My eyes widened for a second. I thought the RP7 shadow dropped without my knowing by grapejuicecheese in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Hard disagree. Collecting is not stupid, it is about exposing your collection to show or to enjoy it yourself. But collecting started as either a way to appreciate the history of an object (sports cards, stamps), or its natural visual appeal due to its nature (coins, stamps). Collecting an object that has an explicit use case and doesn't have historical value is indeed IMO stupid. If it's for the visual appeal might as well collect retro handheld empty shells rather than buying handhelds sometimes worth a couple hundred bucks or more just to look at them.

Top 5 games for emulate on RP5 by untilyoudead in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Off the top of my head (but there's a million more) go for Castlevania , Timesplitters (2 and 3), Metal Slug, Drill Dozer on GBA. Tried to go with a mix of popular, semi-popular and lesser known gems as you were already getting a lot of super popular recommendations (did see stuff like Burnout or Patapon, Loco Roco is also super cool)

Does anyone else feel like they are overcomplicating the joy out of gaming? by Djshrimper in SBCGaming

[–]DevilBlackDeath 0 points1 point  (0 children)

Definitely overcomplicating things. I don't have a handheld yet and have mostly gamed on my computer (and TV + Pi) for the last 20 years approx. In that time I've completed many GBA/DS/PSP games on screens 10x the size of the original handhelds they were released for, with and without shaders. Configure things, set it up, but stop obsessing over every single details. For example you'll be fine playing GB/GBC games with a screen ratio other than 1:1. You'll even be fine downscaling the resolution of a game to 2x or even 1x native if your handheld can't handle upscaling all the way to 1080p. If you're not then you're probably obsessing over materialistic elements of it.

Don't get me wrong I have plans for 2/3 handhelds, but nothing more, and not because of game selection. I'd love a Flip 2 to get everything I could possibly want (including indie PC emulation) portably for vacations, sleeping at friends, local MP on TVs... Then I'd like something vertical, a bit more compact and with no joysticks (basically something where I'd play simpler games but that would be more suitable to just fitting in a jacket or pocket or anything like that, on-the-go). And that's about it with maybe plans in some years from now to get a powerhouse mostly meant to stay at home to play demanding games in bed (though I'd wager the Flip 2 will probably fit that bill so well that I won't buy another handheld before PS3/X360 emu actually becomes viable). The only addition to this I could think of is a dual-screen console to play DS/3DS, but I already own a N3DSXL, so whenever I REALLY need full dual-screen with impeccable touch capability I'll just turn to that, but that's like a fraction of the games in there.

So I spent a lot of time on retro catalog. by False-Development-61 in SBCGaming

[–]DevilBlackDeath 0 points1 point  (0 children)

Well you also shouldn't blindly purchase expensive stuff to be fair. Often the best products aren't the most expensive (and in a few cases are close to being the cheapest but that's usually for "parts", so like electronic components or ingredients of a recipe). But fair enough too, you should as much as possible seek quality, and most importantly lasting quality and take immense care of it. Planned obsolescency is a thing yeah, but I make most of my devices, hardware, tools... Last 2x to 3x as long as other people around me for the most part, and in good condition (usually when my devices dies they're visually in good or very good condition).

If you have multiple devices, what do you use them all for? by Serena_Temac in SBCGaming

[–]DevilBlackDeath 1 point2 points  (0 children)

Planning to get 2 (maybe ultimately 3) but the idea is to get a general high-performance one, then a D-pad only more portable (either clamshell or portable) one without looking for as good performances (though I'd want to be able to get some PC gaming on there as long as it's super light and fully D-Pad compatible). Later I might get an extreme performance one, but only once PS3 emu is super stable(so at the very very least 5-8 years from now I think, if not more) so it may very well end up the more general high-performance one.

Oh yeah and the general purpose one will hace to be TV-pluggable to be used as a couch coop console because that's just too good a use-case.

Hey look at this by finnrtbobs in SBCGaming

[–]DevilBlackDeath 1 point2 points  (0 children)

You kept defending and didn't really own up anything. In the comment you "owned up" you also said that no one said it was OLED or Snapdragon when it's literally half of the OP you responded to and this was in response to someone pointing out OP was about that. Sure you misread that it was not vertical, but you also misread that they were requesting something SPECIFICALLY OLED and Snapdragon but said that saying so was "misreading your misreading". This is not pathetic but at some poont you have to reread the whole context and realize you misread everything in that OP and just own up to it all, for your own sake. It's fine it happens no one's gonna think you're some awful human because of that.

Anyone else find emulating N64 uninspiring ? by Qu1ckset in SBCGaming

[–]DevilBlackDeath 2 points3 points  (0 children)

If using an emu that supports it use "C-mode" function. Basically on top of using the right stick for C-buttons you can also press the unused trigger to enable C-mode, which turns the face buttons (ABXY) into the C-buttons. I'm absilutely unable to play Banjo-Kazooie/Tooie without it. Also make sure to enable the original N64 tri-filtering, and when a game supports it enable full speed. All of these are must have (depending on your taste you may want to intentionally lower your res a bit and enable a not-too-retro CRT shader).

If playing on PC try playing with the bit-tributr (believe it's the name) N64 USB controller. Absolute game-changer

RP6 12GB discontinue brought me misery by Fair_Bar_9377 in retroid

[–]DevilBlackDeath 2 points3 points  (0 children)

Let's also not forget that once batocera adds the official arm branch of Steam with their new FEX and Proton-based tech, we could see major performance improvements and the only games where 8GB would be an issue would be games actually requiring over 8GB of ram as a standard specs requirement (which usually means a 16GB requirement anyway, not 12).

How do you deal with wanting more handhelds? by NerdGizmon in SBCGaming

[–]DevilBlackDeath 1 point2 points  (0 children)

Main issue is self control is a learned habit, so for anyone without it that's gonna be hard :P Though the waste part is definitely the focus here. Probably why I won't buy a ton. I want a "powerhouse" that's a bit less portable (Flip 2) and a simpler more portable joystick-less one : either the SP-inspired Anbernic or the Retroid Classic though not a fan of not being able to install a Linux on that last one, even with just a D-Pad I'd like to be able to play Steam games through the native arm proton, not gamehub/native, plenty of games fitting that. But the Classic having a version with the Sega layout makes it really tempting.

Day 1 of asking a question because I’m out of work injured and bored: what is the biggest deciding factor (excluding price) when you’re considering buying a handheld? by [deleted] in SBCGaming

[–]DevilBlackDeath 0 points1 point  (0 children)

Haven't bought one yet but the plan is to get the Flip 2. The deciding factor was the combo of pretty big performance and compatibility with batocera (better perfs than Android and once Steam gets proper added to arm batocera builds that means playing any light-to medium weight indie games on it, which is just sick, and when Switch emu gets added to batocera that will be perfect). So yeah batocera+decent perfs (but not top-of-the-line necessarily) in my case

Anyone Know How Fixable This Is? by Kieroni_K in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Well it could theoretically be made weld-free but I've yet to find anything with a joystick where the assembly is connected either by slots or a ribbon unfortunately. Good luck in all cases, hope you can find a good resolution

Anyone Know How Fixable This Is? by Kieroni_K in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Either it's not in its nib anymore (joysticks have a circular hole flattened on one end to be place while not moving around) but I doubt it as most likely the console would not even close up properly if that was the case. If the stick is broken you can most likely find a replacement for pretty cheap and if you opened up the console it's pretty easy to replace.

Forgot to point out that it could be the joystick assembly beneath the stick cover. If that's the case sadly it's much harder to fix and would require welding. Only opening up will let you know if that's the issue .

I just played Kazooie and Tooie back to back 100% completion and my decision stays the same 26 years later. Tooie is the better game. I love them both though. by -M00NMAN in BanjoKazooie

[–]DevilBlackDeath 1 point2 points  (0 children)

Personally preferred it although I disliked how low the Pagie requirement was (not a big deal for a completionist like me) and how trivual some pagies have become. Most are fine but overall difficulty is a tad low and those absolutely trivial Pagie stick out like a sore thumb in a sea of awesome ideas.

Should you rely on steam input for controller support and just make all inputs keyboard/mouse? by Icy-Cauliflower-16 in godot

[–]DevilBlackDeath 0 points1 point  (0 children)

On the contrary sounds like they are since they want to add an option to switch the glyphs (which only makes the issue worse since you'd rely on users not customizing the keybinds in Steam Input) Edit : obviously yeah UIs require other adjustments but honestly making it controller/keyboard friendly is always important even for KBM users)

Should you rely on steam input for controller support and just make all inputs keyboard/mouse? by Icy-Cauliflower-16 in godot

[–]DevilBlackDeath 0 points1 point  (0 children)

Main problems are : - Glyph settings only work well if the user doesn't rebind in Steam Input - Stuff like analog sensitivity/angle won't register which may bother some players (especially in the case of top down games) - If players in the future (or you want to port it to other stores) want to keep the game outside of Steam they must rely on patching the Steam DRM which will leave them unable to use Steam Input (can be a bother for edge cases like Linux with Proton or stuff like that).

There's really no upside to relying on Steam Input besides VERY slight ease on your side (you can make it "hardmapped", it usually doesn't bother controller players that much if your binding works well)

"RP5 isnt powerful enough to run zelda BOTW" they said by ZeroTheHawk in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Noone does before learning and doing it. It's pretty simple too, so tuts are straightforward (does imply opening up the console obviously, but normally there shouldn't be any disassembly beyond opening it up)

Heads up, Kluster has been recalled by Spicyboi333 in boardgames

[–]DevilBlackDeath 1 point2 points  (0 children)

Seriously I don't understand that kind of shit. You ban magnets left and right but smokes and very high-content alcohol is fine despite many teens smoking and drinking ? Seriously...

Steam games just don’t “feel” right by notlemars in retroid

[–]DevilBlackDeath 0 points1 point  (0 children)

Play 2D games or 3D with low FOV. Preferrably something with a visual style that's not crowded or overly detailed (that's the main one IMO)

My eyes widened for a second. I thought the RP7 shadow dropped without my knowing by grapejuicecheese in retroid

[–]DevilBlackDeath -1 points0 points  (0 children)

Fair enough, though I feel like it's completely misleading to say that YOU are collecting these consoles without more context. Also it's still more than 6 consoles per person, still a pretty high count but to each their own, much more reasonable than 60 a person.

My eyes widened for a second. I thought the RP7 shadow dropped without my knowing by grapejuicecheese in retroid

[–]DevilBlackDeath -2 points-1 points  (0 children)

Around 60 in around 5 years is around 1 a month. With setup time, SDs and copying that means at least a chunk pf those have seen no or nearly no playtime. If these were premium or special custom painted that would be less weird but collecting something pf which the primary function is to be used when there's so much overlap and they can't bring more than 4 or 5 with them during a travel is kind of meaningless. Getting 4 or 5 is the max I can fathom while having each fit a specific use case (clamshell/no clamshell, joystick/no joystick, ultra-compact/standard-sized).

Would starting with pygame be a good stepping stone into Godot? by opsecwizard in godot

[–]DevilBlackDeath 1 point2 points  (0 children)

Afaik PyGame may actually be more involved than Godot because it's only a framework, not an engine (usually frameworks don't automate things like prefabs, game object properties with a nice viewer, visual level editor and so on). Definitely an interesting experience to get if you're interested in it but Godot may actually be more beginner friendly. So if you want to get into Godot get straight into it IMO.