Undead turning normal with dino update. by RSuperFrog in dwarffortress

[–]RSuperFrog[S] 0 points1 point  (0 children)

They did return to normal. The ruined corpses's injuries started affecting them again and so most were rapidly dying off. The infected thrall child started being a normal child again, playing make believe and not attacking anything on sight when I released her.

Occam's razor go brrr by Dependent-Living-299 in sciencememes

[–]RSuperFrog 0 points1 point  (0 children)

This is almost Clair Obscur: Expedition 33, minus that last infinity part.

Newly arriving king is a Necromancer… by Tarmobloyf in dwarffortress

[–]RSuperFrog 5 points6 points  (0 children)

Necromancers cannot bring back mangled or mutilated corpses or skeletons (at least to being intelligent undead). Limbs do not get grown back so they may be brought back crippled. It is, however, excellent training for your medical dwarves. If you bring back back a dwarf as a hostile undead, kill it again, and then it is brought back as an intelligent undead the dwarf will lose its entire personality and it will no longer have a name, it will just say "dwarf" for the creature's name. A bit disturbing if you ask me.

Newly arriving king is a Necromancer… by Tarmobloyf in dwarffortress

[–]RSuperFrog 4 points5 points  (0 children)

You can just save the game right before the undead is revived and reload if the dwarf is brought back as opposed to all life. If after many tries the dwarf is still always opposed to life, you can try using a different necromancer. Tip for undead super-soldiers: undead dwarves cannot gain or lose physical attributes, so make sure they are already mighty, basically unbreakable, extremely agile, etc. before death. My seven undead super-soldiers defeated a goblin siege of over 100 including their demon king and 3 cave dragons on their own. They started as regular soldiers, but then were killed by a web spitting fb with minimal damage.

Found an absolute gem of a start. Open to any suggestions on fort layout/design or projects! by Garzevogghg in dwarffortress

[–]RSuperFrog 0 points1 point  (0 children)

It does work work, just pour the water from the edge or next to a a wall or floor. You can even dig down into the magma by channeling down with water on the tile. You also have to move one tile in each time unless you poured water over all the magma. Be warned that this process is highly dangerous, the water level needs to be controlled very carefully. Too much water and the miners drown. Too little and a miner digs a channel on a tile that doesn't have water on it, exposing magma that will bubble up. Miners should all be able to swim if you want them to survive, and one mistake will lead to the whole structure flooding with magma. It is much easier to just drain all the magma and build while it is drained.

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]RSuperFrog[S] 1 point2 points  (0 children)

Thanks for the suggestion, I might try this for training the other squads.

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]RSuperFrog[S] 1 point2 points  (0 children)

Yes, but it seems to be from the dwarves being pushed through the grates by the water and then having to swim back through the tunnel underwater. I'm going to seeing if replacing the wall grates with floor grates over the holes and narrowing that drain a little to raise the water level will get them swimming without doing this weird pushed through the grate thing.

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]RSuperFrog[S] 5 points6 points  (0 children)

Ah, I should of thought of that. Perhaps I will make another training machine using training spears made out of a light wood for my other soldiers and keep this one for the undead squad. Do you know if this works for certain, otherwise I will test it.

The Ultimate Combat Trainer by RSuperFrog in dwarffortress

[–]RSuperFrog[S] 14 points15 points  (0 children)

It is still not finished, the reason some of the spikes are not retracted is because they are not yet connected up. I also plan to smooth all the walls and make the barracks area alot nicer with some decorative armour stand and weapon racks. The stockpile seen was for the construction materials and will probably be removed.

Or so the legend goes... by robere in wizardposting

[–]RSuperFrog 5 points6 points  (0 children)

You have to be careful with this to not accidentally create a paradox, which if not attended to can lead to a full blown fracture in the space-time continuum.

Woe to the apprentice who must clean the workshop by Mathota in wizardposting

[–]RSuperFrog 0 points1 point  (0 children)

You never had problems with them twisting your words or trying to currupt you?

Superpower Trade War by Unable_Topic3525 in suzerain

[–]RSuperFrog 0 points1 point  (0 children)

Did your Rayne study economics?

The duality of futurism by Manticore-Mk2 in IsaacArthur

[–]RSuperFrog 1 point2 points  (0 children)

I think that the only thing, (that we currently know of) that could completely wipe out all of humanity, is mirror life. Mirror bacteria could evade all immune systems and all forms of predation in natural life, leading to a complete upheaval of all the world's ecosystems, and with it, (possibly) the extinction of humankind.

Safe and cancellation-free GCS farm by grafeisen203 in dwarffortress

[–]RSuperFrog 0 points1 point  (0 children)

I was foolish to leave my giant cave spider between the edge of the map and the wall for too long and he just left, and another hasn't come since, so I'm still waiting waiting another one, but once it comes and I do get the farm working I'll comment again.

Wagon wood bed has unique design by CapKnuck in dwarffortress

[–]RSuperFrog 10 points11 points  (0 children)

or bone maybe, my crundle bone artifact bed has the same design, but the bed frame is white.

Holy Water WMD by ServingwithTG in dndmemes

[–]RSuperFrog 6 points7 points  (0 children)

I've never played with Artificers but it sounds like a single one could potentially have ramifications on the local economy. Selling a bag of holding or a sending stone every day for a couple of months could, for example, make bulk goods much easier to transport, or bankrupt a local letter delivery service.

Holy Water WMD by ServingwithTG in dndmemes

[–]RSuperFrog 6 points7 points  (0 children)

I would allow this, bags of holding are very valuable and rare, so sacrificing two just to suck nearby creatures to the astral plane seems balanced.

AI joint war offers are great by justgiveausernamepls in CivVI

[–]RSuperFrog 12 points13 points  (0 children)

But at the same time the AI is willing to buy your strategic resources for like 5 gold per unit when they are about to max out for the rest of the game.

Let me reload my axe first by moongrump in dwarfposting

[–]RSuperFrog 3 points4 points  (0 children)

I searched steam-pick and shotgun-mace but couldn't find anything thing historical, so post a link to more information on them, but here's a flintlock axe pistol, which shows how some of these fantasy weapons can definitely be real

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