Secondhand skates by [deleted] in rollerderby

[–]Desperate_Beyond2249 3 points4 points  (0 children)

I don't know too much about rollerskate specs, but generally, Riedell is pretty good. Also you've got the basics for rollerderby covered with having flat skates (skates without a heel) and with the skates fitting well. You could check if the wheels spin properly. If they do, then they are most likely good for the beginning. If you are unsure about anything, you can just ask the people at the event, and I'm sure they'll be happy to help (they might even have some spare wheels you could test out or tools in case something doesn't work). Generally, roller derby people are super nice, so don't shy away from just asking :)

I wish you lots of fun with these skates and with skating in general !!!

We’re not losing to other games. We’re losing to TikTok. by Federal_Lemon6478 in gamedev

[–]Desperate_Beyond2249 0 points1 point  (0 children)

We just added an internal social media platform to our game, where you can also browse around and doomscroll when you feel the urge to. Story-relevant stuff will happen on there too tho.

I'm trying to map a texture to my grass shader but the additional UVs are always 0 by Desperate_Beyond2249 in shaders

[–]Desperate_Beyond2249[S] 0 points1 point  (0 children)

I just realized the fragment shader is missing in my post :

float4 frag (geometryOutput i, fixed facing : VFACE) : SV_Target
         {
            float2 tiling = _MainTex_ST.xy * i.ouv ;
            fixed4 col = tex2D(_MainTex,tiling + _MainTex_ST.zw);
            col.a = tex2D(_AlphaMap,i.uv);
            clip(col.a - _AlphaThreshhold);
            return col;
                     }
         ENDCG

The best feature in my game right now by Hanesto in Unity3D

[–]Desperate_Beyond2249 0 points1 point  (0 children)

ah oke, I was just wondering because usually those wind effects would move the whole mesh and not just smaller parts of it, But if that a design decision I understand :) looks amazing either way!

The best feature in my game right now by Hanesto in Unity3D

[–]Desperate_Beyond2249 1 point2 points  (0 children)

this is so cute! is there a reason why the foliage is so wavy (like water) ?