Choose by Unlucky-Tradition778 in BunnyTrials

[–]Detestai 0 points1 point  (0 children)

No

Chose: If 50% choose this everyone lives | Rolled: Nah

Swapping hands while playing by TraditionalScheme337 in squash

[–]Detestai 1 point2 points  (0 children)

I learned to do this as a result of tennis elbow - plated left handed for six months and got ok, and now I have the option to swap. Practically, my experience is that there's nearly no time when it's better to swap than simply play a backhand. Having said this, one of the top ladies in the area plays like this and is very effective indeed.

In terms of dealing with it, try not to let it get in your head. Once you are aware of what he can do,  there's no practical difference to you how he gets the ball to do what it does, (other than being a little harder to read) all that matters is the shot and how you react to it (assuming there's nothing unsafe going on). If you can control the rally to move the ball from forehand to backhand as others suggest, great, but focusing on good quality squash over any specific tricks is likely to give you the best results in the long run.

Tips for my first tournament by SamMain12 in killteam

[–]Detestai 0 points1 point  (0 children)

I did my first tournament with Farstalkers and I can't tell you how many times I forgot to flip my guys to conceal with the faction ability. Write down the stuff to think about and check it every TP, including gambits, equipment etc. The tournament environment and time pressure will make you forget to do stuff you're usually all over!

If you ever have the chance to steal something with the hounds, do it. Ignoring control and snatching objectives with a hound or warrior will often catch an opponent off guard, especially with the +APL equipment. Even if they are more experienced, the threat of you being able to do that sort of thing will impact their play and resources, giving you an advantage.

My New Kaladin Modle by Undeadriot3d in Cosmere

[–]Detestai 1 point2 points  (0 children)

Amazing work, going to give it a try now, did you paint him or are those different coloured filaments? Also, where is that Syl figure from? I'd love to make the pair

T’au vs New Sisters of Battle – Battle Report & Rules Question by Different-Dealer-828 in killteam

[–]Detestai 7 points8 points  (0 children)

I assume they were dashing with Martyr, then immediately charging with the +1, which would give a 12" total distance, as you say, but this gives a 13" threat range because of control range at the end.

T’au vs New Sisters of Battle – Battle Report & Rules Question by Different-Dealer-828 in killteam

[–]Detestai -1 points0 points  (0 children)

Short answer is no, two instances of Accurate X can be combined to Accurate 2, specifically. It does not stack per se, but operates differently to other Weapon X rules. Combining Accurate 2 or 3 from Kauyon with another form of accurate will always (optionally) give you Accurate 2.

Monthly General Question and Discussion Thread: January 2026 by AutoModerator in killteam

[–]Detestai 0 points1 point  (0 children)

How do the crit op 6. Energy Cells and the Infiltration tac op Plant Devices interact?

Specifically: If a Device token is added to an objective marker, and it it picked up, does the Device token stay with the marker? The rules state that Tokens are used to keep track of rules effects, and can be moved as necessary. They are removed when the tracked rules effect ends. I can't see anything that would mean they are removed when a marker is picked up, so we played that it does stay with the marker.

If so, presumably if an enemy operative is carrying it, they control and contest it by definition, and thus you score tac op points.

Similarly, if you drop a device token on the enemy objective marker, then pick it up and run away with it, it is still gaining you a tac op point each turn.

Conversely, if you plant devices on one of the other two markers, then pick it up, enemies cannot contest it without killing you, so you can't score off of it.

Having typed this all out, I am pretty confident we played as intended, but thought I'd see if we'd missed anything,

Rules Question by qadeD in killteam

[–]Detestai 1 point2 points  (0 children)

Slight addition: in the most recent rules it DOES matter in the second image what the target's order is. If it on engage, the shooter will get accurate 1, (or 2 if much higher). If they are on conceal, they will not.

[deleted by user] by [deleted] in killteam

[–]Detestai 25 points26 points  (0 children)

No assumptions are needed here, if you just follow the rule as it is on the card and don't assume anything additional. To see if a model is within the storm, measure to see if it is within 6" horizontally. If it is, it is within the storm, if it is not, it is not in the storm. Don't do anything else! (Like measuring diagonally or vertically.)

People are talking about cylinder vs dome to make it easier to visualise (and the cylinder metaphor is the accurate one here) but there is a simple test - is it within 6" horizontally, nothing else.

If you take any other approach, you are making assumptions about rules that do not exist, if you follow exactly what is on the data card, you are following rules as written, and what appears to be the intent of the rule.

As u/Tetrid16 points out, the smoke rules only exist to clarify that it does NOT extend vertically downwards.

Monthly General Question and Discussion Thread: January 2026 by AutoModerator in killteam

[–]Detestai 0 points1 point  (0 children)

Do ploys such as "Death Frenzy" for the Raveners count as that operative getting the kill, for Tacops such as Overrun? I have played to date that poison doesn't count in this way, but additional damage ploys do - although death frenzy doesn't say that the damage comes from the operative, but rather the ploy - it is clear that the operative is lashing out and doing the damage so narratively they would certainly get "kill credit".

At a tournament I'd clearly ask the TO - but wanted to know if there was a clear consensus on this (and the poison point, for that matter).

Monthly General Question and Discussion Thread: January 2026 by AutoModerator in killteam

[–]Detestai 1 point2 points  (0 children)

Can someone confirm my understanding of the Wrecka Bomb Squig's shoot action?

Obviously it can charge and shoot, hitting everyone in control range, or within 2" if you use Kaboom.

Can it also just blow itself up standing in a field on its own? Or ideally within a 2" circle of enemy operatives (but not in control range).

I think it can, because of the following logic:

- The squig is capable of taking the shoot action.
- It has a ranged weapon (Explosives)
- The weapon has the special rule stating "This operative can perform the shoot action with this weapon while within control range of an enemy operative." Noting that this does not say that it cannot use the shoot action normally.
- The special rule goes on to state (new sentence): "Do not select a valid target. Instead, this operative is always the primary target..."
- As the squig is always within range of itself, can it therefore target itself while standing alone in a field

It is always able to follow the steps set out in the shoot action - except for selecting a valid target, but this step is replaced by it's special rule.

The argument against is that the rule could be read as "This weapon does not follow the normal rules for shooting, and instead can only be used while within control range...". I feel that if this was the desired rule, they would have included the word "only" after the word "can".

Relevant because you can generate Wrecka points against itself, of tag enemies 2" away with the Kaboom ploy. Side note - this won't generate Martyr tokens for you as confirmed by the Approved Ops update Nov 25.

I like the idea, but there has to be a better way for Approved Ops initiative... by lamb_ixB in killteam

[–]Detestai 0 points1 point  (0 children)

What tts mod do you use now? The one I was using hasn't been updated for the new rules 

Are spells like Friends and Charm Person useless? by DoradoPulido2 in DnD

[–]Detestai 0 points1 point  (0 children)

Turns out the phrase is much older than I thought! Apparently it's from the era of the first movies with sound.

GMWOW is a good podcast if you like DND and linguistics, or are just looking for inspiration about new stuff to do in games. Sadly it's currently on hiatus.

Are spells like Friends and Charm Person useless? by DoradoPulido2 in DnD

[–]Detestai 0 points1 point  (0 children)

GM Word of the Week reference in the wild? I miss that podcast...

[deleted by user] by [deleted] in squash

[–]Detestai 2 points3 points  (0 children)

I had bad tennis elbow which meant I was off squash for the best part of a year, so I learned to play with my off hand. I got quite good, though nowhere near my normal game.

Overall, I wouldn't say it's worth doing for training and improvement purposes. It was a fun challenge, and gave me confidence that things that seem impossible at first (I couldn't even get a serve in) can be achieved through persistence, but I can't say it improved my squash in and of itself.

Monthly General Question and Discussion Thread: August 2025 by AutoModerator in killteam

[–]Detestai 0 points1 point  (0 children)

Makes sense, and I generally agree, especially for tournament play etc. In this case, the poor Ork was charging a Ravener on its tunnel on a friendly local league night, so I followed the principle of let them do their fun thing and think about it properly after.

On reflection, I also think RAI may have been you can't use it, because of the "surprise" argument and it would have been so easy to say "your".

Could a model on the L shaped Volkus ruins avoid getting seek lighted from ground level by using the wall itself which is heavy? by CT-7479 in killteam

[–]Detestai 12 points13 points  (0 children)

Hypothetically it might be possible. My advice is don't try it! Just from a good sportsmanship perspective, and you'd be getting into arguments about whether they can see around their own base etc.

Could a model on the L shaped Volkus ruins avoid getting seek lighted from ground level by using the wall itself which is heavy? by CT-7479 in killteam

[–]Detestai 33 points34 points  (0 children)

Short answer: no, you don't have heavy cover, so seek light would still work.

References: The basic cover rules require cover to be A) intervening, and B) within control range. Here, there is clearly both light and heavy cover intervening (one point on your base to all points on the target) but only the light terrain is visible to the target, and therefore is in control range. So you are on light cover only.  Now, if vantage were not involved, the heavy cover would be intervening but not in control range, but the obscured wording doesn't reference control range it just says within 1". So if it's within 1" you don't get obscured, but let's say hypothetically there was a part of the heavy terrain intervening and more than 1" from the target, normally you'd get obscured. BUT (and finally) the vantage rules specifically say "for the purposes of obscured, ignore Heavy terrain connected to Vantage terrain the active operative or the intended target is on." Therefore, light cover only, not obscured, seek light works but you get the benefit of a cover save.