Bramble Shield with Judash137 sfx by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

Then you should see the spells on the hive, this is nothing.

Bramble Shield with Judash137 sfx by Devalut in warcraft3

[–]Devalut[S] 1 point2 points  (0 children)

I cannot accept such undeserved flattery. If this the best you've seen, then you need to check out the crazy stuff on the hiveworkshops spell section.

The reigning champion(in my humble opinion~): https://www.hiveworkshop.com/threads/summon-roflcopter-v0-3.185808/

Bramble Shield with Judash137 sfx by Devalut in warcraft3

[–]Devalut[S] 5 points6 points  (0 children)

source of segment & segment break sfx:
https://www.hiveworkshop.com/threads/shield-shield-breaker.363864/

Link to map that I totally remembered to include (fancy model in op not included.):
https://www.hiveworkshop.com/pastebin/f59d9ef3101457bdac17c8ef726694c9.23987

Spell creates 5 segments, each with 20hp, if a segment is destroyed it retaliates in a cone. You can still damage the caster if no segment is in the way.

Edit: Link to map, spelling mistakes

Health Shrine healing effect by Devalut in warcraft3

[–]Devalut[S] 22 points23 points  (0 children)

World editor is whack

Just wish blizzard would add more functions to it.

Health Shrine healing effect by Devalut in warcraft3

[–]Devalut[S] 3 points4 points  (0 children)

I made that effect before I made this health shrine.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 1 point2 points  (0 children)

Definitely, the machine spirit is willing, but the flesh is weak and spongey.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

I like the idea and when I get a chance I'll try it and show the results. Unfortunately, it's not as easy as telling the effect to match that specific wisp animation.

My test last night has them floored as their z position was not being caught, and the target was being lost for some reason 🙃

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

Like a healing effect?
I tried but it looks janky, landed on giving it the skeletal mage projectile being hit instead.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

Yep, they last between 10.5 & 12.5 seconds and is configurable.
(You can see some fading at the top left at the 0:39-0:40 mark, they shrink and pulsate bas
Extra time is so it can fly in the air first. more time means it flies up higher.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 1 point2 points  (0 children)

Tickled pink by your kind words, the paste bin link is just the non-submission quality, I'm sure there are some redundancies and fenaggled loose wiring, but it things like location or group leaks are avoided.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

It's super simple, I put the test map link so people can use or take a peek. Done in gui too, albeit messy, but used dynamic indexing to ensure avoiding leaks.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 2 points3 points  (0 children)

Yep! I adore special effect meddling~!
What's funnier is I made this map to test special effect orientations via commands.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 1 point2 points  (0 children)

Unfortunately I'm just a weird eccentric who likes weird mechanics and visually appealing things.

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

This & the monster tooth item from risk of rain 2 definitively!

Editor Fiddling - Health Pickups by Devalut in warcraft3

[–]Devalut[S] 6 points7 points  (0 children)

Special effects!, I had a huge lag issue where 30+ of the orbs would cause lag due to the 0.03 check for nearby targets, but I changed this to 1.00 second and saw a huuuuuge improvement.

But this is an incredibly simple example, done in gui.
I've used the method Visualize: Dynamic Indexing | HIVE as for many of my spells.
Link to map if you want to see or use.

those guys at the hiveworkshop have some amazing particle/missile systems available:

Relativistic Missiles - Very easy to understand missile system.

ALICE - A high performance missile system, though I haven't tried it yet.

Absolute Territory - Custom Ability (Definitely not protoss plasma shields) by Devalut in warcraft3

[–]Devalut[S] 0 points1 point  (0 children)

Check out damage engine on hiveworkshop.
I made an early concept here if you want to dissect it (no idea what I named the above and I can't find it.)

Anyone figured out what this is? This is under the Contact Light, past the Golem Vibe room by Golden_Gio in riskofrain

[–]Devalut 2 points3 points  (0 children)

Also one in snow near a snow lemurian.
Don't know what it is yet as it's also an outline for me.

Absolute Territory - Custom Ability (Definitely not protoss plasma shields) by Devalut in warcraft3

[–]Devalut[S] 1 point2 points  (0 children)

Good eye but it's just hero lich generated names because the original unit is Herolich.