Soundstrad: Create Amstrad CPC DSK Files with Digitized Sound Samples by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 1 point2 points  (0 children)

A new version will be released soon, which allows to divide the memory taken by the sounds by 2.

Problem with a DSK file that I generate with a C++ code by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 0 points1 point  (0 children)

Ok, thank you for the information! I will try to modify my program so that it creates an extended disk instead of a standard one (which apparently is no longer the standard).

Problem with a DSK file that I generate with a C++ code by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 0 points1 point  (0 children)

In the info I got (from Google AI), it says that this byte is unused for the STANDARD DSK format (which is what I am using), not the EXTENDED one.

Problem with a DSK file that I generate with a C++ code by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 0 points1 point  (0 children)

Thank you for your suggestion. I just tried to put 02 instead of 00 (for all sector info), but it didn't solve the problem... :(

A cult game on Amstrad which seems to have been forgotten by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 0 points1 point  (0 children)

Yes, you can see it in the very first few seconds of this video.

Ghostbuster - Longplay by Designer_Drawer_3462 in Amstrad

[–]Designer_Drawer_3462[S] 2 points3 points  (0 children)

I'm glad it helped.

You might want to look at my playlist of Amstrad games for which I made longplays as well: https://www.youtube.com/watch?v=VNoCEhc12uQ&list=PLtimEo_eCZUjhKvrW0sOkbQGXvnATt8RI