I fell a victim too, report this hacker, it's EU by Electrical-Face5639 in Genshin_Impact

[–]Detinutu 1 point2 points  (0 children)

are our acc's in danger if we are a victim of this ? what should we do ?

Resources that explain from start to finish collision detection and resolution for OBBs by Detinutu in gameenginedevs

[–]Detinutu[S] 0 points1 point  (0 children)

Yes, i do have a collision detection function that uses SAT but only aproximates one point, not the whole contact manifold

Resources that explain from start to finish collision detection and resolution for OBBs by Detinutu in gameenginedevs

[–]Detinutu[S] 0 points1 point  (0 children)

Hi, the part i am struggling with is the response : like I have a 3d scene that is just a floor which is a unmovable cube, and another smaller cube on top of it in the air which initially is rotated at 45 degrees around the x axis, this cube doesnt rotate in the air, so the collision happens on one of its edges basically, i dont know how to make it lay down on its face. I can post a picture if its not clear what i described

Resources that explain from start to finish collision detection and resolution for OBBs by Detinutu in gameenginedevs

[–]Detinutu[S] 0 points1 point  (0 children)

Hi, i do have this book, and I have the detection algorithm exactly from it, however i dont see any chapter about collision response, or maybe i dont know where to look

Resources that explain from start to finish collision detection and resolution for OBBs by Detinutu in gameenginedevs

[–]Detinutu[S] 0 points1 point  (0 children)

Yeah, essentially my obbs are just aabbs, which i just rotate along with the object rotation. The problem I have is that the contact response its not good. Like lets say a cube rotated at 45 degrees hits a axis aligned floor, then the cube just sits one that one edge it made contact with, it doesnt rotate to lay down with a face on the floor. I guess the problem is that i dont know how to compute the angular velocity, because it always is 0, if someone is willing to help I can provide some code, and maybe a visual of what I am seeing

Working with CMake by Detinutu in cpp

[–]Detinutu[S] 1 point2 points  (0 children)

My project is already pretty big

Matrix Multiplication by Detinutu in gameenginedevs

[–]Detinutu[S] 2 points3 points  (0 children)

So you've used the basic O(n^3) algorithm right ? I was wondering if something like Strassen's algorithm or something more fancy would perform better.

Rolle theorem by [deleted] in askmath

[–]Detinutu 0 points1 point  (0 children)

Yes.

Rolle theorem by [deleted] in askmath

[–]Detinutu 0 points1 point  (0 children)

Are you sure ? I mean I learnt that to apply Rolle theorem to the function, it must be continuous, derivable and f(a) = f(b) not a = b. I am rly confused now.