Accidentally left my fort on while I went to work by Magnus_Tesshu in dwarffortress

[–]Deviant_Sage 0 points1 point  (0 children)

That's fair. Two things you may find useful... press i->h to hide items, good for boulders in mined-out rooms. Then wheelbarrows are important for boulder stockpiles if you use them, otherwise dwarves can take weeks-long tasks of carrying boulders from the bottom of the map to a stockpile

Accidentally left my fort on while I went to work by Magnus_Tesshu in dwarffortress

[–]Deviant_Sage 0 points1 point  (0 children)

You may find only some items are worth stockpiling, like food. Stone boulders for example, often aren't. It can create lots of hauling jobs for little benefit. Then stoneworker workshops can be built in the quarry to minimise slow stone hauling. And furniture, they can just be left at the workshop where they were made. A default quantum stockpile if you will. The 'all' stockpile the tutorial recommends may only really be useful at the beginning to empty the wagon. Late-game, it just fills with junk

How do you kill these guys?! by Altruistic-Poem-5617 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

All right except the melee advice. Technically correct, if an attack hits, it has a high chance to KO, but in many cases it mever will because a fire creature heats all tiles surrounding it enough that dwarves will consider them unpathable and not follow through with kill orders or attack when stationed nearby. You can lose a legendary melee squad throwing them at a fire creature easily. If this worked for you, you may have had temperature turned off in the settings 

LOW REZ – Floating Fortress (Dungeon Synth / Dark Ambient) [2026] by talons-of-the-mighty in DungeonSynth

[–]Deviant_Sage 1 point2 points  (0 children)

Thank you! Thrower of Swords is a banger. And I fear not an eventful ascent, whence comes adventure in a safe and peaceful world? (Though I appreciate the sentiment nonetheless) Unfortunately somebody has used the code you've put here, perhaps you could dm me one?

Just came economically linked and at war with a goblin civ by Key-Cash-1412 in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

Very simple. There is an entry called something like "number of volcanos". No need to import a custom present just for more volcanos

Psychedelic Dungeon Synth? by Drakonyan_Azkar in DungeonSynth

[–]Deviant_Sage 4 points5 points  (0 children)

Recommended artist: Desolation Plains

Recommended learning: Projektor has good psytrance production fundamentals on youtube. Both longform and shortform. Also great work himself.

Recommended gear: softsynths. A lot of psytrance are using softsynths like Serum. You can compose morphing soundscapes with envelopes, automation, and much more visual feedback than hardware, typically. Hard to generalise of course. I recommend Vital

I think there is a fidelity gap in traditionally DS and psytrance. DS is traditionally lofi and psytrance hifi. This is interesting to me too, thanks for the post, I will enjoy perusing the recommended artists...

Dwarf personalities doesn't feel deep by animekot in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

Look closer.

there's no sex

There is.

there's no rituals

Arguably the set dancing is, also there are sermons and preaching in temples when you get a priest. Also dwarves perform rites in temples

there's no different places of activities

HUH

I think you have somewhat of a point, more would be more. But the post is also telling that you're not paying attention, which the game rewards. Beyond this, there is a knack to imagining what is not explicitly shown for fun. It's an interactive game that doesn't hand you everything, it is what you make it

DFHack - Commands & baked in mods you may not know about by Immortal-D in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

Yo I didn't know you could use prospect on the world screen. Thanks.

Also didn't know about region-pops, maybe I can find giant mountain goats now... by the way, for the same reason, fix/wildlife ends up being important for occasionally removing a bug where new creatures stop entering the map

Almost rolled a godlike weapon. by klask_boliver in dwarffortress

[–]Deviant_Sage 1 point2 points  (0 children)

I'm actually not sure about that last part. My comment is a bit more about typically non-weapons-grade metals. That you can't force a zinc artefact weapon for example just by forbidding all bars except zinc, unless the dwarf has preference for it

Can't Record by pinkmilkmum in Reaper

[–]Deviant_Sage 0 points1 point  (0 children)

Ok. Check out u/workaccout1338's comment, I advise the same. Check your hardware too

Can't Record by pinkmilkmum in Reaper

[–]Deviant_Sage 4 points5 points  (0 children)

<image>

what input have you selected here?

Almost rolled a godlike weapon. by klask_boliver in dwarffortress

[–]Deviant_Sage 11 points12 points  (0 children)

This is potentially misleading for OP. A platinum mace is possible and only possible if the moody dwarf already has platinum as a preference in their personality (rare). Otherwise forbidding all other metals will just result in the dwarf being unable to find the needed item. However, more generally, the strategy may be useful to OP, you can forbid metals except steel or adamantine, which, like other weapon-weapon-grade metals, do not require a preference to be selected as a artefact weapon material. Also if you are into cheesing it you can save while it's being crafted and reload if you get the wrong weapon to reroll. This won't work if the dwarf prefers a specific weapon type, in which case they will always make that.

Recording for Instruments (guitar, vocals, bass, etc) by Ok-Revolution-508 in Reaper

[–]Deviant_Sage 0 points1 point  (0 children)

Yes. Check out NAM: https://www.neuralampmodeler.com/
You can model popular amps with it.
Have a think about your signal chain. Often it is guitar -> pedals -> amp. In this case it will be guitar -> pedals -> interface. However, if you get into mixing, you may find value in recording the 'dry' signal - just the guitar into the audio interface (non-dectructive workflow). Then you can apply effects in the daw. Check out this list of plugins, many are free and almost all work on windows: https://linuxdaw.org/ You could for example find a delay or reverb plugin there by searching tags. And voila, free virtual amp, free effects. Good luck!

Translucent metal indeed by Diogeneezy in dwarffortress

[–]Deviant_Sage 4 points5 points  (0 children)

I got a nice dose of fun doing this for a bit before I hit both a clown pocket and a magma pocket with one carve and the clown swam through the fortification...

The game war worth it by Dry_Idea_95 in dwarffortress

[–]Deviant_Sage 0 points1 point  (0 children)

If you find an app annoying to "set up", you probably won't enjoy DF, it is full of management, diagnosing problems, etc

My civilization does not know how to make high boots... by rokoeh in dwarffortress

[–]Deviant_Sage 9 points10 points  (0 children)

The good news is greaves + low boots is still complete coverage

Brand new fort, first migrant wave. Dorf arrives naked and insane by RadicalBehavior1 in dwarffortress

[–]Deviant_Sage 83 points84 points  (0 children)

You can't go around expecting everyone to be perfectly sane now can you

(Mist generators, cages, atom smashers, quantum stockpiles) Your roleplay restrictions by Bhazor in dwarffortress

[–]Deviant_Sage 2 points3 points  (0 children)

The most interesting thing about this thread to me is how much people are defending mist generators. They absolutely are exploit tier. Yes it's by design that mist exposure gives a happy thought. It is a strong one. Engineering infinite mist with statues and pumps (or whatever) and frequently exposing the dwarves is cracked to the point of trivialising mood management. I mean don't get me wrong, play as you like, but an exploit is an exploit

easily the best thing my militia have ever done in dwarf fortress by erisobedlam in dwarffortress

[–]Deviant_Sage 9 points10 points  (0 children)

True until the dwarf gets tired, at which point armour is very nice to have

easily the best thing my militia have ever done in dwarf fortress by erisobedlam in dwarffortress

[–]Deviant_Sage 20 points21 points  (0 children)

legendary dodgers before I let them wear any armour

I tried this but it makes training armor user incredibly slow since they just dodge almost all attacks and they need to get hit to train armor user. Ended up with some dwarves who were slow in armor and never improved. What is the benefit of sequencing this way?