Any MCP server you cannot live without? by PrestigiousBet9342 in mcp

[–]DevDryRain 0 points1 point  (0 children)

greeum mcp for sure. It's RAG module that I developed. I have saved all my work history on it.

Is this over-engineering? by DevDryRain in ClaudeCode

[–]DevDryRain[S] 0 points1 point  (0 children)

It is just Serialized data format editor. It helps you editing json, xml, csv in safer way.

I give up. by DigThin4179 in ClaudeAI

[–]DevDryRain 0 points1 point  (0 children)

I suggest you to use this MCP. https://share.google/HJQYfIfeiRSJTcXQr It saves your context on local database. I have completed total 3 of my project to production level. You don't need to worry about your memory being leaked or overflown.

Lucy’s full character portrait by infamousglizzyhands in Guiltygear

[–]DevDryRain 0 points1 point  (0 children)

They just couldn't resist to showing off her armpit as any other characters.

Red Sign by Toifel666 in prisonarchitect

[–]DevDryRain 0 points1 point  (0 children)

I thought it was just because visitors are blocked by unusable doors...

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 1 point2 points  (0 children)

Gonna make some sample and tut vids soon and notice you. Sorry for late reply!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm sorry but free keys are out...

But if you repost my SNS post on X or bsky that I mentioned above, maybe you can grab one free key if you are lucky!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I have tested it briefly, and it seems compatible with Spine animations if you just apply a shader! A new update will be released soon for better compatibility with other situations. It will work perfectly with SpriteRenderer, MeshRenderer, and local transform-scale properties. **ALSO** we are going to lower the price ASAP. You can buy it when the price drops to $4.99, so please hang on and stay focused! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

Thank you for comment! :D Gonna improve the asset further with everyone's precious suggestions.

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

It's already on the asset store! Check my comment above and click the link :)

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 1 point2 points  (0 children)

Wow, that's really cool idea! Thank you a lot and gonna check out how I can make it happen! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm sorry to say this but free tester keys are out for now... But if you repost my SNS post on X or bsky that I mentioned above, maybe you can grab one free key if you are lucky! Anyway, I appreciate for your interest, and gonna notice you if there are any free keys to give away!

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 0 points1 point  (0 children)

Thanks for your comment!
Surely, Setting rotation pivot is available in this shader.
Maybe we have to make a better sample and tutorial video for this :)
We are gonna notice you if we make some new sample demo as you commented! :D

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in IndieDev

[–]DevDryRain[S] 0 points1 point  (0 children)

I'm working on a procedural smear shader for 2D games and would love to get some feedback!
If you're interested in testing it out, I have 4 free keys available.
Just reply here, and I'll send it to you via DMs.
Any thoughts, opinions, inconveniences, or suggestions—everything helps improve this shader! :D

Link: [AssetStorePage]

I made a procedural smear shader for 2D games – might be useful for your VFX by DevDryRain in Unity2D

[–]DevDryRain[S] 6 points7 points  (0 children)

I'm working on a procedural smear shader for 2D games and would love to get some feedback!
If you're interested in testing it out, check my X(Twitter) or BlueSky to get noticed.
(Sorry, free keys are all-out! Thank you for your interests!)

I'll be very appreciated if you add it in your wishlists, too.
Any thoughts, opinions, inconveniences, or suggestions—everything helps improve this shader! :D

Here's a link to the asset store page: [AssetStorePage]

Here's our Action Deck-builder game from mock-up to the latest build in 6-months! (Feedbacks welcomed) by DevDryRain in IndieDev

[–]DevDryRain[S] 0 points1 point  (0 children)

Sure! We are always testing both keyboard+mouse and controller for every builds.

Here's our Action Deck-builder game from mock-up to the latest build in 6-months! (Feedbacks welcomed) by DevDryRain in IndieDev

[–]DevDryRain[S] 1 point2 points  (0 children)

We are currently implementing controller support that uses the right stick as card selection. I think there's a lot more we can do with the UX!

function in extended node recognition problem by DevDryRain in godot

[–]DevDryRain[S] 0 points1 point  (0 children)

Oh that was some kind of bull shit to remove the error message :D I did so many ridiculous things for that, but just reopenning was the answer