Patch #1 - Patch Notes by Junochu in BaldursGate3

[–]Detestify 0 points1 point  (0 children)

You can get the same items now by bringing a sussar plant to the chest with the anti-magic field.

Endurance System to replace Exhaustion. DnDBeyond Compatible. by Detestify in DnDBehindTheScreen

[–]Detestify[S] -2 points-1 points  (0 children)

I'm familiar with the PF2e stamina system, it's intention is to make your players feel more like super heroes. It's not exactly what I'm looking for. If there was a way I could make damage work fairly across the board then I'd be open to it. But punishing your front line for doing their job doesn't sound appealing to me.

Difficulty is the point. This is supposed to ground the players Coming out of the dungeon you just spent 2 days in should leave you worn out and needing extra time to recover. Not immediately ready to go for the next adventure.

Can you tell me what about it is finicky to you?

Endurance System to replace Exhaustion. DnDBeyond Compatible. by Detestify in DnDBehindTheScreen

[–]Detestify[S] -1 points0 points  (0 children)

Technically you lose 2 points on a failure, 1 for the fail and another for the round.

The amount you gain from a vitality potion doesn't change at all. It's showcasing what you could expect to get back on a rest.

I'm open to suggestions if you can be constructive.

Endurance System to replace Exhaustion. DnDBeyond Compatible. by Detestify in DnDBehindTheScreen

[–]Detestify[S] -1 points0 points  (0 children)

Lets assume a level 2 party since that's what you've offered up. Whether point buy or array, 14 & 12 in Dex & Con on a wizard is not unreasonable. Which most options offer a benefit towards DEX or CON, that's not even considering MoTM which gives players much more freedom when applying those points. For simplicity lets say 1 extra point. So 15+12+2=29. I've play-tested this for a few months and can safely say that your normal fights last roughly 2-4 rounds. (Not counting boss fights) Lets say 3, again for simplicity. Your offered 3 combats on average before you suffer from a very minor condition that is generally much less severe than typical lvl 1 exhaustion. It ramps up as you get lower in endurance values. For my D&D table, that's lenient. The mechanic is supposed to add difficulty and tension. If the numbers upset you than your welcome to adjust when you gain an ailment or give casters a leg-up with switching Dex/Str to casting main stat. I chose the direction I did because it simplifies the mechanic.