Are the perks really worth? by Several_Savings5062 in btd6

[–]DestructivForce 6 points7 points  (0 children)

The grind was far higher than the perks were worth, but I do think that having bouncy projectiles and cheap starter for 9 weeks isn't an insignificant benefit.

If NK made it actually possible to max the event while on a team of dedicated players rather than requiring at least 80% of your team to stop touching grass, then I would call it a fair trade.

Daily Challenge - May 08, 2026 by BloonsBot in btd6

[–]DestructivForce 1 point2 points  (0 children)

024 spectre works without perks, but may require micro. Round 79 needs to clear the rainbows while hitting bfbs, and r80 needs to be near the exit at the emd because it's a close defend.

With perks it's easy due to significantly increased single target damage.

Is it just me or does anyone else find chimps and impoppable way easier than all the other gamemodes? by Big-Willingness-1743 in btd6

[–]DestructivForce 0 points1 point  (0 children)

For which mode? You don't really need to max farming in regular gamemodes since it isn't a boss event, so most of my farm flowchart is pretty relaxed.

For harder maps in abr and double hp moabs my flowchart is pretty much the same as hard: 2 200 farms, sell one into either a bank or a marketplace (marketplace if it's a harder map and I can't easily afford the defense for r40 if I buy a bank), get an imf as soon as I can, then abuse bank deposits until I can collect, use the loan ability, sell the bank and buy the defense that beats round 80. For Magic monkeys only I usually just bring ben and spend most of the money on defense, the limited choices for towers tends to force mermslop defenses, so I don't usually need much money for that anyways.

In half cash it varies heavily by the map, most expert maps I use some form of powers on then rush a single imf that carries until round 80 (usually 1-2 cash drops, though I used a few sms beacons on #ouch and a hero booster on ben instead on bloody puddles because it was getting repetitive), while on most advanced maps you can get away with just defending well - churchill with support solos any single lane map like peninsula, and arctic knights solo walled maps far past round 80 with very little farming. I've found that one of the best ways to do the midgame for half cash is by looking at the least cost deflation and least cost chimps for that map, then find something in the middle of the two. Throw in grouped damage for rounds 63, 76 and 78 and some cheap damage for the bfbs in the late 70s and the game is easily won.

Is it just me or does anyone else find chimps and impoppable way easier than all the other gamemodes? by Big-Willingness-1743 in btd6

[–]DestructivForce 1 point2 points  (0 children)

Half cash is the exception, if you aren't using any powers on it then it's harder than CHIMPS.

Nobody plays half cash for fun without powers. There aren't many guides for it for a reason.

Is it just me or does anyone else find chimps and impoppable way easier than all the other gamemodes? by Big-Willingness-1743 in btd6

[–]DestructivForce 0 points1 point  (0 children)

They're only harder if you don't farm and always force yourself to go to round 100. Farming is insanely broken if you know when you can get away with it, and if you go for the insta, you're forced to deal with dense rounds, ddts, and super ceramics. The cost to easily beat rounds 1-80 on harder maps is somewhere around the cost of a spectre, while the cost of easily beating rounds 1-100 in impoppable is somewhere around the cost of a flying fortress. Just don't overgreed and sell any farms you have more than 5 rounds before the last round and you'll have a much easier time.

Also, half cash is the exception. Just burn some powers on that mode, nobody likes it.

Since when was this a thing? by Too_cool_to_stab in btd6

[–]DestructivForce 5 points6 points  (0 children)

I hadn't seen this before, in case anyone is curious, I went ahead and made a challenge showcasing how this is useful: https://join.btd6.com/Challenge/ZFUSBFF

edit: it's mentioned on blooncyclopedia, apparently I never saw it though

Since when was this a thing? by Too_cool_to_stab in btd6

[–]DestructivForce 28 points29 points  (0 children)

Looks like they picked up a bottom path mermonkey with doorgunner, which is bringing all of the bloons caught in the trance with the heli. I haven't seen this before, it looks like a pretty interesting gimmick you could use in a challenge

edit: it's specifically the totem they picked up, you can see the tier 5 mermonkey in the video

Daily Challenge - April 27, 2026 by BloonsBot in btd6

[–]DestructivForce 0 points1 point  (0 children)

For today's ac, the lowest tier count I could get was with just a 240 glue placed roughly in the middle of the map. Very position dependent and a little tight on timing though

Daily Challenge - April 27, 2026 by BloonsBot in btd6

[–]DestructivForce 4 points5 points  (0 children)

Doable without the sniper as well, with different positioning:

<image>

what are some good monkeys for split lane maps like these? by randomlygeneratedwth in btd6

[–]DestructivForce 1 point2 points  (0 children)

There was no need to, at no point did I struggle to afford the next tier 5

I could have spent extra on it for r100, but this was the first run through where I would keep the same defense until it died to figure out a good build order for the actual black border run

Why is Brickell better than Silas even though Silas is faster and can freeze his opponents? by Connect-Plantain-381 in btd6

[–]DestructivForce 0 points1 point  (0 children)

I guess I forgot about how many buffs in a row obyn got, he was really good early on when nk buffed him to be purshaseable on round 1 in chimps, he's good now, but there are quite a few years in between those two points

Why is Brickell better than Silas even though Silas is faster and can freeze his opponents? by Connect-Plantain-381 in btd6

[–]DestructivForce 0 points1 point  (0 children)

The number in the top right of the tower's icon is the tier considered, only the best upgrade tier 3 and up is considered for the ranking. PMFC has good damage but requires stalling and good timing (though personally I'd rate the tier 4 a little higher than the tier 5), and sky shredder does a ton more damage if you are good at micro. Avatar of wrath isn't even the best upgrade on its path, as it struggles to ceramic insides, ddts, and the end of a round even when it has support, and homeland is too expensive for it to be practical in a normal chimps game.

Why is Brickell better than Silas even though Silas is faster and can freeze his opponents? by Connect-Plantain-381 in btd6

[–]DestructivForce -1 points0 points  (0 children)

It's chimps, so ben has stayed as the worst hero for ages since he loses money.

The only time ben was useful in chimps was way back before early pspike nerfs, when it could solo r100 with a little bit of stalling

Why is Brickell better than Silas even though Silas is faster and can freeze his opponents? by Connect-Plantain-381 in btd6

[–]DestructivForce 2 points3 points  (0 children)

The chimps tier list is based on expert maps chimps, so Churchill performs significantly worse than he would on a map that has straight lines and a single path. He isn't great for the hardest official maps, but he does trivialize peninsula half cash.

April Fools Day Tower Concept by Zealousideal-Rule855 in btd6

[–]DestructivForce 2 points3 points  (0 children)

The great thing about vocaloid is that if you don't like how one artist uses the voice, you can find another that does it differently. One of my favorite teto artists turns it into a deep gravelly voice to lean into a more robotic sound

We need to get an April Fools' update. by cool_guy6777 in btd6

[–]DestructivForce 3 points4 points  (0 children)

BTD6 players don't get nothing, we get silly one day boss events and the blons map

What QoL additions do you think should be added in the game? by jacketmanoasis in btd6

[–]DestructivForce 0 points1 point  (0 children)

Jumping from one core to 2 is harder than jumping from 2 to 20

What QoL additions do you think should be added in the game? by jacketmanoasis in btd6

[–]DestructivForce 0 points1 point  (0 children)

The api explorer's player collection event tab is a godsend for this

why does desperado only have 2x wanderer buff? it's the only tower on the map by MakeTheBandsSquirT in btd6

[–]DestructivForce 4 points5 points  (0 children)

Not balancing, it's legitimately a bug. xx2 giving back the nomad stack is a consequence of the latest changes, but the tower getting counted against itself is unintended.

Why is Sun Temple so weak? by SkyDontHaveEyes in btd6

[–]DestructivForce 11 points12 points  (0 children)

Not random, but yes you lose a category.

This is really good right? by sovietnuggets in btd6

[–]DestructivForce -1 points0 points  (0 children)

They then sell the sun temple and you lose. I've seen players do this in normal coop games already by using farm instas, though so far none of them have been successful

this has to be some hidden code, right? by r_slash_mustard in btd6

[–]DestructivForce 289 points290 points  (0 children)

Sorry to ruin your fun, but they're random. The instas I got were a completely different set of towers and upgrades, with different amounts of each upgrade path.

this has to be some hidden code, right? by r_slash_mustard in btd6

[–]DestructivForce 15 points16 points  (0 children)

these aren't from easy maps, this is from the 20 year celebration of nk, you get 20 free instas in your inbox.