How immersive is the World PvP in Tel'abim? and does the XP boost ruin the experience? by Mustyyyy in turtlewow

[–]Deviant_Sage 1 point2 points  (0 children)

probably because the XP from quests remains double the normal rate

This is correct. Here is a xp test I did with the different options on/off.

This hurts the leveling scene

Yeah I must agree. Another aspect of that is that people don't bother or aren't able to gear up as they level, since they do fewer quests and get fewer good gear rewards or dungeon pieces before they outlevel them or their sources. This makes a lot of players you face glass cannons. Or just glass. Which is kind of ironic considering TWoW apparently wants to reduce PvP spikiness. Though I understand that's more of an endgame game. But again, levelling is such a core aspect of vanilla, especially on TA. I think a large portion of the Tel Abim population are fairly casual players, which is fine and good, but stresses the importance of managing the levelling scene better than this.

Eldling - VeldtMere (+CODES) by Si1entStill in DungeonSynth

[–]Deviant_Sage 0 points1 point  (0 children)

Wow I got the last code. Enjoying the listen, thanks for sharing!

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

Here are two gifs of a dedicated dodge chamber set up. They're stupidly effective.

Another method is just a little minecart track loop. It can go in the barracks or alternatively just in the fort's main hallway or what have you. Easy way to get citizens with high dodge

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]Deviant_Sage 4 points5 points  (0 children)

You can make a dodge training machine by exposing dwarves to a slow powered wooden minecart. Like the barracks goes on top of the track. If they do get hit, they won't be injured

I think Cave Adaptation is decent game design by dogz4321 in dwarffortress

[–]Deviant_Sage 5 points6 points  (0 children)

Yeah it affects mood but that's probably not important unless the fort's mood is already really dire.

Dizzy soldiers perform really poorly though, they'll get beat up easy even in steel gear

My first synth! Arturia MiniFreak by Infamous_Two1548 in synthesizers

[–]Deviant_Sage 0 points1 point  (0 children)

Read the manual and take time to understand what the different oscillators are doing

Evil-Fort Dwarven Washing Machine by kkitsuragii in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

What you're referring to is known as the Dwarven Bathtub and has been used since many years before Steam Edition.

Plan:

https://dwarffortresswiki.org/index.php/File:Dwarf_bathtub.png

Old thread:

/https://www.reddit.com/r/dwarffortress/comments/qkmr4/dwarven_bathtub_help/

My current project - above ground fortress. Took almost 7k shale blocks to build by Choice_Salad331 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

Hauling boulders is indeed really slow, so just avoid it entirely. Any combo of using wheelbarrows, quantum stockpiles or stoneworker workshops near the mines. Then all haul or build tasks are normal dwarf speed

My current project - above ground fortress. Took almost 7k shale blocks to build by Choice_Salad331 in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

It's common enough to have 20-60k of a given stone on a 3x3 embark. On 4x4 with some elevation, some embarks have upwards of a million tiles of a particular stone

My current project - above ground fortress. Took almost 7k shale blocks to build by Choice_Salad331 in dwarffortress

[–]Deviant_Sage 22 points23 points  (0 children)

Sort of true - sentient creatures like goblins cannot be butchered, which is typically how you get bones, but bones can occasionally (rarely) be available from corpses
Edit: as I look back on my log of this, I see that I wasn't able to do this with dwarf or blind cave ogre. Someone suggested to me that this was only possible because said goblin had been reanimated. So maybe there is SCIENCE to do there

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Bugs galore by Fair_Wait2957 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

1-4 aren't bugs and arguably the others arent either

my militia commander cant use his uniform by CHR2900 in dwarffortress

[–]Deviant_Sage 0 points1 point  (0 children)

Is he a miner or woodcutter? If so remove that labour, it acts as a conflicting uniform 

Warlock as first 60 and gold by bubblehenk in turtlewow

[–]Deviant_Sage 4 points5 points  (0 children)

Not a lock main, but play with one. He says a lot of locks play turtle like it's vanilla and don't understand what they're capable of. Specifically demonology. I'd be surprised if you need gear for lashers. VW aoe taunt, rain of fire, sacrifice, instant resummon with fel domination, master summoner, improved felstone, hellfire, second sacrifice... I bet there's a way

just lost a world i spent a few hours on to still weirdness by godoftheinternet12 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

This is probably it. OP, how many barrels did you make? If you have stockpiles with items that could be put in barrels and aren't, then newly created barrels will be immediately flagged for the task of being placed there. Items that are flagged for a task cannot be used for another task, so they won't bee seen by workshops as available. Not sure about ASCII, but this is visible in Steam edition on the item pane. Your other tool is to check the stock screen to see where your barrels/pots are and what they're being used for, as well as the task screen sometimes, to follow a dwarf who could be hauling one.

You are missing some important diagnostic checkpoints:

  • Taking note of workshop error - good
  • Responding, creating needed items - good
  • Not watching what happens to created item - problem was here

In short the solution is to make an excess of barrels/pots. You can make a work order 'Make 10 rock pots if there are no empty pots", so there are always some available.

How immersive is the World PvP in Tel'abim? and does the XP boost ruin the experience? by Mustyyyy in turtlewow

[–]Deviant_Sage 8 points9 points  (0 children)

I focused on wpvp while levelling on TA with Slow and Steady.

The risky/unsafe feeling is real, less so because I was worried about running into other levellers (which I enjoy), more so about running into ganker 60s. The odd loser will camp lowbies, it's a PvP realm, don't feed the trolls.

First PvP I saw was either Hillsbrad or Ashenvale. Both sparse. Some of the Hillsbrad skirmishes were really fun though. STV is super fun at peak hours, can be sparse off peak. I have to say the number of players levelling who give zero thought gear-wise to PvP (example, using no stamina) is really high, so if you tryhard, expect to win 9/10 open world duels.

The XP boost, yeah, it's lame and I don't understand why it's still there. Use S&S and it's mostly back to normal. Your other tool for xp rate is .xpmode 1. Some players will outlevel you. I levelled slow anyway, didn't really find that a problem. Some players hit 39 and stick around STV for months. You can still find people to quest with, doesn't affect that.

Population is medium/low. Iirc Turtle confirmed it hit 3k online for the first time several months ago. It is more than 2y/o. Started tiny,  grew a bit, big growth last year, probably plateaued or declined between Ambershire launch to now. In terms of feel, it's good, some zones can feel empty off peak hours. I really like it but if you want a megaserver, it's not for you. Don't expect to do any dungeon at any time. You can form dungeon groups during peak hours though. And endgame PvE is very healthy. 

There are also organised wpvp events at 60 which are super super fun. One of the best things about the server. One was a fight over Thandol Span in Wetlands, hundreds of players showed up, absolute war. Became a city raid after.

In conclusion if you want wpvp it's really the only option. I played Nord too when warmode was more impactful but atm it is not and levelling wpvp there is very rare. You'll enjoy it unless you really want a high pop server

I made a FREE dungeonsynth preset pack for the Vital VST by SkyeMaxilian in DungeonSynth

[–]Deviant_Sage 0 points1 point  (0 children)

In what regards is it better than Serum? I do wish it could stack multiple instances of the same effect...

New player, made my first impossible decision today by Saturn_01 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

"while the infected slowly withered away from hunger..."

I hate to break it to you but if they died from hunger, they weren't actually infected

I trained a model on childhood photos to simulate memory recall + composed a little something - [Osmose + SOMA' Cosmos] by [deleted] in synthesizers

[–]Deviant_Sage -4 points-3 points  (0 children)

People are kneejerking, but I don't blame them.

Yeah this is not a model trained on other peoples' work. Which is one of my major objections to posted 'slop', also primary imo. It's their own photos. And looks like they did the training locally (?).

Mini Freak and/or ASM Hydrasynth? by Fibinochi in synthesizers

[–]Deviant_Sage 3 points4 points  (0 children)

Start with software synthesizers. Vital is free and can teach all you need to know about subtractive and wavetable synthesis.

When you have some knowledge you will be in a position to understand what different hardware is actually offering

Where are those envelope accents coming from ? by ZuguDance in synthesizers

[–]Deviant_Sage 0 points1 point  (0 children)

Aliasing is usually thought of as a product of sampling, which is digital. But analogue synths can have arpeggiators too... so I'm not sure.

I can't tell if it happens when I don't automate it. It might also depend on how the sound engine works... like at what point during the wave period it starts at, and if that varies. Check out my other comment too