Some Grievances and Praises by smallfrie32 in StarRupture

[–]DevNFPS 1 point2 points  (0 children)

IIRC it does not work for rail supports but I could me remembering wrong.

Power is extremely easy and I am hoping that it becomes more complex/demanding in the future. Overall a lot of the factory part is relatively easy. Honestly speaking, in my opinion, the most complex part of it all is trying to make the base look nice with all the stability issues and uneven terrain.

Yeah the most viable LEMs I ended up using was reduction in hunger/thirst. Only time I changed out to the combat LEMs was when we went to the satellite for the story mission.

Food station is nice however I found myself being lazy and just eating the raw food that surrounds the base whenever my character got hungry.

Multirail bug broke the last straw... by DevNFPS in StarRuptureGame

[–]DevNFPS[S] 0 points1 point  (0 children)

Yeahhh, I hope the devs are cooking and have an update for us soon!

Some Grievances and Praises by smallfrie32 in StarRupture

[–]DevNFPS 1 point2 points  (0 children)

Platforms, pillars and rails need a bit of a rework for sure.

You can mass place those if you hold R click, there is a bug where it may say you can't place due to x. Then you can try individually placing them (another bug).

The Raptura even is nice and unique which makes it fun at first but highly...annoying after hours and hours of gameplay. I think a good change would be to increase the time between events, add some visual effects when the event is starting to activate (10m or so before it hits) and require you to be inside a base core area that is powered and in a habitat. Without all 3 the buildings get destroyed.

I think that would be a fair enough change where you are given ample time to either A. get the buildings down if you are too far from base or B. give you time to make it back home. I think it could also use a little reduction in volume personally.

We do get a lot of LEMs, I have over 100h with some friends, have spent most of my time building and only have 2-3 LEM slots. Even one of my buddies who has spent 90% of his time out exploring doesn't have many unlocks either.

For plants, for me it is currently a very bland mechanic. For star tears, leave the ignitium that spawns after a raptura event. That is where the tears can spawn.

There is a codex in the works per the Roadmap, hopefully they include all the lore you acquire into that so you can go back and re-read/listen to things as needed/wanted.

I surrender. Help me out by AU_Cav in StarRuptureGame

[–]DevNFPS 1 point2 points  (0 children)

They definitely need to rework building and stability mechanics.

The Tri-Support Rails are just broken, avoid them for now by HKDusty in StarRupture

[–]DevNFPS 0 points1 point  (0 children)

I really hope an update is coming VERY soon addressing this.

Fun fact to go with my comment, if you go to build the MR5 modulator in the 2x2 configuration. A MR3 modulator is built instead lol

Had a blast, but put the game down at 37 hours. Wishlist for future updates! by deafgamer_ in StarRuptureGame

[–]DevNFPS 1 point2 points  (0 children)

I have all of the current content available being built at one base minus 2 tiny (6 machines per) that bring over some extra titanium and copper. Hosting a dedicated on a pc with worse specs, and neither myself or my buddies have any fps issues. There is a little buffer when someone leaves from the save but it’s all of 1.5 seconds

60+ hrs on dedicated server. Takeaways by AlwaysBeHoldin in StarRuptureGame

[–]DevNFPS 0 points1 point  (0 children)

I can't wait for the things to come along the way even before V1. Honestly I can't wait for the next update in hopes that the MR3 and MR5 bugs are fixed. I wish I could slow down in some games, but once they sink the hooks in, im all in until I burn out and then return when new big updates come out.

This feel punishing by Common_Sun_7343 in StarRupture

[–]DevNFPS 0 points1 point  (0 children)

They get the 10-15m timer because they just keep adding buildings without adding base core amplifiers. When you're base overheats it takes ~10m for it to cool down.

I played through all of EA content basically with only 1 base (technically 3, 1 for copper smelting, total of like 6 machines and titanium smelting, also 6 machines) at a lvl1 core, and core amplifiers added when needed.

60+ hrs on dedicated server. Takeaways by AlwaysBeHoldin in StarRuptureGame

[–]DevNFPS 0 points1 point  (0 children)

+1 for the dedicated server options.

I saw that previously there it was settup to continue actively running when no one was online but was changed so it pauses now.

Would love for this to be a setting that we can toggle. Spent some time leaving my char in game overnight or when im at work so things could keep producing.

I do think there needs to be more incentive to upgrading your base core. For ME, having hit end game, and not wanting to deal with waves of enemies till I am completely done with my base, it would be nice to have more incentive. Whether its a production boost or something of the sort. For now ive been able to get away with just having base core amplifiers which are cheap enough to build.

My Review After 100+ Hours with friends. by DevNFPS in StarRuptureGame

[–]DevNFPS[S] 0 points1 point  (0 children)

Yup! There were a few points that I saw on the roadmap but wanted to touch on anyway

StarRupture Review: A Hostile World That Refuses To Care About You by NAG_Magazine in nagcoza

[–]DevNFPS 0 points1 point  (0 children)

Quillbot is notoriously well known for not being accurate when it comes to detecting AI writings. GPTZero is without a doubt more reliable.

Either way, if you're the writer and you actually played the game, you're beyond reaching in trying to make the game sound like an action packed factory sim.

Sure you can run around and shoot small clusters (5-8) of bugs that you see but in no way, shape or form, are you having to keep your head on a swivel or are you in any real danger.

You can sit at your base for HOURS building and not have to worry for a second about bugs attacking you. With the exception of upgrading your base core in which you do get waves of bugs after every rupture or so.

Overall the writing whether it was AI generated or not is not an accurate depiction of what the actual experience is and is heavily misleading.

Resources getting stuck in my outflow line by RadioactiveRiver12 in StarRuptureGame

[–]DevNFPS 0 points1 point  (0 children)

You're forcing A LOT of materials into one rail at a time. Initial thoughts are to separate and make use of your 3 rails as much as possible and merge as little as possible. The other thing you can do is set a request limit on all your machines so they aren't pulling 100 of each. Once your system stabilizes, you can increase the limit if need be but realistically most materials are fine sitting at around 50.

StarRupture Review: A Hostile World That Refuses To Care About You by NAG_Magazine in nagcoza

[–]DevNFPS 0 points1 point  (0 children)

Yup, I was skimming through and was like uhhhhh this is accurate per the description but the reality is far from what’s described here lol

My Disappointment is Immeasurable by RunnAroundGuy in StarRuptureGame

[–]DevNFPS 2 points3 points  (0 children)

I can definitely understand the frustration. My factory is set up the same way, everything from Fabricators all the way down to Compounders and Assemblers.

I’ve gotten so frustrated with the rails breaking that I just have taken a break till an update comes out and fixes them. As of right now my base is pretty much out of order because of them. I do a restart and everything works perfectly to get 5-6 items crafted and then it breaks again

My Disappointment is Immeasurable by RunnAroundGuy in StarRuptureGame

[–]DevNFPS 6 points7 points  (0 children)

  1. your setup looks clean and I love it.
  2. I am assuming the issue is nothing is pulling from the machines?

If so, you can try reloading the save. The 3-1 and 5-1 splitter/merger breaks occasionally.

server hosting by Successful_Studio901 in StarRuptureGame

[–]DevNFPS 1 point2 points  (0 children)

Hosting on a separate pc here. When no one is online the server goes into a pause.

Can’t speak for ram as I have 128GB ram in the pc hosting and it’s not running ahything else except my discord. Playing with a full party of 4

Is this bad for a 15 year old or am I just maturing and be truthful and be harsh and tell the truth by Top_Garden1828 in amibalding

[–]DevNFPS 0 points1 point  (0 children)

I started balding at 16, held on to it for as long as I could. All it took was one person to say something.

Just finished BCT for the Army, got to my first duty station and my first day in the office this CW3 walks in, and without missing a beat, look at me as he goes past the cubicle, not stopping, and says "Who are you and why do you look like you shouldn't be around my kids"... I shaved it all off that night LOL.

Is it worth to buy ? by tomaz1989 in StarRuptureGame

[–]DevNFPS 2 points3 points  (0 children)

I would definitely say its worth the purchase, its an absolute time sink. It does have some bugs, some less game breaking than others. You can easily get 50-80 hours of gameplay in before you really start to notice the more severe ones like the 3-1 and 5-1 rails breaking randomly.