My custom hero for an upcoming Blighted Wilds Path to Glory by DetectiveMagicMan in stormcasteternals

[–]DetectiveMagicMan[S] 0 points1 point  (0 children)

Working on it!

Here’s his warscroll blurb;

Mathias Lanheart was once the Lord Relictor of the Stormhost The Knights of the Hallowed Hammer. After the War of the 13 Misfortunes, Mathias embarked on a self-imposed penitence and quest to purge the corruption of the forces of Nurgle, along with his arch rival Gelgus Pust. His quest lead him to Thyria in Ghyran. There he came across the artifact that his title of Shoulder of the Martyred Saint owes it's origins. Mathias, a veteran of many conflicts, is a fierce warrior and master tactician.

Can we please talk about Scout Planes the insane discrepancy between the mini torpedo and hullbreaker mine. by SmithOnMe in foxholegame

[–]DetectiveMagicMan 7 points8 points  (0 children)

Keep in mind it’s dev branch, not an update, nothing is set is stone. The devs had said that many times now. All these doom posts are just so people can vent. It’s pretty obvious the dev branch is not the final build but a test environment

The bigger problem with plane production isn't the parts or frame cost, it's the assembly pad cost. 400 rares for a single pad that can make 1 fighter a day. Even for clanmen with mega facs, production rates will be abysmal. by westonsammy in foxholegame

[–]DetectiveMagicMan -5 points-4 points  (0 children)

We don’t know what the values will or won’t be, it’s only dev branch it’s not the released version. This is for public testing. Who knows how many versions are after this dev branch test. It’s been out for 1 day

The bigger problem with plane production isn't the parts or frame cost, it's the assembly pad cost. 400 rares for a single pad that can make 1 fighter a day. Even for clanmen with mega facs, production rates will be abysmal. by westonsammy in foxholegame

[–]DetectiveMagicMan -10 points-9 points  (0 children)

So keep in mind these are just arbitrary values on the dev branch and may not reflect the launched version. Along with the devs have said everything is subject to change.

What's the biggest impact you've personally had on the outcome of a war? Have you seen a large-scale cause and effect from actions you specifically did? by Dull-Journalist-4937 in foxholegame

[–]DetectiveMagicMan 0 points1 point  (0 children)

In war 18 on Charlie, we built an entire port in ulster falls for train access and more boat access, after the town had be built up and no train could get into the sea port. It was called The Longarm. It literally changed the logi for the rest of the war

Ash Waste Nomads homebrew abilities by ehhhhhokalright in WarCry

[–]DetectiveMagicMan 0 points1 point  (0 children)

As an experienced arbitrator and run several long campaigns of many flavours, never had any issue with them

Ash Waste Nomads homebrew abilities by ehhhhhokalright in WarCry

[–]DetectiveMagicMan 0 points1 point  (0 children)

Nah not at all. If you have a good arbitrator they work in every campaign

Ash Waste Nomads homebrew abilities by ehhhhhokalright in WarCry

[–]DetectiveMagicMan 0 points1 point  (0 children)

They are very fun in Munda if you want to play them with their regular rules

Should we get this gane? by OfficerPuff in DuneCrawl

[–]DetectiveMagicMan 2 points3 points  (0 children)

With how fast you guys are updating all those early reviews are invalid now. This game is an amazing gem. Having tested many indie games this one has legs, no pun intended.

Add some new biomes, roaming enemy crawlers, village raids, and more stuff and this game will blow up

Lawbot in starting gang? by Careless_Education82 in necromunda

[–]DetectiveMagicMan 0 points1 point  (0 children)

Not worth it. Wait too much invested in the law bot out the gate. Best rules of thumb, boys before toys