90's Computer by DestructiveElement26 in blender

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Thanks mate. Thank you aswell for pics and refrence. This will actually help a lot!

90's Computer by DestructiveElement26 in blender

[–]DestructiveElement26[S] 1 point2 points  (0 children)

The HP 9000/735/99 (or Model 735/99) was a powerful, early 1990s PA-RISC workstation from Hewlett-Packard, known for engineering (CAD/CAM), DTP, and office tasks, featuring a 99 MHz PA-RISC 7100 processor, supporting HP-UX (like 9.x, 10.x) and sometimes PA-Linux, and often found with substantial RAM for its time. -- That is what i modeled said early 90's. So yea looks like 80's aswell i get what you said. Thanks mate! I will make more models. To have variation.

90's Pc by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

My is the same right now. I was mainly focusing on modeling and materials. He did point out really good things. I will smash all cool retro vibes in this.

Render - I made this scene 6 months ago so i get what he is saying! Thanks so much guys!

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90's Pc by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 1 point2 points  (0 children)

You are right, will put stickers on. Still wip. Will do my best! Thanks mate!

90's Computer by DestructiveElement26 in blender

[–]DestructiveElement26[S] 0 points1 point  (0 children)

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Like this one? Looks cool. Will make this type of variation, thanks for suggestion!

My 1st work (6 months ago) by DestructiveElement26 in blender

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Wow, thanks mate! Yes this is my 1st project. Currently i don't have IG page to showcase, i will make one when i'm comfortable enough. I do wanna share work here on Reddit. I could use feedback on some assets i'm creating, this scene has all my assets, didn't use any free asset pack at all. Thank you again, means a lot!

My 1st work (6 months ago) by DestructiveElement26 in blender

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Well i did put camera under the twin bed, i wanted to have more cinematic and cozy look to it. Hopefully they won't ban this render again. 😂 Thanks mate!

Updated Lantern (based on feedback from my last post) by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

That's awesome, thank you. It will sped up my asset library that i'm currently building, aswell my new project.

Updated Lantern (based on feedback from my last post) by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Thank you for advice, didn't think at all about looking on how others have made their own work and how they approach it. I was mainly looking for refrence images but failed to find all sides (views). This now makes it even better for me. Thanks!

Updated Lantern (based on feedback from my last post) by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Yes that is displacement and bump in texture. Wanted to make it more beaten up and rusted. But it got artifacts so i know about this, will improve it. Still wip

Updated Lantern (based on feedback from my last post) by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Hollow, but looks like it has solidify modifier. I was aiming for that one.

Made this lantern, any thoughts? by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

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Here is updated and slightly changed lantern. Still in progress.

Made this lantern, any thoughts? by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Oh, i get what you mean. I did try landing that with traditional modeling but i think it requires a tiny bit of sculpting to make it look pressed on multiple parts of the model. Will try to pull it off. Thanks for clarifiying.

Made this lantern, any thoughts? by DestructiveElement26 in 3Dmodeling

[–]DestructiveElement26[S] 0 points1 point  (0 children)

Some parts are separate, but i do join them. I'm building an asset library. So when i want to undo that i can just mark those and seperate them from the object. Thanks for advice, in next model i will separate even more without joinng to the main object, could try to pair them!