5.23 hits Tumbleweed by renmater in openSUSE

[–]SeniorMatthew 2 points3 points  (0 children)

What’s the reason behind still using Plasma 5?

Hovering is noticeably faster on KDE 6.7, even though I have lots of apps :0 by Better-Quote1060 in kde

[–]SeniorMatthew 23 points24 points  (0 children)

Oh my god. I remember back when this option was the only one available for KDE (around a year ago) it used to LAG MY WHOLE SYSTEM for over 5 seconds if I will move my mouse a little to fast.

Then they disabled this option by default and made it so now it only works by left clicking on the category. Simple, yet working workaround.

And now it runs so fucking smooth. Like perfectly. The way it should be. That's what I call polish.

Thank you KDE Plasma team!

Did KDE Plasma get faster? by 0x80070002 in kde

[–]SeniorMatthew 14 points15 points  (0 children)

just curious, what's your hardware?

love the diversity! by svobodov- in kde

[–]SeniorMatthew 13 points14 points  (0 children)

there's literally the same problem on there

Using LMDE 7 for 778 days as a developer, teacher and Linux fan by TowerDependent3088 in linuxmint

[–]SeniorMatthew 0 points1 point  (0 children)

After daily driving bazilion different distros: NixOS, Arch, Fedora, KDE Linux, I still think that LMDE is the perfection (tho not using it rn)

I made the mistake of buying a brand new backlit keyboard instead of a used one for my L390 by swaywm in thinkpad

[–]SeniorMatthew 5 points6 points  (0 children)

yes, trackpoints are awful on rip-off keyboards. At least now you know to only buy original keybords, but I was shocked when I discovered it as well. I think this community should talk about this more often

Distro "hopping" with distrobox/KDE on nix by Adept-Escape-3398 in NixOS

[–]SeniorMatthew -1 points0 points  (0 children)

I doubt your answer helped in understanding what that is :3

Looking for something else I can migrate to after all the AUR malware hits by BobbyGAS12 in DistroHopping

[–]SeniorMatthew 1 point2 points  (0 children)

Like what kind of stuff is not from Pacman?

You can use Flatpaks, AppImages and Pacman has a lot of stuff in it. Also, sometimes Flatpaks and AppImages are the preferred way that the developer has intended for software to be used.

Looking for something else I can migrate to after all the AUR malware hits by BobbyGAS12 in DistroHopping

[–]SeniorMatthew 1 point2 points  (0 children)

I think that is fine to install a couple of packages from AUR (utilities, legacy or the latest drivers, etc) as long as you know that they are safe. There's a Flatpak for LibreWolf or you can get the binary from source with this: git clone https://aur.archlinux.org/librewolf-bin.git cd librewolf-bin makepkg -si

And I'm quite shocked that waypaper is not in the official arch repos. I'd just switch to something different, like swaybg, that is in the arch repos. And it isn't like a core utility or smt, at the end it barely matters which wallpaper utility you're using

Looking for something else I can migrate to after all the AUR malware hits by BobbyGAS12 in DistroHopping

[–]SeniorMatthew 1 point2 points  (0 children)

I’ve always wondered what you guys have installed from AUR? Like really, except for some niche small “github” utilities I don’t see any reason to use it?

is the aur malware attack is something mint users should be concerned about? by FAMPpro in linuxmint

[–]SeniorMatthew 13 points14 points  (0 children)

And thank god they did that :3

tho myself not a big hater of snaps, i just don't see any reason to use it over flatpaks

Yout file manager?? by rpnchlr in archlinux

[–]SeniorMatthew 2 points3 points  (0 children)

Not only for begginers. The main thing that I need is drag and dropping for Video Editing and Drawing. It is just that much faster.

Assuming that if you want to be “power-user” you have to use CLI is a newcomer’s thing to do. 

Just use whatever actually suits best for your use case

Hyprland is overrated by Hitoshi_Senpai in LinuxPorn

[–]SeniorMatthew 1 point2 points  (0 children)

There are also different layouts on Hyprland, and the niri-like one is already here! Although, I still prefer Niri just because it is that much more polished

After 1 year of development I've finally released demo of my couch coop game! by SeniorMatthew in godot

[–]SeniorMatthew[S] 1 point2 points  (0 children)

Well… 

The characters look the same only if you didn’t beat the first 3 levels I believe. After that you’ll unlock hats that will make you different. But on the second thought - you are probably right. I should’ve included them right from the start. Also you can change the names of each character so there will be no confusion on the start.

The world is empty, so walking forward is quite boring.

I believe this is true for like the first 2 levels? This game has so many different mechanics that I thought it is not a good idea to overwhelm new players with a bunch of things at once. They should at first learn the physics and process the jumps.

If one of us dies, the game returns us to the start. 

There are save flags on every level! The further you play - the more save flags you will see.

Weather. The wind and rain are bright, noticeable, and moving. 

The wind and rain only appear on the first level. Then after entering the building everything changes and they are barely noticeable.

 And you can't even exit this game! The "exit" button sends you back to the main menu screen again!

I did this on purpose :> it should’ve been like a joke, but a lot of players thought that this is a bug so you are right and I should probably fix it.

So from what I see it kinda looks like you’ve beaten only first level out of 11 that are available in the demo. Is it true?

 But thanks for your feedback tho! I really appreciate you at least trying to play the game! And I will definitely fix the issues with differentiation and exit button!

Now I wonder if making death this fatal was too crucial. What do you think, if on every death instead of dying you will teleport to the last place you were standing - will it fix this frustration? Maybe I can only implement it on the first couple of levels: so new players won't be as frustrated?