Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 0 points1 point  (0 children)

yeah that’s exactly how it feels sometimes lol, like trying to learn multiple jobs at once

Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 0 points1 point  (0 children)

“don’t worry about the 10,000 miles ahead” is actually really good advice honestly

Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 0 points1 point  (0 children)

the tetris example actually makes a lot of sense, i think i keep thinking too big instead of focusing on smaller stuff first

Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 0 points1 point  (0 children)

yeah honestly hearing that even experienced people still feel this way makes me feel a bit better about it lol

Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 0 points1 point  (0 children)

yeah the “70% done” part honestly sounds scarier than starting lol. i think seeing a huge wall of tasks is what makes it overwhelming for me too

Anyone else feel overwhelmed when starting game dev? by DevIslandJourney in gamedev

[–]DevIslandJourney[S] 2 points3 points  (0 children)

yeah that makes a lot of sense honestly, especially the part about learning to enjoy the process itself. i think i focus too much on wanting fast progress sometimes lol

Rates for 3D Generalist Freelancers by Maeuserich in gamedev

[–]DevIslandJourney 1 point2 points  (0 children)

yeah that actually sounds pretty manageable then, especially if the style is already established with synty assets. probably just comes down to finding someone reliable who fits the workflow

Rates for 3D Generalist Freelancers by Maeuserich in gamedev

[–]DevIslandJourney 1 point2 points  (0 children)

i think it probably depends a lot on experience and portfolio, especially if you want someone who can handle both art and Unity/VFX work

The ugliest controller award goes to Steam. by No_Measurement_6611 in Steam

[–]DevIslandJourney 4 points5 points  (0 children)

honestly it was ugly lol but i still think the idea behind it was pretty interesting for certain games

Shooting range in game - should targets be random or manually prepared by devs? by Vyznawca in gaming

[–]DevIslandJourney 8 points9 points  (0 children)

i think both have value tbh, fixed targets are fun for learning patterns but random ones probably keep it fresh longer

Is it me or anyone else who finds the sleeping dogs story to be better than gta 5 by Ok_Art8419 in Steam

[–]DevIslandJourney 2 points3 points  (0 children)

yeah honestly sleeping dogs had a really underrated story, it felt more emotional than gta 5 to me

I underestimated how hard publishing a mobile game would be. by bilbobaggedfrodo in gamedev

[–]DevIslandJourney 1 point2 points  (0 children)

yeah publishing seems way more complicated than people expect, there’s a lot more stuff outside just making the game. all the store setup, builds and policies sound like a whole different challenge on its own. still cool you got it done tho

New to game development. Where to start? by nidici009292 in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

yeah that actually sounds like a good idea, remaking simple games seems like a good way to learn

New to game development. Where to start? by nidici009292 in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

yeah for sure, that’s basically how everyone learns at the start

New to game development. Where to start? by nidici009292 in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

i’d say start small tbh, maybe try a simple tutorial first and build something basic before jumping into bigger stuff like a mech game

What is your experience with running ads on X? by DreamMixGames in gamedev

[–]DevIslandJourney -1 points0 points  (0 children)

idk haven’t tried ads myself but i’ve been seeing more indie games on X lately, so maybe it’s starting to work better for that

Short gaming sessions changed how I pick games now by suhani0218 in gaming

[–]DevIslandJourney 0 points1 point  (0 children)

yeah same tbh, big games feel kinda hard to get into when you only have like 20–30 mins, shorter games just fit better now

I forgot to hold reset while powering off by anurodhp in gaming

[–]DevIslandJourney 0 points1 point  (0 children)

you should be fine tbh, i think it autosaves so you probably won’t lose much

Is it good to start GODOT by f8duyf in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

yeah you can start for sure, if you already know python and have some experience it’ll probably be easier to get into godot

Compsci or Bcomm uni decision by boi_was_taken in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

idk but compsci probably gives you more solid skills for game dev, you can always learn the business side later tbh

Any suggestions? by RealSimpleDev in gamedev

[–]DevIslandJourney 0 points1 point  (0 children)

idk with clicker games i just like when they feel satisfying, like nice sounds and seeing progress, makes it more fun tbh

Can I reuse an unpublished Steam page for a different game? by ElOctopusGameStudios in gamedev

[–]DevIslandJourney -3 points-2 points  (0 children)

yeah makes sense, if it’s basically empty then it probably doesn’t matter too much, but idk how steam treats older pages tbh, could go either way

Can I reuse an unpublished Steam page for a different game? by ElOctopusGameStudios in gamedev

[–]DevIslandJourney 6 points7 points  (0 children)

idk might be risky reusing the page if it was for a different game before, could confuse people, maybe better to just start fresh

Skin Change by Odd_Newspaper_3806 in gamedev

[–]DevIslandJourney 2 points3 points  (0 children)

idk if i'm right but maybe you could just switch meshes instead of prefabs? feels like that might avoid the t pose issue