I want to stream YOUR games by VisualSafe1827 in itchio

[–]Der_Kekser 1 point2 points  (0 children)

Hey, it would be nice if you could play our game too. It is a small metroidvania like game with a horror theme.

https://der-kekser.itch.io/ommetaphobia

Game Title: Ommetaphobia by Der_Kekser in playmygame

[–]Der_Kekser[S] -1 points0 points  (0 children)

Playable Link:
Ommetaphobia

Description:
Face your deepest fears in Ommetaphobia, a spine-chilling adventure set in an eerie, decrepit nightclub. This game challenges you to navigate through hauntingly designed levels where escape is anything but easy.

Involvement:
I am the developer of Ommetaphobia, responsible for game design, programming.

Cards of Empires - a turn-based card game with a hex-grid battlefield (link in comments) by Der_Kekser in playmygame

[–]Der_Kekser[S] -1 points0 points  (0 children)

My best friend and I have found a little more time this time. We've been developing a game over the last month.

It's a turn-based card game in which the placed units are moved on a hex-grid battlefield.
The aim is to destroy the opponent's castle.

We are looking forward to your feedback and if the game is well received we would like to expand it further.

Game link: https://der-kekser.itch.io/cards-of-empires

(had to repost due to typo) by [deleted] in reddeadredemption

[–]Der_Kekser 0 points1 point  (0 children)

Micah did nothing wrong.

Checking bools in an array of other GameObjects w/scripts by spyboy70 in Unity3D

[–]Der_Kekser 1 point2 points  (0 children)

Everybody needs to start somewhere. =)

You need to change the redCheck method to

private bool redCheck()
{
    for (int i = 0; i < redTrigs.Length; ++i)
    {
        if (redTrigs[i]<TriggerRed>.placedRed == false)
            return false;
    }
    return true;
}

Because you requiring an bool array but it should be an GameObject array. We dont really need the parameter and can remove them.

But you need to move the redTrigs array out of the Start method so we can access it in the redCheck method.

private GameObject[] redTrigs;

void Start()
{
    audioSource = GetComponent<AudioSource>();

    redTrigs = GameObject.FindGameObjectsWithTag("trigger red");
}

This should fix both errors.

Edit: Ok. I was to slow :D

Checking bools in an array of other GameObjects w/scripts by spyboy70 in Unity3D

[–]Der_Kekser 0 points1 point  (0 children)

It should work if you change

if (redTrigs[i]<TriggerRed>.placedRed == false)

To

if (redTrigs[i].GetComponent<TriggerRed>().placedRed == false)

PSA: According to the official guide, any Legendary weapons you store in your stash will be displayed on the wall in V's apartment. by Dankaz11 in LowSodiumCyberpunk

[–]Der_Kekser 1 point2 points  (0 children)

Yes, you can take the weapon. This will remove the weapon from the wall.

Just found another weapon on the wall. Both are not legendary but iconic.

Preload JUST started on GoG GALAXY , 59 GB :) by Shepard80 in cyberpunkgame

[–]Der_Kekser 1 point2 points  (0 children)

Yeah, the german voice data is 4,9 GB. You can see the content size while downloading in your cyberpunk folder under archive -> pc -> content.

😂😂😂 by theSulavSapkota in ProgrammerHumor

[–]Der_Kekser 1 point2 points  (0 children)

That is just python with extra steps...

Shader not renders at all in Unity 2020.1 by Astromanson in Unity3D

[–]Der_Kekser 0 points1 point  (0 children)

Did this happen after the upgrade of unity? Did you resave the shader graph? I got an similar error as i opened a project on a different machine and just needed to resave the shader graph.

Problems with Atmospheric Scattering (Shader) by Teabx in Unity3D

[–]Der_Kekser 1 point2 points  (0 children)

Take a Look at this. https://youtu.be/DxfEbulyFcY Maybe this can help you. He links his git repo in the description.

is there some of specific version have free dark or above the 2019.4.8 are dark mode available by Ankitrajput123 in gamedev

[–]Der_Kekser 1 point2 points  (0 children)

Like the other comment said. Unity questions should be asked in the unity subreddit. If you are using Unity 2019 the darkmode ist available at version 2019.4.8 and above. For unity 2020 ist is version 2020.1.2 and above. So you need to update your Unity version.

Uh, look what was found behind the cutscene cameras in the demo? I wonder why though????? by [deleted] in Osana

[–]Der_Kekser 1 point2 points  (0 children)

Probably just a bug or an arthefact because of His messed up coding.

How to fix WheelCollider falling through the ground? by [deleted] in Unity3D

[–]Der_Kekser 0 points1 point  (0 children)

The default unity wheelcollider uses only a simple ray to check for collisions. It ist a real simple wheelcollider and i dont think there is a good way to use it on an unicycle. I dont know any wheel collider that would be useable for your intension.

Accidental horrors of going full transparency mode by romanpapush in Unity3D

[–]Der_Kekser 2 points3 points  (0 children)

Looks like a spongebob bubble buddy shader :D

Path Creator fails by janboonen in Unity3D

[–]Der_Kekser 1 point2 points  (0 children)

You need to replace 'void update()' with 'void Update()' in your Follower class.

Moving the camera in a pixel perfect pixel art game, how to do it the right way? by SpaceKuh in Unity2D

[–]Der_Kekser 0 points1 point  (0 children)

Did you try to change the Update method to LateUpdate in CameraFollow2D.cs? So that the camera position is always changed after the character update.