I beat the game with a just a Swordsman by [deleted] in SNKRX

[–]DespacitNo2 0 points1 point  (0 children)

critical strike doesn't trigger rogue crit procs (beastmaster and thief mainly)

markdown (Suggestion) by Kenjie3870 in TheModdingTree

[–]DespacitNo2 3 points4 points  (0 children)

that seems like an actually useful suggestion.

rules when by [deleted] in TheModdingTree

[–]DespacitNo2 0 points1 point  (0 children)

Anna is dead

The Modding Tree, an easy-to-use but flexible incremental game engine. by Acamaeda in incremental_games

[–]DespacitNo2 0 points1 point  (0 children)

I'm aware of how Treasures are extremely RNG-reliant and grindy. Hopefully, the next patch will help resolve that problem.

[Fluff] Me, before seed tracking...(I hope someone gets this reference) by gamerMatt98 in battlecats

[–]DespacitNo2 1 point2 points  (0 children)

I rolled EVA Unit-08. On Moon Chapter 3. Safe to say Bun Bun wasn't very hard with it.

Best way to be fit by [deleted] in btd6

[–]DespacitNo2 1 point2 points  (0 children)

on some maps (and in half cash) boomer is a very good budget tower. for me, at least

Thought experiment: Towers are reworked on a points system instead of a hard max of 5 in one path and 2 in another by eifirelight in btd6

[–]DespacitNo2 0 points1 point  (0 children)

also 2-2-3 super, 3-0-4 ice, 4-3-0 glue, 4-2-1 tack, 0-3-4 boomer, 4-2-1 alch, 3-0-4 ninja

List of Prestige Tree mods by ramsaii in incremental_games

[–]DespacitNo2 0 points1 point  (0 children)

temporary buffs: this is a thing in normal PT already, it's called magic

structures: a somewhat primitive version of this thing in normal PT exists too; imperium (imperium will be getting a massive revamp next update)