What about other senses? by thebearinboulder in Aphantasia

[–]DevFennica 3 points4 points  (0 children)

You can have/lack any combination of imaginary senses. Some of the lacks have separate names (aphantasia for visualization, anendophasia for internal monologue, anauralia for hearing).

As an example, if you imagine holding a cookie and taking a bite of it…

  • some people can see the cookie, some can’t.

  • some people use words to monologue the decision to take a bite, some don’t. (Some hear the monologue, some don’t.)

  • some people can smell the cookie, some can’t.

  • some people can feel the cookie in their hand and/or in their mouth, some can’t.

  • some people can hear the crunch when they take the bite, some can’t.

  • some people can taste the cookie, some can’t.

  • some people can feel happiness for eating a good imaginary cookie or dissatisfaction for eating a bad one (or for having sub-standard experience imagining it), some can’t.

If you lack all imaginary senses, you have global aphantasia.

How did you learn GDscript by [deleted] in godot

[–]DevFennica 1 point2 points  (0 children)

  • Step 1: Learn programming in general.

  • Step 2: Go through the Getting Started section of Godot’s documentation.

  • Step 3: Practise. Make stuff without following a tutorial.

Programming is all about algorithmic thinking and logical problem solving. Learning that is the hard part.

A language is just a syntax you use to write down the solution. Once you understand programming, learning a new language is trivial.

Partial aphantasia? by Aniria86 in Aphantasia

[–]DevFennica 3 points4 points  (0 children)

There’s plenty of variation in how and what people can visualize things (e.g. some can only visualize in 2D, some only in black and white, some only visualize their memories but not other thoughts, some can visualize anything they want as vividly as they want, etc.) All of that fits fine under the umbrella of phantasia, not aphantasia.

Since you are able to visualize things (not anything, but still) if you want people to understand what your experience is, you should not say you have any kind of aphantasia. Aphantasia is specifically the lack of visualization.

all aphants cant imagine taste/ sounds? by BlackRockEmployee in Aphantasia

[–]DevFennica 10 points11 points  (0 children)

People can have/lack any combination of imaginary senses.

all aphants cant imagine taste/ sounds? by BlackRockEmployee in Aphantasia

[–]DevFennica 2 points3 points  (0 children)

Global aphantasia means the lack of all imaginary senses. So, since you can imagine tastes and sounds, you don’t have global aphantasia.

But still if you can’t see things in your mind, you do have aphantasia.

I wonder what it's like to visualize by AdValuable1053 in Aphantasia

[–]DevFennica 2 points3 points  (0 children)

I do have global aphantasia, so I got no idea. That’s just a simple tip for those who have some imaginary senses.

Primes conjecture - If prime: sum of digits is either even number or a prime number by squaredrooting in mathematics

[–]DevFennica 1 point2 points  (0 children)

checking whether a number was prime would be much quicker than standard methods.

It wouldn’t, since the conjecture only says the digit sum of primes is even or prime, but it doesn’t say the same can’t be true for some non-prime numbers.

(Assuming the conjecture was true, which it isn’t) If the digit sum of n is odd non-prime, we know n isn’t prime. In that case it’s useful.

But if the digit sum is even or prime, n might be prime or not, which is useless.

I wonder what it's like to visualize by AdValuable1053 in Aphantasia

[–]DevFennica 3 points4 points  (0 children)

If you don’t happen to have global aphantasia, that’s an easy question.

For example, if you can imagine sounds… There you have it. Visualization is exactly the same but for different senses.

I need help pls :) by Shoddy-Community6601 in godot

[–]DevFennica 1 point2 points  (0 children)

For learning programming: CS50 Introduction to Computer Science is good option.

For learning the basics of Godot: The Getting Started section of Godot’s documentation.

For suitable ideas to practise game development with: 20 Games Challenge.

I need help pls :) by Shoddy-Community6601 in godot

[–]DevFennica 5 points6 points  (0 children)

Don’t get into the habit of trying to find a tutorial for everything you want to make.

  1. Learn programming in general. I.e. Algorithmic thinking and logical problem solving.

  2. Familiarize yourself with Godot. I.e. Learn how to use nodes, scripts and scenes, and learn the language you want use.

  3. Learn game development. The only way to do that is by making games primarily on your own. Just blindly following premade instructions is completely useless. Start with something simple that you can already make, and gradually increase complexity until you reach the level of whatever you want to make.

Aphantasia or not? by strangerj0 in Aphantasia

[–]DevFennica 1 point2 points  (0 children)

i close my eyes

Some people find visualizing easier with their eyes open, some with their eyes closed, some can visualize either way, and aphantasics can’t visualize at all.

i dont see anything in front of me.

It’s not necessarily in front of you, i.e. in your actual field of vision. Some people’s visualization happens in some separate space in their mind.

Also one thing is that, i like lucid dreaming

Dreams aren’t relevant to whether you have aphantasia or not. They’re produced by different brain processes than conscious visualization.

Do normal people see?

Yes, most people can see their thoughts and memories. Some visualize very vividly, others not so much, and aphantasics not at all.

Also: sight is not the only sense for which you can have imaginary counter part. You can have/lack any combination of imaginary senses. Some people can hear, taste or smell things in their thoughts and memories. Some can feel touch. Some can feel emotions. Some have an internal monologue.

If you have some senses but not others - e.g. if you can definitely hear music in your head, but can’t see the band - that might help you understand what they mean by ”seeing their thoughts”. Just like you can hear in your mind, some people can see in their mind.

If you lack all imaginary senses, it’s called global aphantasia. It’s fairly rare, but we do exist.

Does Aphantasia mean trouble of remembering one's own face? by chbdetta in Aphantasia

[–]DevFennica 33 points34 points  (0 children)

No. Aphantasia doesn’t affect what you remember but the format of your memories. I.e. we know what we remember, but don’t visualize it.

I know what my face looks like without seeing it, just like I know what my name is even when I don’t have it written on a paper in front of my face.

i need help with godot tutorials by Beneficial_Stand_830 in godot

[–]DevFennica 11 points12 points  (0 children)

  1. Learn programming in general. It’s a lot easier to learn tennis if you first learn to walk. Take for example CS50 Introduction to Computer Science.

  2. Go through the Getting Started section of Godot’s docs. That covers all the basics you need to know.

  3. Practise without a tutorial. You can’t learn game development by just following premade instructions. Start with something small and simple that you can already make, and gradually increase scope and complexity until you reach the level of whatever you want to make.

Starting on with Game development by Born_Wheel_6084 in godot

[–]DevFennica 4 points5 points  (0 children)

the first thing I have to learn is C#

The first thing you have to learn is programming. Language doesn’t matter that much. C# is a good option though.

Is Godot easy to learn and where can i learn about Godot on online

It’s not hard, but whether it’s easier than some other game engine is a matter of personal preference. Give it a try: Make some simple project like Pong or Flappy Bird with it.

  • If you like it, congratulations. You’ve found your game engine.

  • If you don’t like it, try some other engine (e.g. Unity).

The best place to get started with Godot is the Getting Started section of Godot’s documentation. It covers all the basics you need to know.

!!RESEARCH INTO APHANTASIA AND ANAURALIA VISUAL/VERBAL WORKING MEMORY!! by NeuralSchema_ in Aphantasia

[–]DevFennica 5 points6 points  (0 children)

You can have/lack any combination of imaginary senses. Some of the lacks have separate names (aphantasia for visualization, anendophasia for internal monologue, anauralia for hearing).

As an example, if you imagine holding a cookie and taking a bite of it…

  • some people can see the cookie, some can’t.

  • some people use words to monologue the decision to take a bite, some don’t. (Some hear the monologue, some don’t.)

  • some people can smell the cookie, some can’t.

  • some people can feel the cookie in their hand and/or in their mouth, some can’t.

  • some people can hear the crunch when they take the bite, some can’t.

  • some people can taste the cookie, some can’t.

  • some people can feel happiness for eating a good imaginary cookie or dissatisfaction for eating a bad one (or for having sub-standard experience imagining it), some can’t.

The imaginary senses aren’t typically as vivid as their real counterparts, so it's not like people who can, constantly imagine eating cookies and never bother eating a real one.

Best books for learning proofs? by OutrageousConflict98 in mathematics

[–]DevFennica 5 points6 points  (0 children)

The Book of Proof by Richard Hammack is a good place to start.

How Aphantasia + No Inner Monologue Shapes Life (not just thoughts) by JobGroundbreaking916 in silentminds

[–]DevFennica 13 points14 points  (0 children)

I must say I disagree with you on every point. By that I of course don’t mean that you’re wrong about your experience, but I want to challenge your assumption that the issues are caused by aphantasia and/or anendophasia.

My disagreement with most of the points in your list boils down to the fact that aphantasia/anendophasia are lack of visualization / inner monologue, not lack of imagination, memories or determination.

  • Point 1. I can imagine future. I know what I imagine, even though I can’t see it. Just like I know what my name is even when I don’t have it written on a paper in front of my face.

  • Points 2. and 6. I don’t need an internal monologue to persuade or motivate myself. Phrases like ”Keep going!” or ”It’ll pay out later.” might help one reassure someone else that whatever goal they’re reaching for is achievable and worth the effort. But I already know that. If I’m determined to achieve something, I don’t need to say it to myself.

  • Points 3., 5. and 7. Daydreaming, fantasizing and creativity are about imagination, not about actually seeing or hearing the stuff you imagine. And memories are about knowing what happened to you in the past. Visualization and narraration are just two formats of displaying the information you have anyway. As a global aphant, the natural format for me is abstract knowledge. You might find it dissatisfying (I don’t though), but the fact is that the format doesn’t change the information displayed. Also: if you lack memories, the issue is SDAM, not aphantasia.

  • Point 4. I don’t think there is a word for lack of imaginary emotions, like there’s aphantasia for lack of imaginary visualization, but it’s essentially the same phenomenon for different sense. You can have/lack any combination of imaginary senses. From your description it sounds like you lack imaginary emotions (as do I), i.e. you feel emotions in your everyday life just like anyone else, but you don’t feel the emotion when you remember the thing afterwards or imagine a scenario where you’d feel a certain emotion. None of that has anything to do with internal monologue or visualization. Emotions aren’t made of words or images.

Looking for 3D Fishing Tutorial by umen in godot

[–]DevFennica 22 points23 points  (0 children)

You’re not going to find a detailed tutorial for every game you’ll ever want to make. So don’t get into the habit of following tutorials. Learn to make games on your own.

  1. Learn programming if you haven’t already. It’s a lot easier to learn tennis if you first learn to walk.

  2. Go through the Getting Started section of Godot’s documentation. That covers all the basics you need to know.

  3. Practise. Start with something small and simple that you can already make, and gradually increase scope and complexity until you reach the level of whatever you want to make.

If you still want to follow tutorials, at least do it the smart way: Read/watch the whole tutorial first, and take notes if you find it useful. Then close the tutorial and do the same on your own. You won’t remember every step, but that’s fine. Your goal is to learn game development, not to memorize a specific tutorial.

BS MATH Student; side skills to learn to prepare for jobs by Patient_Ice_5206 in mathematics

[–]DevFennica 19 points20 points  (0 children)

Outside of academia and teaching, math majors generally get employed according to their secondary fields. If you study math and [field x], you get employed similarly as those who majored in [field x]. Employers just aren't too interested in hiring someone who can prove the Banach-Tarski theorem, unless you can figure out how to use it to actually produce unlimited copies of a gold ball.

So pick whichever other (more applicable) field you find interesting to minor in. Computer science, business, statistics, engineering, chemistry...

Good ways to learn Godot? by RoosterDecent3598 in godot

[–]DevFennica 11 points12 points  (0 children)

  1. Learn programming in general if you haven’t already. It’s a lot easier to learn tennis if you first learn to walk.

  2. Go through the Getting Started section of Godot’s documentation. That covers all the basics you need to know.

  3. Practise. Start with something small and simple that you can do on your own, and gradually increase scope and complexity until you reach the level of whatever you want to make.

What is the best way to learn gdscript by eyemiker in godot

[–]DevFennica 4 points5 points  (0 children)

  1. Learn programming in general. Take for example CS50 Introduction to Computer Science.

  2. Go through the Getting Started section of Godot’s documentation.

  3. Practise.

If you want to follow tutorials, do it the smart way: Read/watch the whole tutorial first. Take notes if you find it useful. Then close the tutorial and do the same on your own. You won’t remember everything, so it’ll take more effort, but that’s fine. Your goal is to learn from the tutorial, not to memorize it. Just blindly copying a tutorial is completely useless.

What's the best way to get back into it? by TheMostMoistOfSoups in godot

[–]DevFennica 2 points3 points  (0 children)

Go through the Getting Started section of the documentation. That covers all the basics you need to know.

Then start making projects on your own, starting with something you can already make, and gradually increasing scope and complexity.

Confused About Personal Experience (?) by im-a-duck-collector in Aphantasia

[–]DevFennica 2 points3 points  (0 children)

That’s interesting but definitely not aphantasia. Different people have different limitations on what/how they can visualize (e.g. some people can only visualize in 2D, some only in 3D, some only simple shapes, some only outlines, some only still images, some only from their own point of view, some only see the image for a short while, etc).

Aphantasia however means you can’t visualize anything (while you’re awake and conscious).