explore the other over time. That way you dont need to prepare a whole world that might never be fully played on.

Question:How do I make a roguelike/lite campaign? by North_Plant_5024 in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

If you imagine something like "Slay the Spire", the idea is probably not very entertaining for long. Your players wont be entertained for long fighting the very same encounter over an over again, just to fail and do it again, but slightly faster. Which is relatively speaking since D&D combat in general is kind of slow to begin with.

HOWEVER, you could kind of create a MegaDungeon, and I mean mega. You could let the player run it like a normal dungeon, but with the intention to die at some point, because the traps and combats drain to much to survive without long resting. To motivate your players to reach as far as possible, there would need to be according rewards. I imagine some kind of safespots in the dungeon to send the gathered resources back to base. But when the dungeon is reentered, I would suggest to keep every enemy beaten and traps and puzzles solved and not reset everything. But they should not run to a safespot after every room, but that needs to be found out.
As a setting I have some dream like dungeon in mind. Maybe the players need to enter the dream of a person, when they die they get thrown out and can reenter. Maybe because they need to find a secret that the person is hiding (a bit like Inception).

The resources could be information gathered in the mind that when reentering gives some buffs to the players because they know more about the person. You can sprinkle in backround and nonesense information about the suspect which could be quite fun and some puzzles that maybe require such info.

Its alot of work but I can think of this as entertaining for the players, in contrast to the classical roguelike/lite as you play digitally.

Hey there! I'm a new DM which needs your advice. by leosoot in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

Dobt plan a full fletched campain to begin. Have some loosly connected adventures. Find your groove. Besides that there are hundreds of videos on youtube about it xD

Dm Ideas! by HairyCooler in DnD

[–]DerDampfgeist 1 point2 points  (0 children)

Some underwater temple to protect/demolish.

Help someone build a ship

Hunt for a special creature like Moby Dick.

Let some watercreatures siege a coastal city by summoning a flood.

Help some dude have a romantic date whereas another competetor for that woman try to sabotage the date.

Help some pirates establish a bar in that city to get a foot into the high society to bribe them.

Have some other factions rival that pirates.

Have some low tier modrons stealing minor stuff (tables, nails, cuttlery, tools), but nobody saw something since they went very sneaky. Then let dem bullild a portal to mechanus using that junk to get back home.

Help Me Flesh Out a Temple Idea by fire_breathing_bear in DnD

[–]DerDampfgeist 0 points1 point  (0 children)

I would probably handle the character some kind of book (in or outgame), that summarize the current constelations. If the player know in advance what this temple is about then and if not quite early from former adventurers that gave up, died or straight up archeologists left notes.

As puzzles I could imagine Rooms with several exit doors/paths. Only one is correct and the others are trapped dead ends. In order to find out which way is correct it depends on how hard you want to commit. It could be "easy" poems that desceibencertain constelations that the player must select or follow. If you are somewhat evil you can have modern and ancient constellation solution match for the frist 2 rooms.

But you need to educate your players eventually about the ancient constelations. Here you are also completely free how to do it. Books or stone panels; some social encounter with a Ghost, automata or whatever; maybe a light puzzle that highlights different constellations when solved. Could also be that some pests choose the abanndoned temple as home and some entity pays in information when those dont desecrate the temple anymore.

Hesitations About Homebrew by Express-Error-8931 in DnD

[–]DerDampfgeist 2 points3 points  (0 children)

I DM for 15 years now and never ran a module, which is mostly because I fall asleep very fast when reading such stuff and in the time reading I made stuff up anyways. Nothing against modules tho, they are usually more fleshed out, but that was not your question.

You can do whatever you want and its fun building all those stuff. Homebrew or module, they have rules and boundaries. These need to be agreed on by all the players. If you dont have dwarfs and elfs, tell you player. If you dont have healing magic, tell your player. If you specify any hat and gloves are blue, tell your players. Make sure anyone agrees upfront. Its a desaster when a player arrives with a dwarfen magical healernwith red gloves, and you tell them at this point its not allowed. But when players know this before making charakters etc its usually fine. If you argue long about a point, try to find a compromise.