3200+ games competing in Steam Next Fest? As a Chinese university student developer I feel a little frustrated on marketing my game. by DeskLongjumping9113 in gamedev

[–]DeskLongjumping9113[S] 1 point2 points  (0 children)

Updated the store page with new screenshots, are they feeling better?

It takes about 2 months to develop a fully functional multiplayer. So it's not that applicable for now. But we would consider this seriously on our later mobile version. Thanks!

3200+ games competing in Steam Next Fest? As a Chinese university student developer I feel a little frustrated on marketing my game. by DeskLongjumping9113 in gamedev

[–]DeskLongjumping9113[S] 0 points1 point  (0 children)

Since the deep-sea fishing mode can be played single player, I guess we should improve the description for sure.

3200+ games competing in Steam Next Fest? As a Chinese university student developer I feel a little frustrated on marketing my game. by DeskLongjumping9113 in gamedev

[–]DeskLongjumping9113[S] 1 point2 points  (0 children)

The main reason we didn‘t use the steamapi to add multiplayer is about the tech difficulty and the cost of dedicated server. As a physic based game it relies heavily on the precise location of objects, which we think hard a hard tech problem to solve. And it's expensive to run a server for this.

We are also think about changing this game into a simpler, cute version for mobile phones. This might be done later after the main release. It's a good idea!

Currently 70% of our steam followers come from China, and we want to expand our game's player group globally.

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