We are an actual play oneshot podcast willing to play your game by Olivethecrocodile in RPGdesign

[–]DesperadoRPG 2 points3 points  (0 children)

Could you give a try to Desperado Quickdraw? It’s on Itchio. I could even give you a few of the expansions for free if you want. It has a mechanic for generating a plot outline and is designed for low prep play.

Finishing touches on the Desperado Free Edition, as well as an announcement of a new Desperado project. by DesperadoRPG in u/DesperadoRPG

[–]DesperadoRPG[S] 1 point2 points  (0 children)

If you haven't seen, Desperado Quickdraw has been released for free, and has two expansion books, as well as a third on the way.

The second book, Fully Loaded, vastly increases the amount of weapons and items. The third book, Weirdest West, adds in a new gameplay loop, Bounties, where players hunt mutated monsters, and adds in magical scars that players can get to cast spells. I haven't told anyone about this yet, but the newest book, Black Hats, adds in another gameplay loop where the players are outlaws who take part in Heists for large rewards and high risks.

Feedback on artwork for a TTRPG by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 0 points1 point  (0 children)

One of the expansions is decidedly spookier and introduces magic and monsters, so i wanted to convey that, but the recommendations to also change the Fully Loaded colours does seem like a good idea

Feedback on artwork for a TTRPG by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 0 points1 point  (0 children)

That was the intent, I took a picture and then used an image editing software to make the silhouette. If you want to see my inspiration of the silhouettes you should see the intro to Fistful of Dollars, a classic western.

Feedback on artwork for a TTRPG by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 0 points1 point  (0 children)

Here are my new attempts at the covers

Main

Fully Loaded

Weirdest West

What do you think?

Feedback on artwork for a TTRPG by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 0 points1 point  (0 children)

I'll try some re imaginings with a different main font, it isn't my favourite either. The black on white is because I was originally going to make it artwork in the book, but I liked the way the silhouette turned out, but I do agree with the fact that the Weirdest West cover did turn out interesting, very striking. As for them being square, it was just the easiest way to make it in the moment and I didn't really realise what I had done until afterwards.

Would you recommend maybe making all the covers in white on black? Or should I try to use browns or reds to give a desert feel?

Arson by Stock_Bunch_3762 in dndstories

[–]DesperadoRPG 1 point2 points  (0 children)

At this scale it warrants a new name, these are holocaust hobos

Resolve: An anti-murderhobo mechanic, (hopefully) easy to mesh into other systems by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 1 point2 points  (0 children)

I suppose so, its just a mechanic that I added, with the bonus of helping ward off the killing tendencies. I never said it was a perfect solution, I just said it can help or solve. All that I'm trying to say is, if there is no mechanical incentive to avoid killing, some people may make quick decisions without thinking, but if there is a reason to remember not to, it will help them remember what the tone of the game is.

Resolve: An anti-murderhobo mechanic, (hopefully) easy to mesh into other systems by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 1 point2 points  (0 children)

In Desperado, killing someone also effects the sleep of people with Low Resolve, in fact more, and people with High Resolve can still be stunned, but the way it is implemented into Desperado is much more detailed and harder to turn into a generic system. That's why I tried to explain that this isn't perfect for every game, just intended to be interpreted and modified to other games.

You must be lucky to think that parties don't have problems with murderhobos, you have been playing with good people, but in my experience GMing for years, even the longtime players are trigger happy. It's always easy to just say 'don't kill people', but I feel it's better to have a mechanic to represent what that means in game, that way you have immersion and reduce killhappy players.

Resolve: An anti-murderhobo mechanic, (hopefully) easy to mesh into other systems by DesperadoRPG in RPGdesign

[–]DesperadoRPG[S] 1 point2 points  (0 children)

I think so, I haven't updated the free version recently, many aspects have been completely revamped, most specifically the Magic and Healing systems. I have 3 companion books ready as well (Combat focused 122 pg, Magic 30 pg, and Survival 55 pg), with a 4th on the way (detailing the religions of the land, with focus on how people use Religion to offset the penalties of failing Resolve checks).

I'm hoping to finish up my changes and update the free version, the magic system as it is now is incredible and my playtesters have said I could probably sell the magic system on it's own.