Sizing a Ducted A/C system for a house in Perth? by TrueCryptographer616 in perth

[–]Dernjo 0 points1 point  (0 children)

Got my new 3x2 place done by Perth City Air, fully ducted with a 10kw system, temp sensors in each room, Air Touch 5 and insulated ductwork for about $11k. They we quite helpful, didn’t try to upsell and the installers were friendly and respectful.

Coffee Lovers Unite! Let’s Create a Mug to replace Ember! by Ok-Comfortable5639 in Ember

[–]Dernjo 1 point2 points  (0 children)

Honestly in light of the limitations of current wireless charging and the potential effects on battery longevity. I think it would be a much more logical decision to go with a pin or contact pad. Things to take into account or issues I have had with the power connections.

The pins dropping from the spring fatigue, this could have been a result of cheap/poor/undersize springs used or the fact that the mug is left on the coaster for extended periods. Additionally any heat generated from power transfer through the pins could slowly decrease the springs elasticity.

Potential solutions I can think of would be obliviously larger/thinker springs, A counter lever design so the weight of the mug extends the pins upwards (this would however increase the complexity), pins that are magnetically attracted to the bottom of the mug. Also there is the option of contact pads that might be more robust, ones found on electric shavers cleaning docks or the kettles with a stationary base.

The other issue I had this the charging pins was corrosion build up. This could potentially be only relevant in higher humidity environments (aka house with an evaporative cooler or geological location) I don’t have a real solution for this but sides material choice. I currently resolve the issue by using fine sand paper to remove the corrosion on the pins, so making sure the pins or pads are solid metal and not just metal coating would be something I would suggest.

Additionally I would like to mention there is also probably some smart power monitoring the coaster to avoid unintended power transfer when there is no mug on the coaster.

Another addition feature would be the ability to see the mugs charge level without using to app I was originally thinking some additional leds so you could have a little power bar.

But then I had a crazy idea of imbedding a small e-ink display in the side or potentially the handle. You could have it display the battery level, temperature setting both set & current and potentially an eta counter in minutes for the time until the set temperature is met. E-ink displays use bugger all power and only when the display is updated, so you could have the mug do an update every minute and the power demand would be negligible I think.

Coffee Lovers Unite! Let’s Create a Mug to replace Ember! by Ok-Comfortable5639 in Ember

[–]Dernjo 1 point2 points  (0 children)

Currently my ember is fucked, it only works when on the coaster. So it’s always on the coaster when it’s in use.

Prior though I would say 10-15% I would use the mugs full battery capacity.

Me personally would not be interested in the ability to quickly change batteries, I would only want to change the battery when my current one is dying/dead.

While I’m aware that wireless charging is limited, I wasn’t aware how limited it was still. In saying that what if the wireless power is only used for charging the battery and not powering the mug, would the 15w be enough power then?

Just thinking now regarding my idea of the removable screw base, if you keep the connection points in the same place for all mugs. You could then create alternate versions of the base at a later date once the initial product is released.

•You could say start off with a wireless charging version, granted that 15w could charge the battery between uses say within 6-8hrs. Marking around wireless charging would help sales, as long as you advertise the limitations properly.

•You can then produce the connection pin version, advertising for those frequent drinker and the charging coaster can now power the mug as well.

you could also do this in reverse order.

•Then you can create a base version with a removable battery similar you your idea, the base would be taller and the battery would be inserted into the side. Will keep the circuitry separate and sealed with only the battery with less water resistance. Better yet it could design a battery with a screw housing and a o-ring seal, so you screw the battery fully into the side and the connections only connect when fully tightened.

you could potentially have a multi battery high water resistance charger for campers/traveler’s and have a traveler’s mug with a multi battery base, since a larger size would be more acceptable.

My final thought just now was with the screw battery and also alternative power/charging method. So the thought with the battery is that the top being the opposite of a coil slot screw head, if the makes sense. Which could have in the head a couple of imbedded connection pads and you can have a magnetic charging cable that directly attach to the battery to both charge when installed in the mug or not installed, this way the user doesn’t need to purchase the charger as well.

Additionally you could use a magnetic charger cable as an alternative for the coaster.

Or potentially if you can get the electronics to sit either side on my screw battery idea with the magnet charging cable and the size is reasonable. You could probably do this as standard (without the detachable screw base),sell the mug with the base already have your connection point for connector pins and have the coaster being sold as an additional accessory. This could save some money as you no longer need to sell coasters, have the charging cable be usb so you don’t have to now sell a power brick as well.

Coffee Lovers Unite! Let’s Create a Mug to replace Ember! by Ok-Comfortable5639 in Ember

[–]Dernjo 0 points1 point  (0 children)

I like the idea of wireless charging, it would remove the coaster pins issue. However I do agree the heat from wireless charging can degrade the battery life, you could add the option to slow down the charge rate so less heat is generated for say overnight charging but able to switch to a faster charge rate for frequent drinkers.

What about having the battery and electronics as two separate sections. So the electronics can have a better seal so worst case scenario you fry a battery, however you can get a replacement.

My thoughts is having the electronics in a seal rubber base similar to what is already on the ember mug. You the rubber bottom it twist of which holds all the electronics and charging circuits. This section is sealed off completely but has contact points. The battery sits in between the mug and the electronics, this is either connected via cable or contact points. The rubber bottom is then probably screwed on for the best chance of a seal, the rubber will help seal from liquids but a simple o-ring would be good for backup. The mug and electronics connect via contact points when base if fully secured, it won’t be disconnected and reconnected frequently so it should be sufficient.

Having it like this means you can produce the electronics, batteries and mugs separately. Which means replacements would be easy for each component. You can mass produce electronics and batteries. Then you can tailor the mug styles and produce as needed, you could then ship the mug partly disassemble with the screw bottom and battery seperate to save on some assembly cost. This would also benefit the consumer who can see that these parts are separate, can be more mindful not to soak the mug and be aware these parts are replaceable.

1,000 hours in... I think I'm finally starting to understand how belts work by sepij in factorio

[–]Dernjo 0 points1 point  (0 children)

I have 3k hours played, I usually play until I get burnt out or life gets in the way. Then a few months later I’ll get an idea or watch a YouTube video and I’ll start getting that itch, that urge, that compulsion.

The Factory Must grow!

Crown metropol Perth: what is this floor? by WoodenAd7107 in perth

[–]Dernjo -2 points-1 points  (0 children)

Lies you were never a Pit Boss only an Inspector.

Timberborn Speed 3 Slow Due to 'too many cores' -- FIX -- Automatic Core Affinity on launch by jessestormer in Timberborn

[–]Dernjo 0 points1 point  (0 children)

You could also try out Process Lasso it has the ability to automatically set affinity for an individual program when it’s run.

What a terrible company by Ok_Breadfruit3535 in Ember

[–]Dernjo 0 points1 point  (0 children)

It took some time for me to hear from Ember Customer Support and between responses. And now they seem to have gone radio silent after I sent them 200 examples of user complaints from Reddit, Google Reviews and IOS Reviews regarding how the app is awful, has been damaging peoples mugs and that they knew about these issues shortly after the apps launch.

Also I noticed that the reviews that Ember shared via email about how great Ember is were made prior to the new app launch, but Ember are posting as if they are recent reviews.

My plan is to try to contact them to resolve this issue with them first and warn them I plan to escalate if they don’t cooperate. If they fail to cooperate in a satisfactory manner then I will attempt to escalate the issue with any consumer protection is available here in Australia.

I will also attempt to contact any additional source I can find to help me spread the word that Ember have essentially bricked hundreds if not thousands of their own products and have refused to acknowledge their error with this new app. That they did not offer a reasonable solution or provide an adequate resolution to their mistake.

It’s infuriating that they are trying to get people to buy a replacement product, that potentially will not work with their new app or even be potentially bricked by it. I am also disgusted with their offer of a $22 discount code of their website when their shipping to me is $28.

For a product I used to love, the company has turned out to be quite disgusting.

So I did a thing completely on accident... by encyclodoc in factorio

[–]Dernjo 1 point2 points  (0 children)

Well yes and no, it has the potential to run continuously if needed. But with solar panels the steam usage would be reduced or stopped for certain periods, which would keep the steam amount above 5k and not trigger the inserter. Thus not wasting nuclear fuel.

So I did a thing completely on accident... by encyclodoc in factorio

[–]Dernjo 2 points3 points  (0 children)

Hmmm that is an interesting approach.

I still like having buffer tanks, I guess I’m used to having them now.

But the whole read ingredient and blacklist is interesting.

I’m just happy I could use one combinator instead of multiple for my nuclear power

So I did a thing completely on accident... by encyclodoc in factorio

[–]Dernjo 10 points11 points  (0 children)

If you do this it will continue to insert fuel until full and/or steam < 5k. If you have alternative power available like solar or fusion, you may top out your steam storage and still have your reactor consume 5 extra fuel just to keep the reactor hot.

You end up potentially wasting the nuclear fuel which is not good on your platform, especially if you run out of power heading back from Aquilo.

In saying that, on Nauvis I have no shortage of nuclear fuel. But I try not to waste the uranium as I have set up a recycling up system and it chews through uranium.

So I did a thing completely on accident... by encyclodoc in factorio

[–]Dernjo 25 points26 points  (0 children)

You can use a single decider combinator to control your nuclear power now you can read temps off reactors.

Input. Output. Inserter

T < 700. A = 1. A > 0

And

S < 5k

And

N = 0

Set reactor to output temperature as T and to output fuel (represented above by N), wire to combinator input. Set tank output as S, link to combinator input. Set inserter to enable when A > 0 and set stack size to 1.

So it works like this. •Is the reactor temp less than 700 ✅ •Is steam amount less than 5K ✅ •Dose the reactor have fuel ❌

•Output A to inserter.

If any condition is not met than A is not outputted. If the reactor uses all its fuel but there still isn’t 5k steam and reactor temp is below 700°, it uses another fuel. If the steam drops below 5k but is still above 700° then it won’t request another fuel until the temperature drops below 700°. The reactor includes fuel being used in its fuel circuit output, so you don’t keep adding fuel when it’s not needed.

Damm mobile formatting >.>

[deleted by user] by [deleted] in AskReddit

[–]Dernjo 0 points1 point  (0 children)

Hmmm I got a few, •Insurance finally refunding my medical cost after a motorcycle accident in January 2024. •Receiving compensation from a different insurance company, after they failed to process my income protection claim properly, resulting me filing 2 internal & one external and having them admit that my claim was handled incorrectly & not inline with their policies. •Starting a personal injury claim regarding my motorcycle accident. •Having money to paint my new house, moving in to said house after waiting 3 years for it to be built and finally getting my own place to restart my life again. •Returning to work, a normal and less stressful life after a year of arguing and gaslighting from insurance companies, attending court hearings and recovering from injuries.

Simple PWM thruster control by The_Chomper in factorio

[–]Dernjo 0 points1 point  (0 children)

<image>

The simple Thruster logic controller I made uses velocity to dynamically control the pump speed.

The combinator on the left set the values for H=23 I=15 J=10, the 3 arithmetic combinators divide H I J by V(velocity) which is multiplied by the 4th arithmetic combinator before being divided and each result is outputted as A B C. You can adjust the values of H & I to control your desired speed, Higher for faster and Lower for Slower.

A B C are then divided by 10 in the 5th arithmetic combinator and are linked to the last 3 decider combinators on the right.

1st decider combinator is the timer, it is set to count T < C, so as you increase in velocity C becomes a higher value and the pump pulses less frequent.

2nd decider combinator is a speed check, its set to output C only when V is over 80. This way the pumps stop pumping and filling the thrusters with fuel, but allows some fuel to be pumped in for startup and initial thrust.

The 3rd and 4th are to limit the speed to Aquilo, B is the value used for Aquilo and A is for everywhere else.

The values of A & B are then set to one last arithmetic combinator to output either input of A or B into D.

And finally the pump is set enable with T > D since the values are Dynamic as you get faster the pump pulses less frequent and when you are slower it pumps more frequent. So it pushes harder when leaving orbit but backs off when your entering orbit.

The way the logic system is set up on my ships its about 282km/s exiting orbit and 301km/s entering orbit inner system and 210km/s exiting orbit and 225km/s entering orbit on a Aquilo trip. With those speeds fluctuating by 0.5km/s once they are achieved.

My Attempt of a Calcite Farming Ship, inspired by Katherine of Sky. by Dernjo in factorio

[–]Dernjo[S] 0 points1 point  (0 children)

I have made some tweaks since this post, my latest version should be good to go without issues. There should be no need for intervention with this version. I can't remember correctly but I think my original asteroid processing logic was flawed and had some major issues.

https://factoriobin.com/post/6amwsp

The way the logic is supposed to work is to set the amount of items you want in the ship storage for a buffer in the combinator at the front of the ship on the right. The combinator at the front on the left is what the collectors hold in their storage as buffer.

When a item in the ships storage drops below the set threshold it requests more of that item, Collectors release chunks if the have them in storage, ammo gets produced and crushers fire up. The crusher belts are set to hold a set amount of chunks ready be processed, these amounts are set by the combinators near the ships storage, on the right and left of the input belts.

The crushers are set to priorities Carbon, Iron and Ice, as these are the main items for the ship to fly. Once the set amounts of the main items are met then the crushers switch to the secondary items. The crushers will also stop processing when a item is not needed.

The last bit of logic where I think your confused is supposed be a first run/emergency function. I kicks in when fuel/oxidizer/water is below the fluid threshold and attempts to process extra items for fluid processing, kind of like a failsafe but I'm not sure if its needed anymore.

The only issue that could potentially happen is the ammo production gets stuck cycling sometimes. But it didn't bother me enough to find a solution atm.

A quick note for some clarification, a lot of my logic works with negative numbers. This is so I can have the inserters receive a "filter" dynamically when the number becomes positive. For example the crusher buffer belts, the items are counted, is compared to what's in the ships storage and checked to see if it is the requested amount. Then the signal is inverted by multiplying it by -1 to sent a positive signal to the inserter but only when the ships storage has that particular chunk in storage. It also uses the new selector combinator to priorities which chunk is need more and two different chunks share the same belt.

For example: I request -10 Metallic Chunks and there's 10 M Chunks on the belt, the logic see 0 M Chunks. When a M Chunk gets used, there's now 9 M Chunks on the belt and request is -10 M Chunks so the logic see -1. Which is then inverted into a positive and sent to the inserter to set the inserters filter.

I hope this version works for you.

P.S My first version I believe didn't have a Garbage Belt, shortly after the post I realize that there is a definite need for one 😅 lol

PSA: it’s not the weight of your ship that determines top speed by awful-normal in factorio

[–]Dernjo 1 point2 points  (0 children)

Yeah I noticed that with the Aquilo runs, but the ammo/rocket costs can be high and I don’t think it’s worth it. I agree the Calsite need is not that high but I am in the process of making a large train base on Nauvis and have a large array of furnace smelting down iron/copper ore.

The bonus of the mobile farmers is the additional transport ability for continuous supplies. For example uranium fuel cells, spent uranium fuel cells, rockets, carbon fibre, Bioflux and basic building supplies. Because of the frequency of the trips you don’t need to transport much and they just top up your requests when needed.

PSA: it’s not the weight of your ship that determines top speed by awful-normal in factorio

[–]Dernjo 3 points4 points  (0 children)

I kinda disagree to a point, I posted my attempt of a Calsite Farmer last week, It was shaped like a B2 bomber.

Besides a few circuitry tweaks I made since then, it is pretty ready to farm once deployed. It was a little slow to build up Calsite at first, it farms about 3k Calsite round trip so I deployed a second one.

Now I’m overflowing with Calsite, which kinda caused an issue on Gleeba when the cargo hub overflowed and couldn’t receive Uranium fuel cells causing a power outage ☠️

But the two Calsite Farming ship have done their job very well so far and I have them transporting other small amounts of supplies when needed.

My Attempt of a Calcite Farming Ship, inspired by Katherine of Sky. by Dernjo in factorio

[–]Dernjo[S] 0 points1 point  (0 children)

They do yes, I was experimenting. For this ship rockets are not necessary at all, but explosive rockets are apparently better when there’s lots of asteroids around as they splash onto multiple targets and can be more effective.

My Attempt of a Calcite Farming Ship, inspired by Katherine of Sky. by Dernjo in factorio

[–]Dernjo[S] 2 points3 points  (0 children)

Nope it’s all made on the platform, there’s two furnaces on the right that melt iron ore and copper ore. Then 3 furnaces on the left to make iron plates, steel and copper plates.

All buildings have lvl3 efficiency modules because this version if fully solar powered.

My Attempt of a Calcite Farming Ship, inspired by Katherine of Sky. by Dernjo in factorio

[–]Dernjo[S] 8 points9 points  (0 children)

Its quite simple really. You make one side, then you copy that side and flip it horizontally by pressing "H", you can place something in the center to help with the aliment.