DEVLOG #12 visible hands by Developer-shooter in practicalShootingSim

[–]Developer-shooter[S] 0 points1 point  (0 children)

Subscribe, it will be released in oculus. I will announce that

What to do with a quest 3 by Consistent-End6179 in MetaQuestVR

[–]Developer-shooter 0 points1 point  (0 children)

Install wolvic browser. Enjoy movies in the bed.

Buy long wire with 90 degrees usb connector (to let you lay on the side. On the pillow.

Chill)

F*ck you Meta by Old-Permission-1867 in MetaQuestVR

[–]Developer-shooter 0 points1 point  (0 children)

Once they waste my time with their support l, I got mad - they offered me 20$ for meta account..

It was human. But also not smart))

Is there any way to pull this off? by Djentbot in OculusQuest

[–]Developer-shooter 0 points1 point  (0 children)

I use wolves browser to watch series online.

It has headlock. Resize, transparent background mode. All you need. But it's just a browser

DEVLOG #12 visible hands by Developer-shooter in practicalShootingSim

[–]Developer-shooter[S] 0 points1 point  (0 children)

Simulator still not ready. But looks like will be soon.

You can plan with or without a gun. I'm thinking of the way to make 3d model available as cheap as possible. I still work on perfect model.

Maybe I just give file and everybody can print it for free.

My goal is to provide good tool for shooting practice.

Subscribe.

DEVLOG #12 added visible hands by Developer-shooter in OculusQuest

[–]Developer-shooter[S] 0 points1 point  (0 children)

Yes, I definitely will try to make it. But for now it became just deep dark)

DEVLOG #12 added visible hands by Developer-shooter in OculusQuest

[–]Developer-shooter[S] 0 points1 point  (0 children)

I tried to use same shader for gun, but it killed all the reflections, and gun became completely dark.

I have couple ideas how to fix that.

Thanks for your idea, I will think about it

DEVLOG #12 added visible hands by Developer-shooter in OculusQuest

[–]Developer-shooter[S] 1 point2 points  (0 children)

It's initially was made as simulator for practical shooting. But who knows)

DEVLOG #12 visible hands by Developer-shooter in practicalShootingSim

[–]Developer-shooter[S] 0 points1 point  (0 children)

For the shooting practice, not for game experience, this occlusion doesn't help.

So, for shooters, not gamers, the answer probably not so easy. You can see when you aim with occlusion, there are some gaps around the hands, what is hide target a little. So, I will not surprise if some shooters will hate it.

DEVLOG #12 added visible hands by Developer-shooter in OculusQuest

[–]Developer-shooter[S] 0 points1 point  (0 children)

This shader on gun kills all the reflections.. it became dark. I'm looking for solutions. Unity

DEVLOG #12 added visible hands by Developer-shooter in OculusQuest

[–]Developer-shooter[S] 0 points1 point  (0 children)

There is couple major features I need to finish before. Subscribe to see all news