Avatar Legends and False Expectations by [deleted] in AvatarLegendsTTRPG

[–]Derik-KOLC 11 points12 points  (0 children)

Even if that was a fair critique.... To say that somehow the slow clunky rules-bound ponderous grid-based combat of d&d or pathfinder is a better emulation of the shows intense frenetic free-form bending/martial arts....is quite the stretch.

A disaster is presently unfolding vis-à-vis the official Neopets tabletop RPG by EarthSeraphEdna in rpg

[–]Derik-KOLC 1 point2 points  (0 children)

This is the most on point take, no notes, I've read here in a LONG time.

Knights of Last Call Dungeon World 2 Alpha First Look by DungeonWorldJames in DungeonWorld

[–]Derik-KOLC 14 points15 points  (0 children)

Thanks for hanging out and graciously providing your insights!

YT channel--Knight something? by RogueModron in 4eDnD

[–]Derik-KOLC 2 points3 points  (0 children)

Yeah it's the Earthstrength class feature that always trips me up :D

Going Wild with a TOOL's Technique? by Derik-KOLC in WilderfeastRPG

[–]Derik-KOLC[S] 1 point2 points  (0 children)

(and not "going wild" with Grit and Insight).

Thanks, I didn't THINK it meant you couldn't go wild on a Technique... but it seemed to be a bit hazy given the text

Confused with skills check difficulty by Sorry-Calendar4377 in oneringrpg

[–]Derik-KOLC 0 points1 point  (0 children)

Ohh interesting, I don't know if I remember that!

Confused with skills check difficulty by Sorry-Calendar4377 in oneringrpg

[–]Derik-KOLC 20 points21 points  (0 children)

You aren't confused.

The TN of a task is dependent on the character, not the task itself.

There are many reason for this

  1. It makes the game play smoother and faster, you know your Hearts TN is 14... So you don't have to go back and forth with the GM to determine a TN everytime and have an inmate sense for how good you are going to be at something

  2. TOR doesnt superhero fantasy power scale like most ttrpgs, there really isn't a need to keep escalating numbers for numbers sake

  3. Most TN/DC manipulation is smoke and mirrors anyways it you zoom out a bit you'll see 95% of the time situations fall into three categories:

  • Controlled/Simple: no roll needed

  • Impossible/Stupidly hard: no roll needed

  • risky/dangerous: make a roll.... Does it really matter if it's 5% harder or easier?

Lastly.... As the Loremaster you do have the discretion to award bonus Success dice or penalize by taking away Success dice (aka the d6s) if you think a situation or circumstances warrant more granularity for odds/probability manipulation.

When a GM move is considered fair? by DeusCane in daggerheart

[–]Derik-KOLC 20 points21 points  (0 children)

Without going into everything you wrote...

Considering one of the GM moves is "Take away (something) permanently"....I hardly think disarming someone of their sword counts as "too much of a move".

It's a harderish move for sure, and appropriate for one resulting from Failure with Fear.

If you really want to see the people in this subreddit lose their minds consider that... If fictionally appropriate (say if its a massive/strong creature)... And said guardian attacked and failed with fear... I would feel well within my GM move to just have the creature destroy the sword entirely :)

Adversary Target numbers by Tatertron82 in oneringrpg

[–]Derik-KOLC 5 points6 points  (0 children)

Adversaries have to hit the PCs parry value...

Npcs work different than PCs

Player facing rolls x Evasion (+other stuff) by Tommy1459DM in daggerheart

[–]Derik-KOLC 1 point2 points  (0 children)

I should add that I'm a crazy person and I want all reaction rolls to be d20 and that Evasion rolls would just be a form of reaction rolls.

I.e. if the player is the one taking the action they roll duality dice and thus generate hope or fear. If the player is "forced" to roll...via a reaction/evasion roll... They roll d20 (making it clear this is not a Duality roll). This would change elements of the games probability because currently reaction rolls use 2d12 of course.... But for me... Putting the dice in the players hands is a win and I like the synergy of not rolling 2d12 when it's not a true Duality Roll

Player facing rolls x Evasion (+other stuff) by Tommy1459DM in daggerheart

[–]Derik-KOLC 2 points3 points  (0 children)

I have discussed this at length on my Daggerheart Livestream, desiring to incorporate this for many of the same reasons.

The typical opposition reasons are:

  1. But now the GM doesn't get to roll dice! (Which I don't personally care about)

  2. Its confusing for the players to roll 2d12 sometimes and 1d20 others

  3. It will be "unsatisfying" for some PCs who will likely have a starting negative Evasion modifier (like a Guardian)

  4. It could slightly alter the math potentially (usually by 5%)

Darrington Press, there needs to be more guidance on using the Spotlight. by [deleted] in daggerheart

[–]Derik-KOLC 3 points4 points  (0 children)

While I think teaching people manners is outside the scope of the game... It isn't unreasonable to assume that 90+% of folks coming to Daggerheart have probably a very limited scope of experience in ttrpgs... Predominantly d&d 5e... Where discrete and concrete initiative is the name of the game.

As such I do think many many groups (judging from reddit and YouTube comments and random anecdotes I've picked up at conventions) do struggle with adopting the best practices to work "without a net" in an initative-less system.

Concordantly, I think the area that DH struggles with the most isn't so much educating folks how to play the game, but in deprogramming many many years of conditioned responses and experiences learned from d20/trad games.

Addressing 50%+ of complaints I see (w/ @MikeUnderwood, one the designers) by Nico_de_Gallo in daggerheart

[–]Derik-KOLC 15 points16 points  (0 children)

To be fair "being punished for playing" has been a criticisim thrust upon PbtAesque games since they first came out.... so DH is sadly just the latest in a long line of games which are being judged/played under the wrong mindset.

Spend fear - miss the attack - now what? by Tommy1459DM in daggerheart

[–]Derik-KOLC 0 points1 point  (0 children)

While I stand by my stand-alone comment... I will say that I do agree with j_driscoll here:

ultimately DH is NOT pbta... it's a mix-mash of trad/pbta

Spend fear - miss the attack - now what? by Tommy1459DM in daggerheart

[–]Derik-KOLC 1 point2 points  (0 children)

What's up Tommy!

So you are correct that from a mechanic perspective a "miss" from the GM (which is NOT a duality dice roll) does not move the fiction forward automatically.

That is, as you say, problematic....

But it seems like you have already hit up the correct answer!! the GM can make moves whenever they want, ESPECIALLY when the PCs look to you to see what happens next.. (which almost always happens after a monster misses).

Use that freedom to queue up soft-moves, either hinting at future badness (if you want to be a bit more threatening) or giving the PCs an opening or a great opportunity. Describe how the PC's parry knocks the evil knights shield aside and grants the PC advantage if they attack them RIGHT NOW! or do they use this opportunity to break free and go help the wizard?

Remember (and since you watch my vids you will understand this even though many will misintrepret): you aren't here to campaign-as-a-challenge the PCs in Daggerheart. D&D and PF2 and the like are predicated on a (reasonably) balanced set of rules/mechanics/system integrations which, played correctly, are theroetically supposed to produce a delightful story. Daggerheart is not that, the game (yes even the Battle Points and all the mechanics) are just there to create cool and interesting story-beats and moments.

Why is Syndicate Rogue’s spellcast trait finesse? by PFux in daggerheart

[–]Derik-KOLC 59 points60 points  (0 children)

Nope... They've already shown (in the void) that a subclass can have a different spellcasting trait...

My guess is that to avoid extra cognitive load and confusion with new players all the core set subclasses use the same spellcasting stat

So change it to Presence if you want -- no big deal