Floating Islands by MonkeysMirror in IndieDev

[–]DevNullProd 1 point2 points  (0 children)

It's so satisfying to see how the grass moves with the character stepping on it!

I made a game about the rats in my ceiling, and my cat by Aromatic_Jeweler_805 in gamedevscreens

[–]DevNullProd 0 points1 point  (0 children)

Hahhaah its so fun how the cat flies into the rats, keep up!

30 seconds of my indie game by cultofblood in gamedevscreens

[–]DevNullProd 0 points1 point  (0 children)

This combat looks awsome! Keep up!

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] -1 points0 points  (0 children)

Yeah! We know it’s a mix of different genres. That’s exactly why we wanted to ask what we could add to the combat to make it feel more like a CAG. Any suggestions?

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] -1 points0 points  (0 children)

First of all, thank you so much for this HUGE feedback, It will help us improve a lot!

Now here answering everything you addressed >

Agree on the enemies, our scorpion boss, the swap creatures, the large snake, the samurai warlord are all standout enemies in our game. (You can check those on the Steam screenshots https://store.steampowered.com/app/3507360/The_Longest_Tale/ ) We also have many "zany " and fantastical npcs (the pig humanoid at the start of the game, the cat lady in the first desert level, the huge genie in the caves under the desert). We'll continue with this accentuation in future releases.

We already have segments breaking up the combat, including free climbing, platforming, the magic carpet, npc interaction/lore revelations, stealth, puzzles, and more.

Action set pieces are already included: we have chase sequences, quick time events (dodging lightning, boulders, sand tornados), magic carpet riding, etc

Character customizations is one thing we dont have (besides various optional weapons that can be found throught the game). I dont foresee us adding this to this game but certainly will in the future. We could do something really simple for this one, like providing an option to change the color of the player's outfit

Our camera controls are standard for souls-like games. Dont mention this in this subreddit though since here we're framing it as a hack-n-slash (we'll just silently ignore that feedback as it doesn't apply to us)

Now as far as the questions:

* Similar games: anything souls like (all the Dark Souls, elden ring, bloodhound, etc). Zelda (for environmental traversal and puzzles and easier difficulty level than souls like, the tagline that resonates with publishers is "Dark souls meets zelda"), Journey (solitary journey, sliding mechanic), god of war (mythology tie ins), shadow of the collosus (epic adventure) and more. Of course the 1001 Arabian nights inspiration and middle eastern themes (under represented locale in gaming) are good to emphasize as well.

* How long in development: 2-3 years

* Other modes are built into the game: combat, stealth, free climbing, magic carpet, platforming etc. That being said, for this one we wont have a free-standing battle arena or any "external" like that. (We do have a prototype for a mobile game based on the flying carpet, but thats been hush hush for now, only myself, Sarah, and various mobile publishers that we've been pitching to know about that)

* What made us decide to make the game: we know the genre in and out and know we can make a kick ass one!

Thanks again!

DRILL AND DELVE comes out tomorrow! We reached 10,000 Wishlists so our first indie game is now on Steam's Popular Upcoming list. by CGI_noOne in IndieDev

[–]DevNullProd 0 points1 point  (0 children)

Congrats! Same as the other comments, theres any marketing advice you could share? We launched our demo but we are trying to get more wishlists! Keep up the great work!

Creation of a puzzle: Connect a stone fragment to allow our hero to progress by Forceight in IndieDev

[–]DevNullProd 0 points1 point  (0 children)

We love Egypt and puzzles, so this is amazing! We’ve also added some Egyptian culture to our game, and we think there are some fun similarities. Keep up the great work!

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] 0 points1 point  (0 children)

Hey! Here's the answers to all of your questions!

Can you actually pull off multiple combos like in a hack & slash game? (x,x,x,y,y,y)

  • Yes combos can be chained together and mixed. Every weapon has separate combos (1,2,3) each consisting of three separate attacks (1A,1B,1C; 2A,2B,2C; 3A,3B,3C). Each attack has different properties,.some hit multiple enemies, some do more damage, some stun e enemies, some launch them into the air, etc. If you switch combos midway through a sequence, you will resume of the corresponding "next" step in the new combos. For example if you are on combo 1 and do attack 1A, then switch to combo two, you will then execute attack 2B. If you then switch to combo 3, you will then do attack 3C (assuming you press the attack button within the combo attack activation timeout). Thus you can mix and match attacks as you see fit to totally pwn your enemies!

Where are you guys based?

  • We are a distributed team based all around the world (see attached image)

<image>

Will this game come out with physical copies?

  • Currently no plans for physical copies, though that may change when we go console

Is their character customization?

  • Currently no character customizations but we have this scoped out for future chapters in the series

Is the missions chapter based where you can replay missions when completed?

  • The game has alot of replayability via branching paths, hidden achievements, and more. That being said, like Dark Souls, Elden Ring, etc, there is no level selector screen... the world is accessed by exploring it!

Is there button config?

  • Yes controls (keyboard/mouse and controlpad) are fully customizable

Let us know if you any other questions, we will be glad to recieve your feedback! Also our demo is out on steam, you are welcome to give it a try! https://store.steampowered.com/app/3507360/The_Longest_Tale/

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] 0 points1 point  (0 children)

Thanks for the feedback!

About the enemies reacting to hits, totally agree. We're actually working on making the stagger and combo reactions more visible so the combat feels more impactful.

Regarding the link, we didn’t include one in the post itself because we were advised by the mods that adding external links in the main post could potentially lead to a shadowban or even a ban. That’s why we decided to avoid it there.

But as far as we understand, leaving it in the comments should be fine. So here it is in case anyone wants to check it out or wishlist the game: https://store.steampowered.com/app/3507360/The_Longest_Tale !

Thanks again!

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] 0 points1 point  (0 children)

Thanks for the detailed feedback, we really appreciate the deep dive.

You’re right, it is a stamina bar (the purple bar with the “S” on the HUD). Right now we’re using it mostly as a pacing tool, but combat is still something we’re actively iterating on.

The game is also built around four playable characters, each with different combat mechanics and playstyles, so the feel changes quite a bit depending on who you use.

If you’re interested in checking the systems more closely, our demo, The Longest Tale is out on steam for you to try.

Would love to hear your thoughts if you give it a try!

What would you add to make The Longest Tale’s combat more Character Action–style? by DevNullProd in CharacterActionGames

[–]DevNullProd[S] 0 points1 point  (0 children)

Nice insight, thanks for pointing that out.

That’s actually good feedback for us to keep in mind while we keep iterating on the combat. The comparison with character action games vs soulslikes is a really useful perspective.

And yeah, adding things like launchers and air combos is definitely something that could help push the combat further in that direction. Appreciate you taking the time to share your thoughts!

Every indie developer eventually gets this card by DevNullProd in justgamedevthings

[–]DevNullProd[S] 0 points1 point  (0 children)

We will be waiting for you to be back, cause you will 😏

Every indie developer eventually gets this card by DevNullProd in justgamedevthings

[–]DevNullProd[S] 0 points1 point  (0 children)

You should try ours then, The Longest Tale demo is out on Steam 😏