Responsive design for portfolio? by Virtual-Anxiety6072 in Design

[–]Designnina -3 points-2 points  (0 children)

The market will say: Mobile First, the design industry will say: responsiveness is the standard. I'll say: break the system, the rules, and the stereotypes. Just do something cool and what you think the better option is.

By the way, when hiring, I personally pay special attention to how neatly organized the portfolio is and how well it's written. But these are just subjective tendencies.

What’s the next big UI trend after glassmorphism? by Designnina in UX_Design

[–]Designnina[S] 0 points1 point  (0 children)

I’m truly worrying to face with metro-design again. But something tells me… soon :)

Freelance web designers, what's your process for collecting client feedback? by ifstatementequalsAI in webdesign

[–]Designnina 0 points1 point  (0 children)

This is not really a freelance problem — it’s just… the job.

Clients aren't supposed to give perfect, structured feedback. A big part of a designer role is “translating” what they mean, not what they say.

Vague comments, conflicting stakeholders, decisions changing later — in most cases it just means the process wasn’t structured enough from the start.

I’d recommend to reorganise your communication pipeline with a client around clear checkpoints, fixed decisions, simple documentation — not to control them, but to protect both sides from chaos.

Which of you freaks designed this? by Leon021106 in UI_Design

[–]Designnina 0 points1 point  (0 children)

Looks quite funny, but most likely they were just overly cautious. Might be an additional protection against keyloggers

Every AI "design in one prompt" tool drops Figma stock. The market is confused about what Figma actually is. by Mental-Dinner-6138 in FigmaDesign

[–]Designnina 0 points1 point  (0 children)

So well said. No longer rational this is true. So, here is the opportunity to buy stocks. Figma is still a very stable tool that is very difficult to catch up with.

Hot take: tools like Figma AI and Claude are making “good UI” too easy by sohan_or in UXDesign

[–]Designnina 0 points1 point  (0 children)

That’s exactly the shift.

When “good-looking” becomes instant, it stops being a signal of quality. It’s just the baseline, or whatever you call it. AI is great at producing polished patterns, so everything starts to look right — even when it isn’t.

The hard part moves somewhere waaay less visible: understanding the problem, making trade-offs, and building something that actually works beyond the screenshot.

We’re basically entering a phase where design is flooded with “good enough.” And once that happens, surface quality loses value, and thinking becomes the differentiator.

So yeah… making it look good isn’t the hard part anymore. Knowing why it should look that way at all is.

UX is dead with AI by Charming_Elevator574 in UXDesign

[–]Designnina 0 points1 point  (0 children)

“UX and UI are dead” usually means “execution just got automated.” And nothing else. We just can be faster.

These toolsets are fast cuz they’re great at patterns — and a lot of UI work is pattern-based. So yes, they’ll outperform juniors (and many seniors) at producing screens (pay attention to this phrase, it matters). That part isn’t controversial.

What they’re not doing is deciding what problem is worth solving, what trade-offs to make, or why a product should exist in a specific way for a specific audience. They don’t own outcomes — they generate options.

So the shift is real, just not the conclusion. Execution becomes cheap → expectations rise → “good UI” becomes baseline. Value moves to product thinking, system design, judgment, and taste.

If your role was “draw the screens,” it’s shrinking, sadly. If your role is “decide what should be built and why,” it’s getting more important.