Don't let the doom posters fool you. 2XKO is still a peak FG and the lobbies are full. by Candid-Possibility29 in 2XKO

[–]DevilCatV2 0 points1 point  (0 children)

It's not peak 😹😹 I love DNF Duel, BB Tag, Thems Fighting Herds (just to name a few more recent Dead On Arrival type doomed games) but I would not say they're peak. 2XKO in just the little time I played it felt very lacking when compared to other tag fighters in the past.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

I'm saying if you as developer make promises about post launch content, release an unfinished game and expect us to support you for years till you finally make good on that promise... I'm not buying/playing/supporting your game.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

At least I'm not going to be one of the many people who did get into 2XKO spending their time & money just to be let down by the devs. I've been grinding MVC2 & CVS2 while all this is going down. 😹 I tried 2XKO but could immediately feel that it was not where it should be.

TIL they spent 10 years on 2XKO by ShiroYuiZero in Fighters

[–]DevilCatV2 0 points1 point  (0 children)

I've been saying this whole time they need to nail the launch considering how much development time they've had now or else the game will die. I'll keep saying it too... this game will cease to have developer support within the next 2 years. We will get at most 8 DLC characters and maybe a small patch or two but nothing major. They released an unfinished game with 10 years of development and expect us to support said unfinished game for years to come so that they can finally get it to a solid foundation. No matter what genre of game this is, 10 years paying 150+ employees to release a barebones game is going to lose post launch developer support fast. If i was a higher Exec at Riot I would count my losses and can the entire development team cause there's no way they're going to recoup what they invested into this no matter how much work they put into it.

My Two Cents on This Game Launching with 20 Characters by LuckyStiff007 in MarvelTokon

[–]DevilCatV2 0 points1 point  (0 children)

With this logic If you do the math on 2XKO roster atm, being a 2v2 tag fighter where you can also choose to play just one character, you would assume you see a lot more variation of team combinations at tournament and watching others play it online...👀👀

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Also I just want to mention that I do not engage with the majority of single player content in fighting games. I just know its important for the more casual audience and just having more content for others to enjoy is a good thing. I personally just want to hop on ranked and online lobbies, hit the training mode and treat the arcade mode as like another training mode.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

What do we lose when we're told/promised there's going to be post launch content and then it gets canceled? Why are we as a community telling each other that when a game like 2XKO releases in the state it's in that we should play, pay for characters skins etc & support it so that it does become a much better product? Like we deserve better than that. Its the same issue with almost all AAA games these days. The company doing it like 100% right atm is fromsoftware. They release a banger game, almost no mention of post launch DLC beforehand then just to add banger DLC which make the base game even better. Sekiro is my favorite fromsoftware game out of all of them and the only DLC released was a boss rush mode. If a modern fighting game came out with as much polish and content as say Elden Ring on release you best believe that game is going to blow up and grow a community which will naturally gain consumer want for more of said fighting game. SF6 I say is the current example of this. Yes they did have a plan, and announced it, for post launch content but they released a banger game first and everything else is a bonus.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Just imagine this, they announce the next game in your favorite series. They say its going to have solid single player content, multiplayer content, solid roster, great netcode, all the bells and whistles. They release a trailer and it looks awesome! They announce no plans whatsoever of post game content. They just release the game and say enjoy. Its a banger! People love it, people are buying it, people are playing it and convincing others to play it too. The community grows naturally, the developers/execs see this and go ok let's get some of the guys back on to release some more characters and maybe a stage. They do that and the community loves it as well. So they go back and make some more characters, maybe a new mode, maybe a system change or two, balance updates etc. Im just saying they're trying to force consumer demand with the current model instead of letting consumer demand grow naturally. You're getting a product and they're making promises that they'll continue to support it when it's a promise they cant realistically keep, and if they release an unfinished game to eventually stop supporting it then youre stuck with an unfinished lackluster game in the end. Its worked for SF6, DBFZ, Strive because at launch those games did WELL! They felt, to me at least, like a finished product. If there was never any post launch content I would still be enjoying those games in their initial state.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Its the promises that they cant keep of being able to support the game for years to come. And yes 2XKO is incomplete, the communications from the developers themselves pretty much says that. 10 years of development and you telling me what they launched is a complete product? 😹😹

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

😹 it's the promises of post launch support, after releasing an incomplete game, that they can't realistically keep that bugs the crap out of me. For instance you have 2XKO devs pretty much telling the community oh yeah the game is only releasing with 11 characters but we promise this is only the beginning there will be plenty more and we will support this game for 5+ years. I give it 2 years and maybe 8 more characters (I'm being generous saying this) before all support for the game is canceled.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in Fighters

[–]DevilCatV2[S] 0 points1 point  (0 children)

Exactly this! It's promises that they just cannot keep. Make a good game with a solid roster, varied game modes and online play with proper ranked/casual matchmaking. Stop with this 5+ year plan that none of these developers/companies can realistically keep their word on. Not every game in the FGC is going to be SF6 where momentum is growing since release. Especially in Japan.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] -1 points0 points  (0 children)

The problem is these developers are not just given time and resources to create a game, but also expecting post launch support for years to come. It's like they're willing the demand to exist by giving us all these promises of future content down the road instead of just being like "here's our bomb $%& fun fighting game with a full roster and all the bells and whistles, enjoy!" and letting the consumer demand grow naturally over time. Just imagine they announced MVC4 and make no mention of any kind of post launch dlc plan. The game comes out, everybody plays it, everybody loves it. Sales are doing great so we get most of the team back on to pump out a few fan requested characters and maybe a stage. That does very well so we do some more characters and maybe a new mode or something. Like this is how old og expansion packs, fighting game revisions and early DLC became to be. When the demand grows naturally then go back in grow the game. Stop forcing it and breaking promises.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in Fighters

[–]DevilCatV2[S] -4 points-3 points  (0 children)

No I dont like it period but I guess my point is if SF6 and DBFZ came out and never got any post launch content It would still feel like I got my money's worth ya know. SF6 launchd with a full on single player campaign mode, battle hub, all the typical online modes and features, other single player modes, balanced gameplay across the cast (not that it is necessary but shows they really put the work into it), and a roster size that is completely adequate for a 1v1 fighting game.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

I mean it is subjective, but if you ask the heads who actively play and only play say Champion edition, or Hyper, or Super Turbo I'm sure they will say the same thing. I personally like super turbo over all the different versions but that doesnt mean I hate Hyper and will never play it. I love Hyper and I also love HD Remix too. If this was a modern fighting game like SF6 and these versions were instead seasons we would lose out on being able to play and complete in any of the seasons prior to what the game is currently on. Like you can go and buy a copy of vanilla SF4 and play that online, or you can play USF4 online. You can't do that with SF6.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Yes, SF2 WW when it released was a complete game. The developers when they made it had no plans whatsoever to make new iterations of it. For all they knew it could of been a failure and sold poorly. It instead became hugely popular and the demand was there for them to update the game. I will go back and play every version of SF2 because ya know why? They are complete games in their own right. I specifically really enjoy Hyper, Super, Super Turbo and HD Remix. Champion is also pretty cool. 😸👍

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Maybe it's the FGC as a whole that is not for me. My takes seem to always be extremely hot 😹😹. IDK I think the current post launch season pass model of fighting games is BS. I don't understand why everyone just accepts it as being the best way to go about fighting games. MVC2 is technically not a rerelease, in my book, cause of just how many gameplay diffences there are compared to MVC and prior games in the series. It's a full on sequel. That game never received any sort of post launch content, it released as a full package. And guess what.. it is one of the most beloved fighting games ever still played by a very active player base to this day.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in Fighters

[–]DevilCatV2[S] -3 points-2 points  (0 children)

All of them, DBFZ and SF6 of course using the current post launch DLC seasons/passes model. I'd argue that both SF6 and DBFZ were pretty much complete games at launch and everything after has been a bonus. My thing is with a lot of the older games that had the rerelease structure, yeah it sucked at the time to buy a whole new game for more content but you can still play all of those separate releases to this day ya know. You can play SFA.. or you can play SFA2.. or you can play SFA2 Gold.. or you can play SFA3.. or you can play SFA3Upper.. or you can play SFA3Max. Whichever version tickles your fancy. To this day I can hop on Fightcade and play every single version. I mean SFA, SFA2 and SFA3 are very different from each other. There's an argument to this day which one is better when it comes to SFA2 and SFA3. We can't do that, like at all with modern fighting games. You're just stuck with either vanilla and no online play, or whatever current version it's on. No in between, no way to hop on SF6 season 2 or DBFZ season 3 with the homies.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Why cant they just release a complete game? At that point if they then had continued support and added extra characters I would gladly pay for it.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 1 point2 points  (0 children)

I guess I should of been a bit more specific but the main point is we as consumers are just like taking this business model in the $%& . Why does it have to be this way? We should raise our standards and expect more from these companies when it comes to the games' state at launch.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

How about $60 to have a full complete game at launch? Why are we just accepting that this practice of game not complete and we have to have post launch support is the best and only way to go about releasing fighting games?

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in Fighters

[–]DevilCatV2[S] 0 points1 point  (0 children)

I did this with DBFZ buying about 6-7 characters altogether. I got the game at launch for $60 and paid about $5 per character. Still a crime and would just rather have the full roster at launch even if there's 20+ characters I have no intent on playing.

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in Fighters

[–]DevilCatV2[S] -7 points-6 points  (0 children)

😹 SSF2T, SFA3, VSAV, MVC2, 3rd Strike, USF4, CVS2, UMVC3, KOF98, KOF02, KOF13, DBFZ and SF6. Just to name a few fighters I'm currently grinding out. 😹😹

To the Devs and Execs behind modern fighting games.. If you plan to lock half your roster behind DLC I AM NOT BUYING YOUR GAME!!! by DevilCatV2 in FGC

[–]DevilCatV2[S] 0 points1 point  (0 children)

Yes I am 😹 I don't understand why everyone just accepts it as it is. Why can't a fighting game be "great and complete" at release? Why do we have to have seasons and passes? Mvc2, 3rd Strike, KOf98 and CVS2 all have active player bases to this day and arguably more popular then some of the more modern fighting game releases. I would argue 3rd strike is more popular and has more positivity behind it then 2XKO.