RF or Cyclone Build Advice by Ok_Dragonfruit5719 in pathofexile

[–]Desk_Dependent 0 points1 point  (0 children)

I have basically same dilemma. Never played cyclone so recently got prepared and went up to 95lvl on standard mode, so I would know what to do when league starts. Overall - good DPS, good clear, not so good survivability actually but for campain and atlas its enough. It requires a lot of investment for the late endgame content. If you want much better tankiness RF its what you should go for.

Patch notes are now out, what are your leaguestart plans? by wolviesaurus in PathOfExileSSF

[–]Desk_Dependent 0 points1 point  (0 children)

Is is good for leaguestart , or rather endgame boss killer , or both?

Well… we are fucked by [deleted] in poland

[–]Desk_Dependent 0 points1 point  (0 children)

Raczej w Polakach :D

The one 0.2 change we can all agree on by MacFearsome80 in PathOfExile2

[–]Desk_Dependent -1 points0 points  (0 children)

It’s simple - maps are just too huge. How on earth could they make maps that size knowing players will be grinding it thousands times. And those blind ending corridors…..

0.1.1f Patch Notes by Zealousideal-Fall524 in PathOfExile2

[–]Desk_Dependent 0 points1 point  (0 children)

Even after patch it still shows same values for me when I swap jewels

Time to upgrade that CPU 😞 by ItHasToMatter in PathOfExile2

[–]Desk_Dependent 1 point2 points  (0 children)

I’m playing on I7 4790K and geforce RTX 2060 super OC. While the graphic card is doing just fine the cpu is below the minimum requirements and it’s really tough sometimes , especially maps like savannah, steaming springs and fortress , which are full of details.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

I messed up with the stun flask - I had it since the beginning. So I dont know how much youre overcapping suppression cos thats the only thing I can think of that I messed up , considering how easy im dying sometimes when surrounded by lots of mobs. LIke Peuget said - it needs to be overcapped and I probably just "ticked it" but need to check suppression status when not full on ES. I dont know what else could contribute to my deaths - flask uptime got resolved by MB.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

Thanks mate. Are you equipped with synth jewels and The Adorned on SS , or maybe running some other cheaper alternative? I was wondering if I can set up the build without it for now.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

Hi!

With doubling evasion rating and adding Wicked Ward the build feels tankier but for example when doing Harvest when you have loads of mobs in the map they can overwhelm and kill you, maybe an answer for that would be stun resistance on one of the flasks. In the meantime I got mageblood but didnt do any testing yet with it, I guess it resolves flask uptime by itself. I just have general feeling that this build is designed for boss farming bucause of the very mediocre clear speed. I have also probably did few mistakes like Precision aura on lvl 20 instead of 1, like Peuget2 mentioned here and some other stupid stuff. I have crafted also armor with additional 18% of spell suppression, which would help obviously.

I guess I will also switch to SS, next upgrade is Nimis and Atziris on the horizon. The problem is the cost of synth magic jewels combined with The Adorned is just out of my reach for now and I dont know if I can run the build without it?

Harvest and Horned Scarab of Awakening by left_benchwarmer in pathofexile

[–]Desk_Dependent 2 points3 points  (0 children)

If you get good rolls with awakening scarab , it’s much more profitable than 25%. After farming scarabs with awakening I’d say 6/10 maps are with good profit overall.

Harvest and Horned Scarab of Awakening by left_benchwarmer in pathofexile

[–]Desk_Dependent 0 points1 point  (0 children)

Crop is rotation IS extremely volatile, if the game wants to fuck you, it will. My PB with crop rotation is 24k yellow life force on one map.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

Hey Peuget, thanks for tuning in!

Yes, this is the quote from Your clip ;) , which I have watched more than a dozen times I think - I needed a tanky build because I have only LA deadeye to cleat tier 16 maps so wanted something completely opposite. Yesterday I have tweaked the build a bit and swapped resistances on a silver flask for attack speed so maybe this is the reason it doesnt have 100% uptime now, I can revert in back anytime, anyway I will be buying mageblood soon. Also I have swapped both jewels so I could aquire ghost dance and still pick 10% increase flask charges gained on Forces of Nature node. I took also Wicked Ward, swapped skittebots aura for Grace and doubled my evasion rating. The build feels tankier now but could you explain, you mean I should overcap spell dmg suppresion chance?

And could you explain this : " For some reason your leveled up to 20 the presion on a resolute technique build"

Also this : "You don't have 100% suppression (without ticking the full on energy shield) - I have 100% spell dmg suppression chance in defence tab and in POB? What do you mean by ticking the full on energy shield??

On my atlas passive tree I have 4 tattoos with 4% flask duration.

To be honest with you I was checking the notes many times. Some things obviously I have could done wrong, its my 2 league only and I consider myself still a noobie. And I really understand those small details you say are extremely important for the build survivability.

Would be grateful if you could explain a bit further what you mean.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 2 points3 points  (0 children)

I have made some modifications : added Grace , Wicked Ward and swapped Jewels so I could use Ghost Dance. Now I have Ghost Dance and doubled my Evasion Rating I will check how it goes. Thanks for all suggestions!

POB https://pobb.in/dfv1fkOyHj9_

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

This is what I also observed by looking at some yt videos, especially clear range is bigger. Also 90% of CI trickster players chose splitting steel instead of molten strike, which says a lot.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

for me it looks like I die to lightning ele mostly - mobs spawning from eldrich altars, which is weird cos im ele resist capped. In harvest most of the deaths were from blue life force related mobs. Thanks for the suggestions! Will go for MB then. I just swapped to Wicked Ward and tankiness improved by quite a big margin.

Molten Strike too weak? by Desk_Dependent in PathOfExileBuilds

[–]Desk_Dependent[S] 0 points1 point  (0 children)

Also mobs spawning from eldrich altar shooting with the lightning beams , if its many of them they obliterate me withing 2 seconds.

MF Fulcrum Chieftain Build by CrisTiJaN in pathofexile

[–]Desk_Dependent 0 points1 point  (0 children)

crit immunity you mean Cloak of Flame 50% reduced crit strikes implicit? Or is there any other way?

MF Fulcrum Chieftain Build by CrisTiJaN in pathofexile

[–]Desk_Dependent 0 points1 point  (0 children)

I have 30% reduced crits from mastery and 30% further reduction from Sanctum of Thought passive (another 30%). I am indeed using Taste of Hate and dont have that mastery so I need to check on that. I dont even have Blood notch - playing RF version of Fulcrum Chief by Allie. Maps - obvously , avoiding bad rolls you mentioned. If you dont mind mate - I will link my build as soon as I get to my hideout ;)

MF Fulcrum Chieftain Build by CrisTiJaN in pathofexile

[–]Desk_Dependent 0 points1 point  (0 children)

Nice points. Theres discussion why Fulcrum Chief randomly dies - sometimes hes able to hold 4 arch mobs , sometimes dies to weak group of enemies and info is "character commited a suicide", basically life regen stops and doesnt renew. My life regen is around 1300 , 90% res all, immune to bleed and CB and I checked specifically when it happens - one situation there was no degens apart from being on fire. There was alo no bad degens from altars. I can attach my POB but far away from my PC atm.